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Scoot jumping
posted in Q/A Help
1
#1
-1 Frags +

Sorry, I meant scout jumping.

So I tried a few scout jumping maps, while they're not as complicated as explosive-jumping maps they are still fun and really help in getting better movement. I finished rickler_scoutjump (don't remember the version, think it was A4) and I tried that one with the pyramids ( don't remember the name, gonna check in my maps folder when I get home, sorry. )

Just wanted to know if you guys knew any more of those. Oh, I also have another question: is there a way to display the number of jumps I have left on my HUD, as in if you jump once, a number 2 on your HUD goes down to 1, if you jump twice it goes to 0, and when you hit the ground it goes back to 2. If anyone has a script like that I would appreciate it, it's annoying to miss a jump because you jumped a little too late and walked off the edge instead.

Sorry, I meant scout jumping.

So I tried a few scout jumping maps, while they're not as complicated as explosive-jumping maps they are still fun and really help in getting better movement. I finished rickler_scoutjump (don't remember the version, think it was A4) and I tried that one with the pyramids ( don't remember the name, gonna check in my maps folder when I get home, sorry. )

Just wanted to know if you guys knew any more of those. Oh, I also have another question: is there a way to display the number of jumps I have left on my HUD, as in if you jump once, a number 2 on your HUD goes down to 1, if you jump twice it goes to 0, and when you hit the ground it goes back to 2. If anyone has a script like that I would appreciate it, it's annoying to miss a jump because you jumped a little too late and walked off the edge instead.
2
#2
0 Frags +

i have never seen a scout map

i have never seen a scout map
3
#3
0 Frags +

Never have skills from a 'scout jump map' ever now, or in the future, translate into better movement in competition arenas. Simply put, the maps are easy to get around to begin with and don't need extensive training more than just some memory and slightly experienced knowledge to make better judgement on jumps.
Just keep in your head if you initially jumped off the ground, or were juggled while on the ground or only took one jump, you will always have one more jump to take. If you double jump, then get juggled, then you're fukt.

Never have skills from a 'scout jump map' ever now, or in the future, translate into better movement in competition arenas. Simply put, the maps are easy to get around to begin with and don't need extensive training more than just some memory and slightly experienced knowledge to make better judgement on jumps.
Just keep in your head if you initially jumped off the ground, or were juggled while on the ground or only took one jump, you will always have one more jump to take. If you double jump, then get juggled, then you're fukt.
4
#4
0 Frags +

Oookay then. I was just asking.

Anyway, to #2 and those interested, the map is called rickler_scout_jump_a1.

Oookay then. I was just asking.

Anyway, to #2 and those interested, the map is called rickler_scout_jump_a1.
5
#5
0 Frags +

the only scout maps that aren't complete jokes from memory are fanboy and the scout section of synth

the only scout maps that aren't complete jokes from memory are fanboy and the scout section of synth
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