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TF2 update for 10/29/14 (10/30/14 UTC)
121
#121
1 Frags +

i think stickies never went above 127 with damage spread disabled

i think stickies never went above 127 with damage spread disabled
122
#122
0 Frags +

I realized that this exists Proof I am not crazy

I realized that this exists [url=https://wiki.teamfortress.com/wiki/Stickybomb_Launcher]Proof I am not crazy[/url]
123
#123
0 Frags +

Update change log

Team Fortress 2 Update Released
October 30, 2014
...
Fixed grenade projectiles doing more damage than expected
...
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
Added Advance Option to control the alpha of TargetID nameplate
Fixed not showing for disguised enemy Spies
Fixed showing the health of cloaked Spies
Fixed not hiding the panel when players are no longer visible

typical Valve

[url=http://www.teamfortress.com/post.php?id=14820]Update change log[/url]
[quote]Team Fortress 2 Update Released
October 30, 2014
...
Fixed grenade projectiles doing more damage than expected
...
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
Added Advance Option to control the alpha of TargetID nameplate
Fixed not showing for disguised enemy Spies
Fixed showing the health of cloaked Spies
Fixed not hiding the panel when players are no longer visible[/quote]

typical Valve
124
#124
4 Frags +

Seems like you can still see the health of disguised spies go down when you shoot them.

Seems like you can still see the health of disguised spies go down when you shoot them.
125
#125
0 Frags +

yeah, I posted a poor quality stream highlight in the other update thread showing that bug, hopefully it gets fixed soon

yeah, I posted a poor quality stream highlight in the other update thread showing that bug, hopefully it gets fixed soon
126
#126
-4 Frags +
ELASeems like you can still see the health of disguised spies go down when you shoot them.

We spent all this time worrying about the sticky nerf, when really it was a spy nerf we should worry about!

[quote=ELA]Seems like you can still see the health of disguised spies go down when you shoot them.[/quote]

We spent all this time worrying about the sticky nerf, when really it was a spy nerf we should worry about!
127
#127
4 Frags +

When round starts and no one can move, you can use conga to move forward, that's useful for Scouts i guess, but i don't know if CEVO or ESEA has Conga allowed or not so yeah

When round starts and no one can move, you can use conga to move forward, that's useful for Scouts i guess, but i don't know if CEVO or ESEA has Conga allowed or not so yeah
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