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Weird freeze randomly while playing
posted in Q/A Help
1
#1
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Hello,
I have been getting this weird problem. Here is the "thing" I got using the 'developer 4' command when it freezes.
----------------------------------------------------------------------------------------------------------
Unhandled GameEvent in ClientModeShared::FireGameEvent - client_disconnect
0:Stopped sound ui\buttonclickrelease.wav
1:Stopped sound player\footsteps\wood4.wav
2:Stopped sound player\footsteps\concrete3.wav
3:Stopped sound player\footsteps\concrete3.wav
4:Stopped sound player\footsteps\concrete1.wav
7:Stopped sound vo\scout_painsharp06.mp3
8:Stopped sound player\footsteps\concrete2.wav
10:Stopped sound player\footsteps\concrete2.wav
13:Stopped sound )weapons\bow_shoot.wav
14:Stopped sound physics\metal\metal_box_scrape_rough_loop1.wav
TODO: Refusing to discard 314566 bytes
Queued Material System: DISABLED!
Unhandled GameEvent in ClientModeShared::FireGameEvent - client_disconnect
TODO: Refusing to discard 314566 bytes
---------------------------------------------------------------------

If anyone can help me, please do.
This problem happens with EVERY SINGLE fps config I use.
Please add me on discord if you found the fix since I wont really be active on this site.
TheNormalNooob@1097

Hello,
I have been getting this weird problem. Here is the "thing" I got using the 'developer 4' command when it freezes.
----------------------------------------------------------------------------------------------------------
Unhandled GameEvent in ClientModeShared::FireGameEvent - client_disconnect
0:Stopped sound ui\buttonclickrelease.wav
1:Stopped sound player\footsteps\wood4.wav
2:Stopped sound player\footsteps\concrete3.wav
3:Stopped sound player\footsteps\concrete3.wav
4:Stopped sound player\footsteps\concrete1.wav
7:Stopped sound vo\scout_painsharp06.mp3
8:Stopped sound player\footsteps\concrete2.wav
10:Stopped sound player\footsteps\concrete2.wav
13:Stopped sound )weapons\bow_shoot.wav
14:Stopped sound physics\metal\metal_box_scrape_rough_loop1.wav
TODO: Refusing to discard 314566 bytes
Queued Material System: DISABLED!
Unhandled GameEvent in ClientModeShared::FireGameEvent - client_disconnect
TODO: Refusing to discard 314566 bytes
---------------------------------------------------------------------

If anyone can help me, please do.
This problem happens with EVERY SINGLE fps config I use.
Please add me on discord if you found the fix since I wont really be active on this site.
TheNormalNooob@1097
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