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tf2center down?
121
#121
3 Frags +
BrightlyBoyI feel the recent buffs to both the jag and the engie help the class become both more viable and fast-paced. And it meshes well with the push and pull of 6's if you know what to do.
If solders/demo can deal with me easily then I wouldn't be "stalling" games.

what the fuck is this

do you even comprehend what engineers do

ban brightly nuke his posts
[quote=BrightlyBoy]
I feel the recent buffs to both the jag and the engie help the class become both more viable and fast-paced. And it meshes well with the push and pull of 6's if you know what to do.
If solders/demo can deal with me easily then I wouldn't be "stalling" games.[/quote]
what the fuck is this

do you even comprehend what engineers do

[quote] ban brightly nuke his posts [/quote]
122
#122
6 Frags +

Shock Humor

[i]Shock Humor[/i]
123
#123
5 Frags +

1. www.cloudflare.com
2. make post indicating downtime was due to website development removing ddosers "motivation"
3. bring brightly into mumble
4. ban brightly from mumble
5. ban brightly from tf2center

Show Content
6. ban brightly nuke his posts
1. www.cloudflare.com
2. make post indicating downtime was due to website development removing ddosers "motivation"
3. bring brightly into mumble
4. ban brightly from mumble
5. ban brightly from tf2center
[spoiler]6. [quote]ban brightly nuke his posts[/quote][/spoiler]
124
#124
4 Frags +
BrightlyBoyMagikarp*shortened for post*
I feel the recent buffs to both the jag and the engie help the class become both more viable and fast-paced. And it meshes well with the push and pull of 6's if you know what to do.
If solders/demo can deal with me easily then I wouldn't be "stalling" games.

But what is the point of stalling games? If we were to say to rollout with an engineer with jag to mid on badlands it wouldn't be fast enough and uses up either a solly/scout slot(which are precious) as one rocket/nade is all it takes to severely damage you(engineer is 125 with less mobility) or the sentry(lvl 1). Engineer on defense is fine but for most of the game? Never. IMO, TF2's comp meta is still primarily based on pure skill and strategy. Pure skill shines the most on scout/solly/demo in terms of aim, movement, and prediction which are much more fast paced than an engineer. In terms of strategy, engineer is alright for defense as a way to stall a push and maybe hope your team can build up uber/kritz to push back/etc. In the end if you were stalling or whatever with engineer, do mind it was in a lobby game where there are all sorts of skill levels mixed up, if it was high level players vs high level players, engineer probably wouldn't last with its disadvantages as a class. Even if the player was like b4nny or quad with great aim and movement on engineer(okay please disregard the quad movie) you are technically still a disadvantage for your team past last point.

[quote=BrightlyBoy][quote=Magikarp]*shortened for post*[/quote]

I feel the recent buffs to both the jag and the engie help the class become both more viable and fast-paced. And it meshes well with the push and pull of 6's if you know what to do.
If solders/demo can deal with me easily then I wouldn't be "stalling" games.
[/quote]
But what is the point of stalling games? If we were to say to rollout with an engineer with jag to mid on badlands it wouldn't be fast enough and uses up either a solly/scout slot(which are precious) as one rocket/nade is all it takes to severely damage you(engineer is 125 with less mobility) or the sentry(lvl 1). Engineer on defense is fine but for most of the game? Never. IMO, TF2's comp meta is still primarily based on pure skill and strategy. Pure skill shines the most on scout/solly/demo in terms of aim, movement, and prediction which are much more fast paced than an engineer. In terms of strategy, engineer is alright for defense as a way to stall a push and maybe hope your team can build up uber/kritz to push back/etc. In the end if you were stalling or whatever with engineer, do mind it was in a lobby game where there are all sorts of skill levels mixed up, if it was high level players vs high level players, engineer probably wouldn't last with its disadvantages as a class. Even if the player was like b4nny or quad with great aim and movement on engineer(okay please disregard the quad movie) you are technically still a disadvantage for your team past last point.
125
#125
-6 Frags +

Why are you still feeding the troll BibleThump

Why are you still feeding the troll BibleThump
126
#126
5 Frags +
Raptor00XWhy are you still feeding the troll BibleThump

In a way to kind of mess with him, even if he was trolling, he's trolling himself if he keeps replying. But it also brought up a discussion I kind of found interest in, what would it take for engineer to become viable(but still not as good as 2 scouts) enough to replace a scout. If Valve is going to bring MM to the game, they might be planning to support the competitive community in many other different ways that we may or may not approve of, that could do with unlocks or buffing/nerfing classes in terms of their mechanics. Not many FPSes have metas that change I would say, but TF2 has the most potential to change in meta I'd say and all it takes is for Valve to change/add/remove things while trying to make sure it doesn't restructure the whole meta. Overall though this thread mind as well be closed since TF2C is back up for now. Or we can still question the integrity of TF2C's ddos protection.

[quote=Raptor00X]Why are you still feeding the troll BibleThump[/quote]
In a way to kind of mess with him, even if he was trolling, he's trolling himself if he keeps replying. But it also brought up a discussion I kind of found interest in, what would it take for engineer to become viable(but still not as good as 2 scouts) enough to replace a scout. If Valve is going to bring MM to the game, they might be planning to support the competitive community in many other different ways that we may or may not approve of, that could do with unlocks or buffing/nerfing classes in terms of their mechanics. Not many FPSes have metas that change I would say, but TF2 has the most potential to change in meta I'd say and all it takes is for Valve to change/add/remove things while trying to make sure it doesn't restructure the whole meta. Overall though this thread mind as well be closed since TF2C is back up for now. Or we can still question the integrity of TF2C's ddos protection.
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