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koth_bagel
181
#181
-2 Frags +
kn

maybe im tweaking but this comment makes no sense. the fence is a func_brush with no collision to allow projectiles and bullets to pass through with a playerclip brush placed over it to stop players from walking through it. if we view the fence from the top it extends very slightly past the clip brush but neither of these (the func_brush or the clip brush) have any effect on the collision of rockets, that's the job of a blockbullets brush (which i dont think can be viewed in game without a special compile). if you stood on top and aimed a rocket directly down into the small extended lip of the fence it would have gone right through since it has no collision. extending the clip brush does nothing since it doesn't effect projectile collisions. nothing in these screenshots would have any effect on the splashbug shown in the original clip.

[quote=kn][img][/quote]

maybe im tweaking but this comment makes no sense. the fence is a func_brush with no collision to allow projectiles and bullets to pass through with a playerclip brush placed over it to stop players from walking through it. if we view the fence from the top it extends very slightly past the clip brush but neither of these (the func_brush or the clip brush) have any effect on the collision of rockets, that's the job of a blockbullets brush (which i dont think can be viewed in game without a special compile). if you stood on top and aimed a rocket directly down into the small extended lip of the fence it would have gone right through since it has no collision. extending the clip brush does nothing since it doesn't effect projectile collisions. nothing in these screenshots would have any effect on the splashbug shown in the original clip.
182
#182
koth_bagel
3 Frags +

ill try to come up with something to reduce confusion around that area for next version anyhow

ill try to come up with something to reduce confusion around that area for next version anyhow
183
#183
14 Frags +

you gotta fix this dumb bug with the invisible point

cheers bruv

you gotta fix this dumb bug with the invisible point

cheers bruv
184
#184
koth_bagel
1 Frags +

Yea its cringe and frankly impossible to test, I'm looking into it tho

Yea its cringe and frankly impossible to test, I'm looking into it tho
185
#185
-2 Frags +
YrrYea its cringe and frankly impossible to test, I'm looking into it tho

I think it happens in this situation:
1. play a map of bagel out to the very end and a team wins
2. ready up and play the map again after changing the config
3. point is invisible

These might not be the exact steps to reproduce the bug, but I'm pretty sure it happens after resetting/changing the config without reloading the map (or a situation like this).

[quote=Yrr]Yea its cringe and frankly impossible to test, I'm looking into it tho[/quote]I think it happens in this situation:
1. play a map of bagel out to the very end and a team wins
2. ready up and play the map again after changing the config
3. point is invisible

These might not be the exact steps to reproduce the bug, but I'm pretty sure it happens after resetting/changing the config without reloading the map (or a situation like this).
186
#186
koth_bagel
20 Frags +

Download: koth_bagel_rc12

sorry its taken so long, its a bunch of obscure bugs with no known cause and no reliable test
I was hoping to find a Guaranteed Fix but instead I've just taken my best shot at it
this maps also 9 years old now valve pls im begging

Changelog:
-simplified some splash geometry around concrete
-fixed a perch spot on mid
-added two rendering contingencies to hopefully fix a rare bug where the mid point could be invisible

[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download]koth_bagel_rc12[/url][/b]

sorry its taken so long, its a bunch of obscure bugs with no known cause and no reliable test
I was hoping to find a Guaranteed Fix but instead I've just taken my best shot at it
this maps also 9 years old now valve pls im begging

[b]Changelog:[/b]
-simplified some splash geometry around concrete
-fixed a perch spot on mid
-added two rendering contingencies to hopefully fix a rare bug where the mid point could be invisible
187
#187
0 Frags +

rare? that shit happened every time... ty for fix :DD

rare? that shit happened every time... ty for fix :DD
188
#188
koth_bagel
5 Frags +

oh wild, well, tell me if it happens again or if anything else is broke

oh wild, well, tell me if it happens again or if anything else is broke
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