Upvote Upvoted 38 Downvote Downvoted
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Overwatch, Overhyped?
91
#91
-1 Frags +
Cryptoi dunno about that. even when standing still, an AK's first tap still has a decent amount of deviation. its really hard to 1-tap someone on A site when you're in pit. that can easily determine a round whether you get the pick or not

how many players per team in overwatch? i'm assuming 5

1st shot inacc is really dumb, but that was a really vague situation and in no way are even 1% of dust 2 rounds decided by an ak in pit. again, rng exists in csgo, but its really used pretty successfully (and non invasively) to influence gameplay

localsonlyOkay, are any of you vanilla WoW players? Unlike Valve creating unbalanced weapons, Blizzard constantly threw classes out of balance. Burning Crusades PvP was on the slower side, but was more strategic and highlighted raw skill. Following 3 expansions, they constantly screwed up balancing issues leading hardcore PvP (ie: tf2s comp community) away while only pros(+streamers) and new players continued. To fix 3 terrible expansions they had to roll back and re-scale all healthpools on players, raids, and NPCS to attempt a re-balance on terrible damage and burst reliance.
Did I mention Blizzard absolutely LOVES RNG? Our communities disdain for random crits, is a concept blizzard absolutely LOVES. Imagine the frustration of losing a match because the enemy was lucky enough to get the 15% stun chance 3 consecutive times in a row in a matter of <10 seconds, leaving you in a stunlock for up to 12 seconds. This is how a Blizzard game is structured, if you're looking for a skill-will-prevail type game, you're looking in the wrong direction.

rofl all of your credibility is thrown out when you highlight tbc as the highlight of wow pvp (that was wotlk btw), theres nothing fun about 20 WLD teams making glad, and warrior was absolutely BROKEN all expansion with the most rng bullshit EVER in the stunherald/mace spec

[quote=Crypto]i dunno about that. even when standing still, an AK's first tap still has a decent amount of deviation. its really hard to 1-tap someone on A site when you're in pit. that can easily determine a round whether you get the pick or not

how many players per team in overwatch? i'm assuming 5[/quote]
1st shot inacc is really dumb, but that was a really vague situation and in no way are even 1% of dust 2 rounds decided by an ak in pit. again, rng exists in csgo, but its really used pretty successfully (and non invasively) to influence gameplay

[quote=localsonly]Okay, are any of you vanilla WoW players? Unlike Valve creating unbalanced weapons, Blizzard constantly threw classes out of balance. Burning Crusades PvP was on the slower side, but was more strategic and highlighted raw skill. Following 3 expansions, they constantly screwed up balancing issues leading hardcore PvP (ie: tf2s comp community) away while only pros(+streamers) and new players continued. To fix 3 terrible expansions they had to roll back and re-scale all healthpools on players, raids, and NPCS to attempt a re-balance on terrible damage and burst reliance.
Did I mention Blizzard absolutely LOVES RNG? Our communities disdain for random crits, is a concept blizzard absolutely LOVES. Imagine the frustration of losing a match because the enemy was lucky enough to get the 15% stun chance 3 consecutive times in a row in a matter of <10 seconds, leaving you in a stunlock for up to 12 seconds. This is how a Blizzard game is structured, if you're looking for a skill-will-prevail type game, you're looking in the wrong direction.[/quote]
rofl all of your credibility is thrown out when you highlight tbc as the highlight of wow pvp (that was wotlk btw), theres nothing fun about 20 WLD teams making glad, and warrior was absolutely BROKEN all expansion with the most rng bullshit EVER in the stunherald/mace spec
92
#92
0 Frags +

yeah, you're right i'm dumb. the rng in csgo isnt particularly volatile
another thing im not 100% sure will executed correctly will be customisation options
like, fps players are pretty particular about their configs
i dont know if blizzard will pull that off

yeah, you're right i'm dumb. the rng in csgo isnt particularly volatile
another thing im not 100% sure will executed correctly will be customisation options
like, fps players are pretty particular about their configs
i dont know if blizzard will pull that off
93
#93
-4 Frags +
fargobawlerslocalsonlyOkay, are any of you vanilla WoW players? Unlike Valve creating unbalanced weapons, Blizzard constantly threw classes out of balance. Burning Crusades PvP was on the slower side, but was more strategic and highlighted raw skill. Following 3 expansions, they constantly screwed up balancing issues leading hardcore PvP (ie: tf2s comp community) away while only pros(+streamers) and new players continued. To fix 3 terrible expansions they had to roll back and re-scale all healthpools on players, raids, and NPCS to attempt a re-balance on terrible damage and burst reliance.
Did I mention Blizzard absolutely LOVES RNG? Our communities disdain for random crits, is a concept blizzard absolutely LOVES. Imagine the frustration of losing a match because the enemy was lucky enough to get the 15% stun chance 3 consecutive times in a row in a matter of <10 seconds, leaving you in a stunlock for up to 12 seconds. This is how a Blizzard game is structured, if you're looking for a skill-will-prevail type game, you're looking in the wrong direction.
rofl all of your credibility is thrown out when you highlight tbc as the highlight of wow pvp (that was wotlk btw), theres nothing fun about 20 WLD teams making glad, and warrior was absolutely BROKEN all expansion with the most rng bullshit EVER in the stunherald/mace spec

all ur credibility is thrown out when u say wotlk. I agree stormherald was imbalanced but it wasn't an item everyone had access to, prior to the vortexs becoming BOE in 2.4. Burst =/= balance. BC was micro-intensive and a good player could always defeat the rock, paper, scissors structure through good decisions and experience. WOTLK was essentially forcing defensive cooldowns and then waiting for either a rng burst or a damage dump. Where is the challenge in that? There is a reason a majority of the BC pros are the top players throughout every xpac.

[quote=fargobawlers]

[quote=localsonly]Okay, are any of you vanilla WoW players? Unlike Valve creating unbalanced weapons, Blizzard constantly threw classes out of balance. Burning Crusades PvP was on the slower side, but was more strategic and highlighted raw skill. Following 3 expansions, they constantly screwed up balancing issues leading hardcore PvP (ie: tf2s comp community) away while only pros(+streamers) and new players continued. To fix 3 terrible expansions they had to roll back and re-scale all healthpools on players, raids, and NPCS to attempt a re-balance on terrible damage and burst reliance.
Did I mention Blizzard absolutely LOVES RNG? Our communities disdain for random crits, is a concept blizzard absolutely LOVES. Imagine the frustration of losing a match because the enemy was lucky enough to get the 15% stun chance 3 consecutive times in a row in a matter of <10 seconds, leaving you in a stunlock for up to 12 seconds. This is how a Blizzard game is structured, if you're looking for a skill-will-prevail type game, you're looking in the wrong direction.[/quote]
rofl all of your credibility is thrown out when you highlight tbc as the highlight of wow pvp (that was wotlk btw), theres nothing fun about 20 WLD teams making glad, and warrior was absolutely BROKEN all expansion with the most rng bullshit EVER in the stunherald/mace spec[/quote]

all ur credibility is thrown out when u say wotlk. I agree stormherald was imbalanced but it wasn't an item everyone had access to, prior to the vortexs becoming BOE in 2.4. Burst =/= balance. BC was micro-intensive and a good player could always defeat the rock, paper, scissors structure through good decisions and experience. WOTLK was essentially forcing defensive cooldowns and then waiting for either a rng burst or a damage dump. Where is the challenge in that? There is a reason a majority of the BC pros are the top players throughout every xpac.
94
#94
7 Frags +

ded

ded
95
#95
0 Frags +
FanofAngelsI love when people respond to an obscure post 5 days later.

i only read these forums when im at work

[quote=FanofAngels]I love when people respond to an obscure post 5 days later.[/quote]
i only read these forums when im at work
96
#96
0 Frags +

The game looks like it is going to be too unbalanced to me. But we will see

The game looks like it is going to be too unbalanced to me. But we will see
97
#97
2 Frags +
JohnThey did a fairly decent job of giving every hero a REALLY HARD counter, so it comes down to teams being diverse in their strategies and their hero pools more than picking a standard strategy and sticking to it consistently.
[...]
I'd imagine that top players are going to have a solid 4-5 heroes that they can play at the highest level so they can swap out as necessary to counter certain strategies and hero compositions.

Major issue would be having a rock/paper/scissors based game where if you are alive and the hard counter is played by the opponents you are completely screwed, thus making all the fights ultra predictable :/

[quote=John]
They did a fairly decent job of giving every hero a [b]REALLY HARD[/b] counter, so it comes down to teams being diverse in their strategies and their hero pools more than picking a standard strategy and sticking to it consistently.
[...]
I'd imagine that top players are going to have a solid 4-5 heroes that they can play at the highest level so they can swap out as necessary to counter certain strategies and hero compositions.[/quote]

Major issue would be having a rock/paper/scissors based game where if you are alive and the hard counter is played by the opponents you are completely screwed, thus making all the fights ultra predictable :/
98
#98
-1 Frags +

Not gonna lie i actually wanna try playing it and mainly play tracer, but i wish they made her feet look cooler since shes some british girl with boat feet running around atm :-\

http://orcz.com/images/thumb/7/7d/OverwatchTracer2.jpg/400px-OverwatchTracer2.jpg

Like srsly wtf

Not gonna lie i actually wanna try playing it and mainly play tracer, but i wish they made her feet look cooler since shes some british girl with boat feet running around atm :-\

[img]http://orcz.com/images/thumb/7/7d/OverwatchTracer2.jpg/400px-OverwatchTracer2.jpg[/img]

Like srsly wtf
99
#99
0 Frags +

I don't think anybody expected tf2 to be a highly competitive game either, we forged our own way completely on our own in a game that was meant to be played in a 12 v 12 format. If blizzard has aspirations to make a competitive game even remotely similar to tf2 then I am very excited about it and all of us should support it after the way valve has dismissed us. Maybe we love this game but at some point everyone draws a line which is what we are seeing from some our hardest working community heads and teams.

I don't think anybody expected tf2 to be a highly competitive game either, we forged our own way completely on our own in a game that was meant to be played in a 12 v 12 format. If blizzard has aspirations to make a competitive game even remotely similar to tf2 then I am very excited about it and all of us should support it after the way valve has dismissed us. Maybe we love this game but at some point everyone draws a line which is what we are seeing from some our hardest working community heads and teams.
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