Upvote Upvoted 1 Downvote Downvoted
High Frames vs Max Frames
1
#1
0 Frags +

Is there much of an fps increase to anyone? I feel as if my fps is the same for both scripts.

Is there much of an fps increase to anyone? I feel as if my fps is the same for both scripts.
2
#2
0 Frags +

Some people notice a difference some don't. I know a lot of players just prefer the blocky look of Max. If you don't notice a difference, just go with preference.

Some people notice a difference some don't. I know a lot of players just prefer the blocky look of Max. If you don't notice a difference, just go with preference.
3
#3
1 Frags +

i get better fps with dx9frames, depending on how old your hardware is this may be the case

i get better fps with dx9frames, depending on how old your hardware is this may be the case
4
#4
0 Frags +

I think someone said there's only a 5fps increase when using max frames over high frames? So it's pretty pointless unless you want your game to have more pixals.

I think someone said there's only a 5fps increase when using max frames over high frames? So it's pretty pointless unless you want your game to have more pixals.
5
#5
1 Frags +

just do a timedemo and test each config

for clarification, to use a timedemo just make a short demo of an intense situation, like a 32 man pub or just a midfight, and put timedemo <demoname> into console, and tf2 will run through the whole thing and spit out your average fps and variance, so you can change any setting you want and get an exact value on how much it affects your performance

just do a timedemo and test each config

for clarification, to use a timedemo just make a short demo of an intense situation, like a 32 man pub or just a midfight, and put timedemo <demoname> into console, and tf2 will run through the whole thing and spit out your average fps and variance, so you can change any setting you want and get an exact value on how much it affects your performance
6
#6
4 Frags +

also, the blocky look from maxframes is just "mat_filtertextures 0" and "mat_filterlightmaps 0" instead of 1 in highframes, so you can change the blocky look in either if you want to

also, the blocky look from maxframes is just "mat_filtertextures 0" and "mat_filterlightmaps 0" instead of 1 in highframes, so you can change the blocky look in either if you want to
7
#7
0 Frags +

It usually makes a difference for me. When I had highframes, I usually get 50-80 FPS.
After I switched to maxframes, I got to like 90-150.

It usually makes a difference for me. When I had highframes, I usually get 50-80 FPS.
After I switched to maxframes, I got to like 90-150.
8
#8
1 Frags +

no significant difference in terms of performance

no significant difference in terms of performance
9
#9
-3 Frags +

I just ran a few tests of a brief demo of graphics intensive pub play and got surprising results

DX9
___
dx9frames:73.60 fps 8.985 fps variability
maxframes: 76.16 fps 8.953 fps variability
highframes: 62.94 fps 7.651 fps variability
default: 115.47 fps 8.673 fps variability

DX8
____
dx9frames: 112.34 fps 8.330 fps variability
maxframes:115.47 fps 8.673 fps variability
highframes:87.82 fps 6.042 fps variability
default: 83.38 fps 6.941 fps variability

"default" is what the game sets things to with -dxlevel 95/81 still in the launch options

so according to this, for my system, DX9 default performance and DX8 maxframes are identical. what even. also dx9frames gets better performance in dx8, even on my system which seems greatly biased toward dx9? Yeah I have no idea.

I just ran a few tests of a brief demo of graphics intensive pub play and got surprising results

DX9
___
dx9frames:73.60 fps 8.985 fps variability
maxframes: 76.16 fps 8.953 fps variability
highframes: 62.94 fps 7.651 fps variability
default: 115.47 fps 8.673 fps variability

DX8
____
dx9frames: 112.34 fps 8.330 fps variability
maxframes:115.47 fps 8.673 fps variability
highframes:87.82 fps 6.042 fps variability
default: 83.38 fps 6.941 fps variability

"default" is what the game sets things to with -dxlevel 95/81 still in the launch options

so according to this, for my system, DX9 default performance and DX8 maxframes are [i]identical[/i]. what even. also dx9frames gets better performance in dx8, even on my system which seems greatly biased toward dx9? Yeah I have no idea.
10
#10
0 Frags +

Nil, post the demo. I'd like to compare your results to mine.

Nil, post the demo. I'd like to compare your results to mine.
11
#11
0 Frags +

i'm guessing you still had a config loaded when you tried testing 'default'. Test it again? dx9 configs are still going to work in dx8 and you would expect even better performance in dx8 with them, so that's not that odd.

i'm guessing you still had a config loaded when you tried testing 'default'. Test it again? dx9 configs are still going to work in dx8 and you would expect even better performance in dx8 with them, so that's not that odd.
12
#12
0 Frags +

to add to that, you should test "default" with the -autoconfig launch parameter.

to add to that, you should test "default" with the -autoconfig launch parameter.
13
#13
-3 Frags +

I commented my config out of my autoexec for all tests and relaunched the game to test "default", so I don't see how I could have had a config still loaded. edit: looks like you're probably right after all, pheesh. I take it -dxlevel doesn't actually reset that much.

hoolito add to that, you should test "default" with the -autoconfig launch parameter.

DX8 def w/ autocfg: 83.07 fps 7.182 fps variability
DX9 def w/ autocfg: 56.36 fps 7.916 fps variability

to put all that on a single table: http://pastebin.com/mwtPQ1YA

that makes more sense, thanks.

hooliNil, post the demo. I'd like to compare your results to mine.

http://www.mediafire.com/?ci9kew15nqqrd5u

I commented my config out of my autoexec for all tests and relaunched the game to test "default", so I don't see how I could have had a config still loaded. edit: looks like you're probably right after all, pheesh. I take it -dxlevel doesn't actually reset that much.

[quote=hooli]to add to that, you should test "default" with the -autoconfig launch parameter.[/quote]
DX8 def w/ autocfg: 83.07 fps 7.182 fps variability
DX9 def w/ autocfg: 56.36 fps 7.916 fps variability

to put all that on a single table: http://pastebin.com/mwtPQ1YA

that makes more sense, thanks.
[quote=hooli]Nil, post the demo. I'd like to compare your results to mine.[/quote]
http://www.mediafire.com/?ci9kew15nqqrd5u
14
#14
4 Frags +

most, if not all cvar values, are retained in the registry and config.cfg even after removing them from your autoexec.

most, if not all cvar values, are retained in the registry and config.cfg even after removing them from your autoexec.
Please sign in through STEAM to post a comment.