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Showing invis watch while not cloaked
posted in Customization
1
#1
0 Frags +

How would i go about making my invis watch show when im not cloaked? I've seen a ton of older videos show casing this look, here are some examples https://www.youtube.com/watch?v=FczgmxonlB0 What im talking about is at 40 seconds. I've tried making my FOV really high but it seems that after im done cloaking, the invis watch viewmodel disappears

How would i go about making my invis watch show when im not cloaked? I've seen a ton of older videos show casing this look, here are some examples https://www.youtube.com/watch?v=FczgmxonlB0 What im talking about is at 40 seconds. I've tried making my FOV really high but it seems that after im done cloaking, the invis watch viewmodel disappears
2
#2
7 Frags +

afaik this is a bug with demos and there isnt a way of showing the invis watch

afaik this is a bug with demos and there isnt a way of showing the invis watch
3
#3
20 Frags +

this dude wants to flex his patek

this dude wants to flex his patek
4
#4
4 Frags +

its theoretically possible to recreate specific animations, same way that the weapon specific viewmodel executable works, it moves the animation offscreen. if you want to reanimate every single frame of the animation to put the invis watch on screen you can, and should ask yttrium, who made it, how to do it.

its theoretically possible to recreate specific animations, same way that the weapon specific viewmodel executable works, it moves the animation offscreen. if you want to reanimate every single frame of the animation to put the invis watch on screen you can, and should ask yttrium, who made it, how to do it.
5
#5
2 Frags +

Pretty sure it's not possible. I moved the left arm up but there's no watch.

https://www.youtube.com/watch?v=sLxfWRaC5sc

When you clock, the game loads another arm model and plays the cloaking animation on the new arm. In the video you can see that it's the same arm and animation but the watch is only on the that one arm.
I tried merging the watch's model and skeleton to the knife's and it sorta worked. It only showed up in properly in the HLMV but not in-game.

Pretty sure it's not possible. I moved the left arm up but there's no watch.
[youtube]https://www.youtube.com/watch?v=sLxfWRaC5sc[/youtube]
When you clock, the game loads another arm model and plays the cloaking animation on the new arm. In the video you can see that it's the same arm and animation but the watch is only on the that one arm.
I tried merging the watch's model and skeleton to the knife's and it sorta worked. It only showed up in properly in the HLMV but not in-game.
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