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tactics.tf strategy tool
posted in Projects
1
#1
0 Frags +

After a few requests to make the map analysis tool public (ably demonstrated by my lovely assistants here: http://www.youtube.com/watch?v=r3EQAz1gHSA&t=62m7s) I've made a version that's just about acceptable for public consumption here

http://tactics.tf http://tactics.training.tf http://tactics.tf2stuff.com/

It's pretty bare bones stuff, just enough to get working and provide saving and loading. Documentation is located here http://tactics.training.tf/home/HowItWorks in case the link on the homepage escapes you. There are some limitations so it's worth reading through.

Sideshow did all the map screen grabs and it was for i55 so it has a 6v6 focus. I'm happy to add Highlander maps but I'll need someone who knows what they're looking for and is willing to put some thought into it to grab the best images. Ideally someone used to leading map talks and who has played at a decent enough level to pick good angles. Any volunteers just add me or post here or whatever.

I'm aware there are other options out there but people have asked for this so that's why it exists.

Also although the vast majority already do it's best to use the Chrome browser as the script engines on other browsers can sometimes struggle to keep up with editing.

Edit: example image for those who have no idea what this is
http://i.imgur.com/4Zb8FxZ.png

After a few requests to make the map analysis tool public (ably demonstrated by my lovely assistants here: http://www.youtube.com/watch?v=r3EQAz1gHSA&t=62m7s) I've made a version that's just about acceptable for public consumption here

[s][url=http://tactics.tf]http://tactics.tf[/url][/s] [s]http://tactics.training.tf[/s] http://tactics.tf2stuff.com/

It's pretty bare bones stuff, just enough to get working and provide saving and loading. Documentation is located here [url=http://www.tactics.tf/home/HowItWorks]http://tactics.training.tf/home/HowItWorks[/url] in case the link on the homepage escapes you. There are some limitations so it's worth reading through.

Sideshow did all the map screen grabs and it was for i55 so it has a 6v6 focus. I'm happy to add Highlander maps but I'll need someone who knows what they're looking for and is willing to put some thought into it to grab the best images. Ideally someone used to leading map talks and who has played at a decent enough level to pick good angles. Any volunteers just add me or post here or whatever.

I'm aware there are other options out there but people have asked for this so that's why it exists.

Also although the vast majority already do it's best to use the Chrome browser as the script engines on other browsers can sometimes struggle to keep up with editing.

Edit: example image for those who have no idea what this is
http://i.imgur.com/4Zb8FxZ.png
2
#2
6 Frags +

Looks good

Looks good
3
#3
9 Frags +

Lol I thought this was initially a strategy guide for tools like in how to counterjump of something

Looks like a great project

Lol I thought this was initially a strategy guide for tools like in how to counterjump of something

Looks like a great project
4
#4
34 Frags +

I'm incredibly erect, thanks for this.

I'm incredibly erect, thanks for this.
5
#5
0 Frags +

many many thanks for this! it's an awesome project!

many many thanks for this! it's an awesome project!
6
#6
4 Frags +

Niiice! It's a great alternative to having everyone spacing out in the server and not seeing the big picture while discussing different holds. :3

Niiice! It's a great alternative to having everyone spacing out in the server and not seeing the big picture while discussing different holds. :3
7
#7
1 Frags +

Very cool!, really looking forward to using this.

Very cool!, really looking forward to using this.
8
#8
1 Frags +

GentlemanJon saving esports once again!!

GentlemanJon saving esports once again!!
9
#9
0 Frags +

excellent tool, removes some of the hassle from map talks. slightly disappointed from the size of the map window, though

excellent tool, removes some of the hassle from map talks. slightly disappointed from the size of the map window, though
10
#10
2 Frags +
Antaresexcellent tool, removes some of the hassle from map talks. slightly disappointed from the size of the map window, though

Yeah it's a bit small in the editor, it should scale to full browser size in the viewing window. A more flexible/smarter control layout was one of the things I didn't really have time to address. I've got something in mind that may potentially solve that but it would push things back quite a bit, specially with seasons starting, so I went for the immediate release.

[quote=Antares]excellent tool, removes some of the hassle from map talks. slightly disappointed from the size of the map window, though[/quote]
Yeah it's a bit small in the editor, it should scale to full browser size in the viewing window. A more flexible/smarter control layout was one of the things I didn't really have time to address. I've got something in mind that may potentially solve that but it would push things back quite a bit, specially with seasons starting, so I went for the immediate release.
11
#11
4 Frags +
TwiggyGentlemanJon saving esports once again!!

Wouldn't have been done without our Sideshow either <3

[quote=Twiggy]GentlemanJon saving esports once again!![/quote]
Wouldn't have been done without our Sideshow either <3
12
#12
4 Frags +

GentlemanJon, i absolutely love your work, it's genuinely incredible. I got a few requests for you though if you don't mind.

Would it be possible to extract the picture with all the Drawings, Icons and Map picture in 1080p ?
Would it be possible for you to allow to resize Icons ? The stickies for example feel as if they are slightly too big, and it ends up cluttering the space a bit too much.
The Map window seems extremely small, how easy would it be to make it bigger ?

GentlemanJon, i absolutely love your work, it's genuinely incredible. I got a few requests for you though if you don't mind.

Would it be possible to extract the picture with all the Drawings, Icons and Map picture in 1080p ?
Would it be possible for you to allow to resize Icons ? The stickies for example feel as if they are slightly too big, and it ends up cluttering the space a bit too much.
The Map window seems extremely small, how easy would it be to make it bigger ?
13
#13
0 Frags +

Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)

Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)
14
#14
5 Frags +

You just made christmas come 3 months early.

GG.

You just made christmas come 3 months early.

GG.
15
#15
0 Frags +
REM_TF2Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)

you just have to add something into the map and your friend will see it.
I had the same problem

[quote=REM_TF2]Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)[/quote]
you just have to add something into the map and your friend will see it.
I had the same problem
16
#16
3 Frags +
REM_TF2Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)

There's always a key step I miss out in the documentation somewhere. When you make a change in the editor the view window will update as long as it's already open. That includes loading from archive, so if you have a blank window on the viewer's end just add a junk icon or something then remove it and they should see what you need.

I can probably update things so the viewing window automatically loads the current room state when started, that would probably be the ideal behaviour. It's a hang over from the casting setup when being transparent is an important state to default to.

[quote=REM_TF2]Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)[/quote]
There's always a key step I miss out in the documentation somewhere. When you make a change in the editor the view window will update as long as it's already open. That includes loading from archive, so if you have a blank window on the viewer's end just add a junk icon or something then remove it and they should see what you need.

I can probably update things so the viewing window automatically loads the current room state when started, that would probably be the ideal behaviour. It's a hang over from the casting setup when being transparent is an important state to default to.
17
#17
1 Frags +
VaskieGentlemanJon, i absolutely love your work, it's genuinely incredible. I got a few requests for you though if you don't mind.

Would it be possible to extract the picture with all the Drawings, Icons and Map picture in 1080p ?
Would it be possible for you to allow to resize Icons ? The stickies for example feel as if they are slightly too big, and it ends up cluttering the space a bit too much.
The Map window seems extremely small, how easy would it be to make it bigger ?

For extracting in 1080p at the moment there's nothing better than opening the viewing window to maximum screen size (it should scale with the window) and taking a screenshot.

Making stickies smaller is probably something I'd have to do globally, implementing resizing handles and so on would be quite a lot of time for a marginal feature but making them smaller is a quick hack.

Improving the editing window layout is a development goal, it's in it's most basic form at the moment.

[quote=Vaskie]GentlemanJon, i absolutely love your work, it's genuinely incredible. I got a few requests for you though if you don't mind.

Would it be possible to extract the picture with all the Drawings, Icons and Map picture in 1080p ?
Would it be possible for you to allow to resize Icons ? The stickies for example feel as if they are slightly too big, and it ends up cluttering the space a bit too much.
The Map window seems extremely small, how easy would it be to make it bigger ?[/quote]
For extracting in 1080p at the moment there's nothing better than opening the viewing window to maximum screen size (it should scale with the window) and taking a screenshot.

Making stickies smaller is probably something I'd have to do globally, implementing resizing handles and so on would be quite a lot of time for a marginal feature but making them smaller is a quick hack.

Improving the editing window layout is a development goal, it's in it's most basic form at the moment.
18
#18
0 Frags +

Is it possible to delete previous saved files ?

Is it possible to delete previous saved files ?
19
#19
0 Frags +
GentlemanJonREM_TF2Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)
There's always a key step I miss out in the documentation somewhere. When you make a change in the editor the view window will update as long as it's already open. That includes loading from archive, so if you have a blank window on the viewer's end just add a junk icon or something then remove it and they should see what you need.

I can probably update things so the viewing window automatically loads the current room state when started, that would probably be the ideal behaviour. It's a hang over from the casting setup when being transparent is an important state to default to.

I think it would be useful to change it so it shows the current state because if I were leading a team I might use some free time to draw up some stuff in advance of a map talk. It's a minor thing really now I know how it works but it would just improve the quality of life for the user in general. Keep up the great work! :)

[quote=GentlemanJon][quote=REM_TF2]Excellent project and I really like the idea. Unfortunately it doesn't work :(

I just tried sharing a picture using the URL link provided with a friend and neither he nor I could share our respective pictures with each other even if we saved the image and then re-opened it. The page loads but it's just a blank white screen. Looking forward to it being fixed :)[/quote]
There's always a key step I miss out in the documentation somewhere. When you make a change in the editor the view window will update as long as it's already open. That includes loading from archive, so if you have a blank window on the viewer's end just add a junk icon or something then remove it and they should see what you need.

I can probably update things so the viewing window automatically loads the current room state when started, that would probably be the ideal behaviour. It's a hang over from the casting setup when being transparent is an important state to default to.[/quote]

I think it would be useful to change it so it shows the current state because if I were leading a team I might use some free time to draw up some stuff in advance of a map talk. It's a minor thing really now I know how it works but it would just improve the quality of life for the user in general. Keep up the great work! :)
20
#20
16 Frags +

CTRL+Z please

CTRL+Z please
21
#21
0 Frags +

Of course there is a viewer-only pane for the browser source plugin. Didn't even have ask. Having trouble loading it though.. http://www.tactics.tf/Room/Viewer/gd5hejfgcRRns displays blank for me.

Of course there is a viewer-only pane for the browser source plugin. Didn't even have ask. Having trouble loading it though.. http://www.tactics.tf/Room/Viewer/gd5hejfgcRRns displays blank for me.
22
#22
2 Frags +

it should come up when you add something in the creator

it should come up when you add something in the creator
23
#23
1 Frags +

I've made a quick update which should in most cases solve the blank page problem when someone joins a room, but it will still happen if the editor hasn't made any changes to be sent to the viewing clients yet. But that's to be expected right?

I've made a quick update which should in most cases solve the blank page problem when someone joins a room, but it will still happen if the editor hasn't made any changes to be sent to the viewing clients yet. But that's to be expected right?
24
#24
1 Frags +

Can you add pipes and maybe rockets so its easy to indicate where to spam?

Can you add pipes and maybe rockets so its easy to indicate where to spam?
25
#25
3 Frags +
SetletCan you add pipes and maybe rockets so its easy to indicate where to spam?

Use arrows.

[quote=Setlet]Can you add pipes and maybe rockets so its easy to indicate where to spam?[/quote]
Use arrows.
26
#26
0 Frags +

Kreygasm

Kreygasm
27
#27
2 Frags +
SetletCan you add pipes and maybe rockets so its easy to indicate where to spam?

There's already a stickybomb icon
edit: and extra colors orange and green to choose from for circles/ellipses/rectangles/arrows

[quote=Setlet]Can you add pipes and maybe rockets so its easy to indicate where to spam?[/quote]

There's already a stickybomb icon
edit: and extra colors orange and green to choose from for circles/ellipses/rectangles/arrows
28
#28
3 Frags +

oh my god this is amazing thanks

oh my god this is amazing thanks
29
#29
3 Frags +

Great job again, you keep amazing me how much you keep contributing to the community.

Great job again, you keep amazing me how much you keep contributing to the community.
30
#30
10 Frags +

tactic time with kaptain https://gyazo.com/2e2de696b56dbdc2a1c8d5be9fe0ff6c

cu@boneslan

tactic time with kaptain https://gyazo.com/2e2de696b56dbdc2a1c8d5be9fe0ff6c

cu@boneslan
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