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Timing items instead of banning them
61
#61
-10 Frags +
MikeMatReal talk mocha, first impressions are everything and nobody I know has had a favorable first impression with you. This post, regardless of how dumb it is, would have been received way better if everyone on tftv didn't already know you as "the idiot spamming shit in the weapon discussion discord" or "the med on pugchamp that makes captains firstpick literally any other med to not play with you", and then even in this thread you immediately go on the offensive against players who have way more experience and reputation than you.

i understand the spam thing, but that chat was total cancer regardless of me. i was just eager to hear that point discussed so that was on me. also dont even get me started on pugchamp bias when it comes to captianing. and im not on the offensive, im just saying that i shouldnt be thrown under the bus and told to hush just cuz im new to comp. feedback from new players is what comp really needs!

[quote=MikeMat]Real talk mocha, first impressions are everything and nobody I know has had a favorable first impression with you. This post, regardless of how dumb it is, would have been received way better if everyone on tftv didn't already know you as "the idiot spamming shit in the weapon discussion discord" or "the med on pugchamp that makes captains firstpick literally any other med to not play with you", and then even in this thread you immediately go on the offensive against players who have way more experience and reputation than you.[/quote]

i understand the spam thing, but that chat was total cancer regardless of me. i was just eager to hear that point discussed so that was on me. also dont even get me started on pugchamp bias when it comes to captianing. and im not on the offensive, im just saying that i shouldnt be thrown under the bus and told to hush just cuz im new to comp. feedback from new players is what comp really needs!
62
#62
11 Frags +

is this still happening

is this still happening
63
#63
12 Frags +

oh my fucking god don't make me roast you again

oh my fucking god don't make me roast you again
64
#64
-13 Frags +

If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.

If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.
65
#65
11 Frags +
MochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.

how would this even be made

[quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made
66
#66
-7 Frags +
Ice_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.

[quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
67
#67
23 Frags +
MochaSukhawe could tweak the system valve aready uses for the store.

https://pbs.twimg.com/media/C1uK05cUcAAPU3h.jpg

[quote=MochaSukha]
we could tweak the system valve aready uses for the store.[/quote]
[img]https://pbs.twimg.com/media/C1uK05cUcAAPU3h.jpg[/img]
68
#68
45 Frags +

tl;dr b4nny sub

tl;dr b4nny sub
69
#69
-8 Frags +
CoYoTeMochaSukhawe could tweak the system valve aready uses for the store.https://pbs.twimg.com/media/C1uK05cUcAAPU3h.jpg

im talking about the timing system valve uses when you tryout a weapon from their store. if you dont know what that is please read the first post! im saying that we take whatever code/formula they use and tweak it. im currently asking around to see how much effort it would take

[quote=CoYoTe][quote=MochaSukha]
we could tweak the system valve aready uses for the store.[/quote]
[img]https://pbs.twimg.com/media/C1uK05cUcAAPU3h.jpg[/img][/quote]

im talking about the timing system valve uses when you tryout a weapon from their store. if you dont know what that is please read the first post! im saying that we take whatever code/formula they use and tweak it. im currently asking around to see how much effort it would take
70
#70
16 Frags +
MochaSukhawe could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.

you're essentially suggesting turning tf2 into a pay-to-win game

what the fuck is wrong with you

[quote=MochaSukha]we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
you're essentially suggesting turning tf2 into a pay-to-win game

what the fuck is wrong with you
71
#71
30 Frags +

Ok, im not tryna be a asshole but in the discord we all said this idea was not good. What was the point of bringing here when people already disagreed 6 hours ago

Ok, im not tryna be a asshole but in the discord we all said this idea was not good. What was the point of bringing here when people already disagreed 6 hours ago
72
#72
1 Frags +
MochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.

I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

[quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.
73
#73
-9 Frags +
ViperMochaSukhawe could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.you're essentially suggesting turning tf2 into a pay-to-win game

what the fuck is wrong with you

thats not what im suggestiong at all. its completly possible to get all tf2 weps for free or even 1 scrap!

[quote=Viper][quote=MochaSukha]we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
you're essentially suggesting turning tf2 into a pay-to-win game

what the fuck is wrong with you[/quote]

thats not what im suggestiong at all. its completly possible to get all tf2 weps for free or even 1 scrap!
74
#74
44 Frags +

Dude you should make a tournament call it "Mocha's challenge cup" make a $2000 prize pool and have it run this format, it would be an excellent way of showing why it's stupid

Dude you should make a tournament call it "Mocha's challenge cup" make a $2000 prize pool and have it run this format, it would be an excellent way of showing why it's stupid
75
#75
-5 Frags +
Ice_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons

[quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.[/quote]

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons
76
#76
-13 Frags +
sandblastOk, im not tryna be a asshole but in the discord we all said this idea was not good. What was the point of bringing here when people already disagreed 6 hours ago

that chat was cancer and i doubt anyone on the mics were even taking it seriously.

[quote=sandblast]Ok, im not tryna be a asshole but in the discord we all said this idea was not good. What was the point of bringing here when people already disagreed 6 hours ago[/quote]

that chat was cancer and i doubt anyone on the mics were even taking it seriously.
77
#77
-1 Frags +
distractionGeel9Mecha_CopVulcanAfter seeing this thread ive realized how fucked up this community is jesus, literally just bashing on newer players for having their own opinion, and half the time theyll just say "ur dumb xd" and wont even bother trying to help the player into understanding why their idea wont work out.
This would happen in any community. If you made a thread on a Quake/Cs forum and were like "U should ban the awp/railgun theyre op ive been playing for 3 months so i know a lot about the game" people would act the same way and maybe be more rude.

Doesn't make you not an asshole. Take responsibility for your actions.

???????????mecha explained why this wouldn't work when asked??????????????????? also most of the threads i've seen that were like "you're dumb xd" are ones where people eventually explained why something would never work so idk where you're getting your pessimistic, holier-than-thou attitude from. yeah sure people are like "you're dumb xd" but most of the time its because they've been playing the game and know why?

also i don't understand defending mocha when you're talking about a guy who heals an average 850 hpm and is trying to suggest things like he knows how to play the game. i mean sure there's nothing stopping you from posting but have you considered that instead of acting like something would work you should at least know how the game even works first? ofc people will call you an idiot. grow some tougher skin this isnt even the worst that could happen. when i was dropping every game like you are now you didn't see me fucking trying to suggest ways to make the game worse.

also if you're a newcomer to the scene instead of suggesting things maybe you should be reading up on what to do first instead of telling other people how to play and endlessly replying and arguing your point when people have already explained why it doesn't work

(btw why try to attract newcomers when this game is dead anyway and now steel-level demos can say the're the best in open :^))

Were not defending anyone, we also arent implying that what theyre saying is right, what we are saying is that you shouldnt be a dickhead to newer players' ideas and being so negative to them. Thats like going up to a 3yr who has the idea "how about we give evryone a trillion dollars" and saying "your dumb cunt kys". that three year old is gonna view you as the idiot you are and you havent managed to change their mind about the idea. As a more experienced player how about you use your knowledge for good instead of a being a fucking ass to people who could benefit from your teachings??? and if you looked at like the first page all it was is people saying "no", "ur dumb", "ban this retard" with no explanation at all

[quote=distraction][quote=Geel9][quote=Mecha_Cop][quote=Vulcan]After seeing this thread ive realized how fucked up this community is jesus, literally just bashing on newer players for having their own opinion, and half the time theyll just say "ur dumb xd" and wont even bother trying to help the player into understanding why their idea wont work out.[/quote]

This would happen in any community. If you made a thread on a Quake/Cs forum and were like "U should ban the awp/railgun theyre op ive been playing for 3 months so i know a lot about the game" people would act the same way and maybe be more rude.[/quote]

Doesn't make you not an asshole. Take responsibility for your actions.[/quote]

???????????mecha explained why this wouldn't work when asked??????????????????? also most of the threads i've seen that were like "you're dumb xd" are ones where people eventually explained why something would never work so idk where you're getting your pessimistic, holier-than-thou attitude from. yeah sure people are like "you're dumb xd" but most of the time its because they've been playing the game and know why?

also i don't understand defending mocha when you're talking about a guy who heals an average 850 hpm and is trying to suggest things like he knows how to play the game. i mean sure there's nothing stopping you from posting but have you considered that instead of acting like something would work you should at least know how the game even works first? ofc people will call you an idiot. grow some tougher skin this isnt even the worst that could happen. when i was dropping every game like you are now you didn't see me fucking trying to suggest ways to make the game worse.

also if you're a newcomer to the scene instead of suggesting things maybe you should be reading up on what to do first instead of telling other people how to play and endlessly replying and arguing your point when people have already explained why it doesn't work

(btw why try to attract newcomers when this game is dead anyway and now steel-level demos can say the're the best in open :^))[/quote]
Were not defending anyone, we also arent implying that what theyre saying is right, what we are saying is that you shouldnt be a dickhead to newer players' ideas and being so negative to them. Thats like going up to a 3yr who has the idea "how about we give evryone a trillion dollars" and saying "your dumb cunt kys". that three year old is gonna view you as the idiot you are and you havent managed to change their mind about the idea. As a more experienced player how about you use your knowledge for good instead of a being a fucking ass to people who could benefit from your teachings??? and if you looked at like the first page all it was is people saying "no", "ur dumb", "ban this retard" with no explanation at all
78
#78
18 Frags +

before reading this thread I was like :) after reading this thread I was like :(
stop explaining urself mocha it is making me :( just stop bumping :)

before reading this thread I was like :) after reading this thread I was like :(
stop explaining urself mocha it is making me :( just stop bumping :)
79
#79
-2 Frags +
MochaSukhaIce_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons

yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.

also how the fuck are you going to change the timed out weapon to the user's desired choice?

[quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.[/quote]

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons[/quote]
yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.

also how the fuck are you going to change the timed out weapon to the user's desired choice?
80
#80
-1 Frags +
Ice_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"

[quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.[/quote]
What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"
81
#81
10 Frags +
VulcanIce_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.
What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"

have you tried reading this thread? it's a fucking headache. im done this is retarded fuck it

[quote=Vulcan][quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.[/quote]
What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"[/quote]
have you tried reading this thread? it's a fucking headache. im done this is retarded fuck it
82
#82
17 Frags +

https://www.youtube.com/watch?v=1VZlKSBtu2g&list=PL7XlqX4npddfrdpMCxBnNZXg2GFll7t5y&index=77

[youtube]https://www.youtube.com/watch?v=1VZlKSBtu2g&list=PL7XlqX4npddfrdpMCxBnNZXg2GFll7t5y&index=77[/youtube]
83
#83
-3 Frags +
Ice_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons
yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.

also how the fuck are you going to change the timed out weapon to the user's desired choice?

the game is about skill, i agree. thats why i feel like if these weapons were timed, any downsides would ultimatly be just on the player for making bad decisions and not hindering everyone elses possibilites because of that player. like i said in the first post: if a guy comes to a sentry with the mangler, that doesnt make the mangler bad or the sentry op. its how you play the game.

and on the timeout, vulcan is right with the idea of a plugin that does it automatically

[quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha][quote=Ice_Cold_Lemonade][quote=MochaSukha]If a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.[/quote]
how would this even be made[/quote]

we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.[/quote]
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.[/quote]

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons[/quote]
yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.

also how the fuck are you going to change the timed out weapon to the user's desired choice?[/quote]

the game is about skill, i agree. thats why i feel like if these weapons were timed, any downsides would ultimatly be just on the player for making bad decisions and not hindering everyone elses possibilites because of that player. like i said in the first post: if a guy comes to a sentry with the mangler, that doesnt make the mangler bad or the sentry op. its how you play the game.

and on the timeout, vulcan is right with the idea of a plugin that does it automatically
84
#84
19 Frags +

Mocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.

Mocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.
85
#85
32 Frags +

I think Mocha is on the right track but maybe his idea needs tweaking.

What if instead of a timer we had some sort of money system at the beginning of each round where you had to buy weapons

And we got rid of that terrible game mode 5cp and instead played only some sort of attack defend game mode

And the attacking team could have slightly different weapons than the defending team, maybe a little more powerful

I'd also suggest making it 5v5 to simplify things a little bit

Also we should probably just stick to one class to make things even

Now that would make a great competitive game

I think Mocha is on the right track but maybe his idea needs tweaking.

What if instead of a timer we had some sort of money system at the beginning of each round where you had to buy weapons

And we got rid of that terrible game mode 5cp and instead played only some sort of attack defend game mode

And the attacking team could have slightly different weapons than the defending team, maybe a little more powerful

I'd also suggest making it 5v5 to simplify things a little bit

Also we should probably just stick to one class to make things even

Now that would make a great competitive game
86
#86
-2 Frags +

huh

huh
87
#87
7 Frags +

nobody is going to waste their time creating a server side plugin to put in some sorta kinda overwatch-ultimate like system with weapons that are unfun to play against

nobody is going to waste their time creating a server side plugin to put in some sorta kinda overwatch-ultimate like system with weapons that are unfun to play against
88
#88
-5 Frags +
DifferMocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.

Correct me if im wrong, but i thought the timer was for the whole game, and you could only use a weapon maybe once or twice and entire game, not round
And what about an on screen timer which shows how much time you have left on the item?

[quote=Differ]Mocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.[/quote]
Correct me if im wrong, but i thought the timer was for the whole game, and you could only use a weapon maybe once or twice and entire game, not round
And what about an on screen timer which shows how much time you have left on the item?
89
#89
-11 Frags +
DifferMocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.

1. im not saying all weapons are balanced, im saying that the one that are op/broken will be restricted will also still being in play

2. maybe we could have it to where its random. that way both team would be able to use the item without it being such a spamfest/cancer. or maybe we could make the timer short. starting of with a 50/50 round and developing into a more tactical game

3.id be happy to do whatever i can to make this more clear and as easy to understand as possible. plus i feel like this would add some much needed varity to the game while also making it fair.

4. you're right. i feel like that could be re-worked into something that would time the weapons as a whole so that way we wouldnt have any loose straggler items holding up a round.

5. well being that we already have something to work with, i say its a start.

[quote=Differ]Mocha, here just a few arguments against the idea:

1) Timing weapons out every round doesn't reduce the extent to which they're cancerous while they're in play.

2) It reduces the tactical nature of mids. You're talking about having a timer for every round where they expire, but that means that every weapon is available at every single midfight. Increasing the number of RNG or massive-damage-for-no-reason items available at the midfight increases the incentive to have your med bait and just mindlessly run into theirs and decide rounds quickly.

3) People have talked for a long time about TF2 being boring or difficult to understand as a spectator esport. Knowing when a weapon is available or not adds this dimension that would make it even harder to watch or for new players to get into.

4) It seems like it wouldn't make sense to have a timer for *both* teams on every item since the other team could deprive you of the chance to use one if you don't decide to run it right away. That means that you don't know when the other team's couple of minutes is up unless someone is keeping track of every weapon they've seen the others use that round. It introduces this fairly large drain of brainpower that is going to no use except to enable use of items no one wants to play around anyway.

5) You seem to think it would be simple to repurpose the code used for item rentals to time out items. You're wrong.[/quote]

1. im not saying all weapons are balanced, im saying that the one that are op/broken will be restricted will also still being in play

2. maybe we could have it to where its random. that way both team would be able to use the item without it being such a spamfest/cancer. or maybe we could make the timer short. starting of with a 50/50 round and developing into a more tactical game

3.id be happy to do whatever i can to make this more clear and as easy to understand as possible. plus i feel like this would add some much needed varity to the game while also making it fair.

4. you're right. i feel like that could be re-worked into something that would time the weapons as a whole so that way we wouldnt have any loose straggler items holding up a round.

5. well being that we already have something to work with, i say its a start.
90
#90
13 Frags +
HighclassI think Mocha is on the right track but maybe his idea needs tweaking.

What if instead of a timer we had some sort of money system at the beginning of each round where you had to buy weapons

And we got rid of that terrible game mode 5cp and instead played only some sort of attack defend game mode

And the attacking team could have slightly different weapons than the defending team, maybe a little more powerful

I'd also suggest making it 5v5 to simplify things a little bit

Also we should probably just stick to one class to make things even

Now that would make a great competitive game

Yes all of those ideas are good but what if the weapon you had affected your movement speed?

http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png

[quote=Highclass]I think Mocha is on the right track but maybe his idea needs tweaking.

What if instead of a timer we had some sort of money system at the beginning of each round where you had to buy weapons

And we got rid of that terrible game mode 5cp and instead played only some sort of attack defend game mode

And the attacking team could have slightly different weapons than the defending team, maybe a little more powerful

I'd also suggest making it 5v5 to simplify things a little bit

Also we should probably just stick to one class to make things even

Now that would make a great competitive game[/quote]

Yes all of those ideas are good but what if the weapon you had affected your movement speed?
[img]
http://pix.iemoji.com/images/emoji/apple/ios-9/256/thinking-face.png[/img]
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