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1 2 3 4
mkHUD
posted in Customization
31
#31
-1 Frags +
nimtraRustikThis is the best looking hud I have ever seen. Amazing work!
(Though I would like it if you add the feature to be able to make your own server, I need to practice on certain maps such as tr_walkway and tr_rocket_shooting but you don't have to if you don't want to)

Thank you for the kind words.

Unfortunately, I don't plan on adding those buttons in because it just adds more to the minimalist theme I have going on, and I never felt that those buttons were needed. You can just type in "map tr_walkway_rc2" in console and it does the exact same thing.

Huh...never though of it that way...well if it adds to the nationalistic theme than that's A-OKAY!
(and thanks for that console tip, that'll be pretty useful)

edit: meant to say minimalistic theme

[quote=nimtra][quote=Rustik]This is the best looking hud I have ever seen. Amazing work!
(Though I would like it if you add the feature to be able to make your own server, I need to practice on certain maps such as tr_walkway and tr_rocket_shooting but you don't have to if you don't want to)[/quote]

Thank you for the kind words.

Unfortunately, I don't plan on adding those buttons in because it just adds more to the minimalist theme I have going on, and I never felt that those buttons were needed. You can just type in "map tr_walkway_rc2" in console and it does the exact same thing.[/quote]
Huh...never though of it that way...well if it adds to the nationalistic theme than that's A-OKAY!
(and thanks for that console tip, that'll be pretty useful)

edit: meant to say minimalistic theme
32
#32
2 Frags +
the301stspartanEverything looks fantastic except this in the pub menu http://i.imgur.com/FDfMpA3.jpg

http://puu.sh/pcp01/7ac2d47997.png

pushed the update to github. it never bothered me when i made the hud but i guess it does bother others

EDIT: just finished making the HUD 16:10 compatible!! let me know if I missed anything :)

[quote=the301stspartan]Everything looks fantastic except this in the pub menu [img]http://i.imgur.com/FDfMpA3.jpg[/img][/quote]

[img]http://puu.sh/pcp01/7ac2d47997.png[/img]

pushed the update to github. it never bothered me when i made the hud but i guess it does bother others

EDIT: just finished making the HUD 16:10 compatible!! let me know if I missed anything :)
33
#33
0 Frags +
nimtrathe301stspartanEverything looks fantastic except this in the pub menu http://i.imgur.com/FDfMpA3.jpg
http://puu.sh/pcp01/7ac2d47997.png

pushed the update to github. it never bothered me when i made the hud but i guess it does bother others

EDIT: just finished making the HUD 16:10 compatible!! let me know if I missed anything :)

Thanks!

[quote=nimtra][quote=the301stspartan]Everything looks fantastic except this in the pub menu [img]http://i.imgur.com/FDfMpA3.jpg[/img][/quote]

[img]http://puu.sh/pcp01/7ac2d47997.png[/img]

pushed the update to github. it never bothered me when i made the hud but i guess it does bother others

EDIT: just finished making the HUD 16:10 compatible!! let me know if I missed anything :)[/quote]
Thanks!
34
#34
0 Frags +

Thanks for the fix!

Thanks for the fix!
35
#35
0 Frags +
omniThat's a TF2 thing, not a HUD thing.

Weird, using other HUDs I don't have that problem.

[quote=omni]That's a TF2 thing, not a HUD thing.[/quote]
Weird, using other HUDs I don't have that problem.
36
#36
3 Frags +

http://puu.sh/pdHzP/33425e3d86.png

fixed & moved some mvm stuff, like ^

my hud should be fully usable with MvM now. let me know if i fucked something up, I don't play mvm often.

[img]http://puu.sh/pdHzP/33425e3d86.png[/img]

fixed & moved some mvm stuff, like ^

my hud should be fully usable with MvM now. let me know if i fucked something up, I don't play mvm often.
37
#37
2 Frags +

Hey thanks for the update.
I just wanted to point out that in hudplayerclass.res, the demoman's pose on the 3d character thing doesn't look very pleasing. Maybe change "angles_y" to "200" to look similar to the other classes' 3d character hud thingy.
That aside its an amazing HUD!

Hey thanks for the update.
I just wanted to point out that in hudplayerclass.res, the demoman's pose on the 3d character thing doesn't look very pleasing. Maybe change "angles_y" to "200" to look similar to the other classes' 3d character hud thingy.
That aside its an amazing HUD!
38
#38
0 Frags +

There is only one more thing I found to nitpick about, that's the shadows on the chat text look weird sometimes. I think they are too thin or something, but on light backgrounds they look inconsistent and not smooth.

There is only one more thing I found to nitpick about, that's the shadows on the chat text look weird sometimes. I think they are too thin or something, but on light backgrounds they look inconsistent and not smooth.
39
#39
2 Frags +
the301stspartanThere is only one more thing I found to nitpick about, that's the shadows on the chat text look weird sometimes. I think they are too thin or something, but on light backgrounds they look inconsistent and not smooth.

That's something I cannot control. The only way to fix this is by not using a drop shadow at all. The way TF2 handles font dropshadows is dumb and doesn't look consistent.

biskuitHey thanks for the update.
I just wanted to point out that in hudplayerclass.res, the demoman's pose on the 3d character thing doesn't look very pleasing. Maybe change "angles_y" to "200" to look similar to the other classes' 3d character hud thingy.
That aside its an amazing HUD!

I think that's more of a personal preference thing. But you're right, it doesn't look too consistent compared to the other player models. I sent out an update that makes all of the classes look at you :)

http://puu.sh/pf4Jf/9aed23212a.png

[quote=the301stspartan]There is only one more thing I found to nitpick about, that's the shadows on the chat text look weird sometimes. I think they are too thin or something, but on light backgrounds they look inconsistent and not smooth.[/quote]

That's something I cannot control. The only way to fix this is by not using a drop shadow at all. The way TF2 handles font dropshadows is dumb and doesn't look consistent.

[quote=biskuit]Hey thanks for the update.
I just wanted to point out that in hudplayerclass.res, the demoman's pose on the 3d character thing doesn't look very pleasing. Maybe change "angles_y" to "200" to look similar to the other classes' 3d character hud thingy.
That aside its an amazing HUD![/quote]

I think that's more of a personal preference thing. But you're right, it doesn't look too consistent compared to the other player models. I sent out an update that makes all of the classes look at you :)

[img]http://puu.sh/pf4Jf/9aed23212a.png[/img]
40
#40
1 Frags +

nice nice

nice nice
41
#41
7 Frags +

New backpack, crafting, and class loadout menus. The hud is not as VTF reliant as much now. This should be able to be used in all resolutions. 4:3 support is coming very soon, seeing as there are very few things I have to fix up. Unfortunately, I had to move the stream panel down by like, 15 pixels. Hopefully it doesn't detract much from the look.

http://puu.sh/pfX1d/72efdc0d07.png

http://puu.sh/pfX2s/3da38b441a.png

http://puu.sh/pfX3D/670fa74a12.png

http://puu.sh/pfX4M/8af83ddcd1.png

Crafting panel did not change much.
Credit to Rawrsor for coming up with the original layout for the class select and class loadout panel.

The moved down stream panel:

http://puu.sh/pfX5N/5c96c4ade7.png

New backpack, crafting, and class loadout menus. The hud is not as VTF reliant as much now. This should be able to be used in all resolutions. 4:3 support is coming very soon, seeing as there are very few things I have to fix up. Unfortunately, I had to move the stream panel down by like, 15 pixels. Hopefully it doesn't detract much from the look.

[img]http://puu.sh/pfX1d/72efdc0d07.png[/img]

[img]http://puu.sh/pfX2s/3da38b441a.png[/img]

[img]http://puu.sh/pfX3D/670fa74a12.png[/img]

[img]http://puu.sh/pfX4M/8af83ddcd1.png[/img]

Crafting panel did not change much.
Credit to Rawrsor for coming up with the original layout for the class select and class loadout panel.

The moved down stream panel:

[img]http://puu.sh/pfX5N/5c96c4ade7.png[/img]
42
#42
-1 Frags +

Hey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Hey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!
43
#43
1 Frags +
biskuitHey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.

[quote=biskuit]Hey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated![/quote]

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.
44
#44
0 Frags +
nimtrabiskuitHey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.

I tried pvhud and another hud I created myself.
All you have to do is go to CharInfoPanel.res and change the labeltext of BackButton to "BACK (&Q)". At least thats how it is on these HUDs and the item doesn't get unequipped.
Here it is with PVHUD
By the way, the new loadout screen looks amazing. Only downside is the buttons to switch between A,B,C,D loadouts aren't very distinguishable, maybe a lighter bgcolor would be better.

[quote=nimtra][quote=biskuit]Hey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated![/quote]

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.[/quote]
I tried pvhud and another hud I created myself.
All you have to do is go to CharInfoPanel.res and change the labeltext of BackButton to "BACK (&Q)". At least thats how it is on these HUDs and the item doesn't get unequipped.
[url=https://www.dropbox.com/s/llq4cytlj7zo7jz/Hl2%202016-06-06%2011-15-45-22-1.m4v?dl=0]Here it is with PVHUD[/url]
By the way, the new loadout screen looks amazing. Only downside is the buttons to switch between A,B,C,D loadouts aren't very distinguishable, maybe a lighter bgcolor would be better.
45
#45
2 Frags +

Fantastic HUD, I'm loving it so far. Keep up the good work!

Fantastic HUD, I'm loving it so far. Keep up the good work!
46
#46
4 Frags +
biskuitnimtrabiskuitHey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.
I tried pvhud and another hud I created myself.
All you have to do is go to CharInfoPanel.res and change the labeltext of BackButton to "BACK (&Q)". At least thats how it is on these HUDs and the item doesn't get unequipped.
Here it is with PVHUD
By the way, the new loadout screen looks amazing. Only downside is the buttons to switch between A,B,C,D loadouts aren't very distinguishable, maybe a lighter bgcolor would be better.

This is the exact same thing I did. I don't know how I can fix this. You're being so picky lmao

[quote=biskuit][quote=nimtra][quote=biskuit]Hey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated![/quote]

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.[/quote]
I tried pvhud and another hud I created myself.
All you have to do is go to CharInfoPanel.res and change the labeltext of BackButton to "BACK (&Q)". At least thats how it is on these HUDs and the item doesn't get unequipped.
[url=https://www.dropbox.com/s/llq4cytlj7zo7jz/Hl2%202016-06-06%2011-15-45-22-1.m4v?dl=0]Here it is with PVHUD[/url]
By the way, the new loadout screen looks amazing. Only downside is the buttons to switch between A,B,C,D loadouts aren't very distinguishable, maybe a lighter bgcolor would be better.[/quote]

This is the exact same thing I did. I don't know how I can fix this. You're being so picky lmao
47
#47
-1 Frags +

I was looking through the menus on this great hud, and I noticed there's no achievement tracking area. If there is one, where is it?

I was looking through the menus on this great hud, and I noticed there's no achievement tracking area. If there is one, where is it?
48
#48
1 Frags +
ThePersonYouHateI was looking through the menus on this great hud, and I noticed there's no achievement tracking area. If there is one, where is it?

There isn't supposed to be one. I have never used that feature before, so I removed it.

Edit:

HUD is now for 4:3 resolutions. Just use the scoreboard fix. Enjoy @the people who wanted support for 4:3 :)

Edit 2:

Edited the MvM and Competitive menus. Everything should fit the style of my HUD now.

Show Content

The screenshots here are using the alternate font for my HUD - Neutra. I am still using Roboto for my HUD, this is just something you can change with #base in clientscheme.res.

Enjoy! I'm not sure how to remove the brown line beside the "GLOBAL" button, but if I get that sorted out I'll push an update containing that fix.

[quote=ThePersonYouHate]I was looking through the menus on this great hud, and I noticed there's no achievement tracking area. If there is one, where is it?[/quote]

There isn't supposed to be one. I have never used that feature before, so I removed it.

Edit:

HUD is now for 4:3 resolutions. Just use the scoreboard fix. Enjoy @the people who wanted support for 4:3 :)

Edit 2:

Edited the MvM and Competitive menus. Everything should fit the style of my HUD now.

[spoiler][img]http://puu.sh/poDYk/4185cf3a66.png[/img]
[img]http://puu.sh/poE4j/c8b59d7765.png[/img][/spoiler]

The screenshots here are using the alternate font for my HUD - Neutra. I am still using Roboto for my HUD, this is just something you can change with #base in clientscheme.res.

Enjoy! I'm not sure how to remove the brown line beside the "GLOBAL" button, but if I get that sorted out I'll push an update containing that fix.
49
#49
7 Frags +

Apologies for double posting, but I feel like this should warrant a double post because of how much I changed in my HUD.

June 12th Update

http://i.imgur.com/fv40YPp.png

- New animated background
- Moved the time limit and stats to the bottom left of the screen to improve compatibility with different resolutions
- Adjusted almost every element of my HUD to have rounded corners
- Adjusted some colours
- New backpack borders
- New material VTFs
- New CTF HUD
- Slightly different stream panel
- New capture point icons (Better drop shadow, and different colours)
- Better looking target IDs
- Better looking tournament hud
- 6v6 scoreboard (enabled by enabling minmode)
- And more stuff I probably forgot about

New Imgur Album: http://imgur.com/a/ZA9Eb

Also, I have made a steam group-- I'll be putting announcements and whatever for every time I release a big update like this. Join it if you want

http://steamcommunity.com/groups/mkhud

-------------------------------

Enjoy!

Apologies for double posting, but I feel like this should warrant a double post because of how much I changed in my HUD.

[b]June 12th Update[/b]

[img]http://i.imgur.com/fv40YPp.png[/img]

- New animated background
- Moved the time limit and stats to the bottom left of the screen to improve compatibility with different resolutions
- Adjusted almost every element of my HUD to have rounded corners
- Adjusted some colours
- [url=http://i.imgur.com/fakFJkE.png]New backpack borders[/url]
- New material VTFs
- New CTF HUD
- Slightly different stream panel
- New capture point icons (Better drop shadow, and different colours)
- Better looking target IDs
- [url=http://i.imgur.com/JuAZqCd.jpg]Better looking tournament hud[/url]
- 6v6 scoreboard (enabled by enabling minmode)
- And more stuff I probably forgot about

New Imgur Album: http://imgur.com/a/ZA9Eb

Also, I have made a steam group-- I'll be putting announcements and whatever for every time I release a big update like this. Join it if you want

http://steamcommunity.com/groups/mkhud

-------------------------------

Enjoy!
50
#50
-14 Frags +

No offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.

No offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.
51
#51
6 Frags +
SolobeNNo offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.

You don't have to use my HUD. It's all personal preference and if you don't like it, I could care less. I can't please everybody.

Even though you put "no offense" this still doesn't mean your comment wasn't offensive.

Please never post in my thread again. Thanks!!!!

Nice shitpost btw

http://puu.sh/pAho5/edb7643bcb.png

Very well thought out

[quote=SolobeN]No offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.[/quote]

You don't have to use my HUD. It's all personal preference and if you don't like it, I could care less. I can't please everybody.

Even though you put "no offense" this still doesn't mean your comment wasn't offensive.

Please never post in my thread again. Thanks!!!!

Nice shitpost btw
[img]http://puu.sh/pAho5/edb7643bcb.png[/img] Very well thought out
52
#52
4 Frags +
SolobeNNo offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.

its totally not like you can change the background or anything :)

[quote=SolobeN]No offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.[/quote]

its totally not like you can change the background or anything :)
53
#53
-4 Frags +
SolobeNNo offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.

And I here thought that all canadians are nice...

[quote=SolobeN]No offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.[/quote]

And I here thought that all canadians are nice...
54
#54
0 Frags +

how do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw

how do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw
55
#55
3 Frags +
pandurrrhow do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw

I actually don't have an animation in my file that triggers whenever you have low ammo. I pushed the update to GitHub.

http://puu.sh/pxhVa/51800698cf.png

If you'd like to change the colour of the red, find "HudLowAmmoPulse" in /scripts/hudanimations_tf.txt and then edit "AmmoInClip", "AmmoInReserve", and "AmmoNoClip"'s fgcolor value.

[quote=pandurrr]how do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw[/quote]

I actually don't have an animation in my file that triggers whenever you have low ammo. I pushed the update to GitHub.

[img]http://puu.sh/pxhVa/51800698cf.png[/img]

If you'd like to change the colour of the red, find "HudLowAmmoPulse" in /scripts/hudanimations_tf.txt and then edit "AmmoInClip", "AmmoInReserve", and "AmmoNoClip"'s fgcolor value.
56
#56
0 Frags +
nimtrapandurrrhow do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw

I actually don't have an animation in my file that triggers whenever you have low ammo. I pushed the update to GitHub.

http://puu.sh/pxhVa/51800698cf.png

If you'd like to change the colour of the red, find "HudLowAmmoPulse" in /scripts/hudanimations_tf.txt and then edit "AmmoInClip", "AmmoInReserve", and "AmmoNoClip"'s fgcolor value.

thanks man really appreciate it

[quote=nimtra][quote=pandurrr]how do I change low ammo colors? I can't find it in the scheme folder or ammohudweapon.res

great hud btw[/quote]

I actually don't have an animation in my file that triggers whenever you have low ammo. I pushed the update to GitHub.

[img]http://puu.sh/pxhVa/51800698cf.png[/img]

If you'd like to change the colour of the red, find "HudLowAmmoPulse" in /scripts/hudanimations_tf.txt and then edit "AmmoInClip", "AmmoInReserve", and "AmmoNoClip"'s fgcolor value.[/quote]


thanks man really appreciate it
57
#57
1 Frags +

CTF directions are in reverse of where they actually are

https://i.imgur.com/xcaVJet.jpg

(on ctf_turbine)

CTF directions are in reverse of where they actually are

[img]https://i.imgur.com/xcaVJet.jpg[/img]
(on ctf_turbine)
58
#58
3 Frags +
trashCTF directions are in reverse of where they actually are

https://i.imgur.com/xcaVJet.jpg
(on ctf_turbine)

fixed in the newest github update. i also changed the background of the menus because i didn't feel like the colours fit very well with the rest of what my hud was like

Show Content
[quote=trash]CTF directions are in reverse of where they actually are

[img]https://i.imgur.com/xcaVJet.jpg[/img]
(on ctf_turbine)[/quote]

fixed in the newest github update. i also changed the background of the menus because i didn't feel like the colours fit very well with the rest of what my hud was like

[spoiler][img]http://i.imgur.com/WqgRXwl.png[/img][/spoiler]
59
#59
0 Frags +

Having an issue on the main menu where in the top right corner instead of the usual Settings/Twitch/Shop icons are there are just numbers and letters. Would I be able to fix this? Also, fantastic hud. My favourite ever.

Having an issue on the main menu where in the top right corner instead of the usual Settings/Twitch/Shop icons are there are just numbers and letters. Would I be able to fix this? Also, fantastic hud. My favourite ever.
60
#60
1 Frags +
HamsyHaving an issue on the main menu where in the top right corner instead of the usual Settings/Twitch/Shop icons are there are just numbers and letters. Would I be able to fix this? Also, fantastic hud. My favourite ever.

Install all of the fonts. They are in the fonts folder in resource.

[quote=Hamsy]Having an issue on the main menu where in the top right corner instead of the usual Settings/Twitch/Shop icons are there are just numbers and letters. Would I be able to fix this? Also, fantastic hud. My favourite ever.[/quote]

Install all of the fonts. They are in the fonts folder in resource.
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