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What Tf Happened to Fog's Crosshairs?
posted in Customization
1
#1
0 Frags +

I'm not sure if a lot you guys have noticed, but the download for Fog's Crosshairs has been deleted. It's a shame really I'm nearly 6 years late to it and I was interested in giving it a shot. Is the download available anywhere else?

Original Thread: https://www.teamfortress.tv/14702/release-fogs-crosshairs-v3

I'm not sure if a lot you guys have noticed, but the download for Fog's Crosshairs has been deleted. It's a shame really I'm nearly 6 years late to it and I was interested in giving it a shot. Is the download available anywhere else?

Original Thread: https://www.teamfortress.tv/14702/release-fogs-crosshairs-v3
2
#2
3 Frags +

try this : https://github.com/Hypnootize/TF2-Hud-Crosshairs there is everything you need

try this : https://github.com/Hypnootize/TF2-Hud-Crosshairs there is everything you need
3
#3
3 Frags +

yeah ^ is the best solution, but you can also find variations of fog's crosshair font (if you really want it) in most hud files. here's the font file from mine that you could grab: https://github.com/rbjaxter/budhud/blob/master/resource/fonts/crosshairs-fog.ttf

yeah ^ is the best solution, but you can also find variations of fog's crosshair font (if you really want it) in most hud files. here's the font file from mine that you could grab: https://github.com/rbjaxter/budhud/blob/master/resource/fonts/crosshairs-fog.ttf
4
#4
-11 Frags +

A lot of people complain about more fog (for example on upward map [PayLoad]) and you here want to have more fog? What, your pc is so bad that you need more fog so it renders less? I have to say that rendering more fog impacts your fps more and instead of more fog you can use mastercomfig customization framework. Oh, and if you really, really want more fog, then you can use launch option

-nops2b

which uses pixel shaders 2.0 instead of 2.0b, which makes fog thicker(more fog), giving more frames on really old/bad GPUs, but decreasing FPS on others. It also causes some visual artifacts when using transparent viewmodels, like blurry scope and killcam ghosting.

A lot of people complain about more fog (for example on upward map [PayLoad]) and you here want to have more fog? What, your pc is so bad that you need more fog so it renders less? I have to say that rendering more fog impacts your fps more and instead of more fog you can use mastercomfig customization framework. Oh, and if you really, really want more fog, then you can use launch option [code]-nops2b[/code] which uses pixel shaders 2.0 instead of 2.0b, which makes fog thicker(more fog), giving more frames on really old/bad GPUs, but decreasing FPS on others. It also causes some visual artifacts when using transparent viewmodels, like blurry scope and killcam ghosting.
5
#5
1 Frags +
micwoj92A lot of people complain about more fog (for example on upward map [PayLoad]) and you here want to have more fog? What, your pc is so bad that you need more fog so it renders less? I have to say that rendering more fog impacts your fps more and instead of more fog you can use mastercomfig customization framework. Oh, and if you really, really want more fog, then you can use launch option
-nops2b
which uses pixel shaders 2.0 instead of 2.0b, which makes fog thicker(more fog), giving more frames on really old/bad GPUs, but decreasing FPS on others. It also causes some visual artifacts when using transparent viewmodels, like blurry scope and killcam ghosting.

high quality shitpost

[quote=micwoj92]A lot of people complain about more fog (for example on upward map [PayLoad]) and you here want to have more fog? What, your pc is so bad that you need more fog so it renders less? I have to say that rendering more fog impacts your fps more and instead of more fog you can use mastercomfig customization framework. Oh, and if you really, really want more fog, then you can use launch option [code]-nops2b[/code] which uses pixel shaders 2.0 instead of 2.0b, which makes fog thicker(more fog), giving more frames on really old/bad GPUs, but decreasing FPS on others. It also causes some visual artifacts when using transparent viewmodels, like blurry scope and killcam ghosting.[/quote]
high quality shitpost
6
#6
3 Frags +
micwoj92Proof that people on tftv do not actually read posts.
[quote=micwoj92]Proof that people on tftv do not actually read posts.[/quote]
7
#7
-2 Frags +
Zetosmicwoj92Proof that people on tftv do not actually read posts.

Where did I say it in this thread?

[quote=Zetos][quote=micwoj92]Proof that people on tftv do not actually read posts.[/quote][/quote]
Where did I say it in this thread?
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