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MAJOR TF2 update for 6/18/14 (6/19/14, Love & War)
1081
#1081
1 Frags +
r4ptureThis thread is confusing.

People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.

???

I don't think anyone actually believe that this nerf is "expanding" the game other than you. Stop pretending your opinion is that of the majority and face the fact that most high level players (invite/prem) think this change is for the worst (with the only exception of Plat/Harbleu in this forum).

As for your previous post about how much you enjoyed watching competitive games after the patch, please consider the quality of what you are seeing - just because it's new doesn't mean its good. The traps/pipes only/or shield meta may look good for a week, but it will probably be less enjoyable overall for the future.

[quote=r4pture]This thread is confusing.

People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.

???[/quote]

I don't think anyone actually believe that this nerf is "expanding" the game other than you. Stop pretending your opinion is that of the majority and face the fact that most high level players (invite/prem) think this change is for the worst (with the only exception of Plat/Harbleu in this forum).

As for your previous post about how much you enjoyed watching competitive games after the patch, please consider the quality of what you are seeing - just because it's new doesn't mean its good. The traps/pipes only/or shield meta may look good for a week, but it will probably be less enjoyable overall for the future.
1082
#1082
6 Frags +

Look at the bright side of this nerf. If before you were in doubt that Valve stopped giving a shit about anyonee but braindead idiots who think that anything they cant kill by running in a straight line is OP, then you have your conclusion now.

There were literally a billion better ways to nerf if (because lets face it, it WAS a tad strong) than this, and they better listen for once, because this is not a random unlock that you can ban. Its a core mechanic (and first of all, you DONT change core mechanics after so many years. Its disrespectful).

I dont actually think its gonna affect 6v6 as much as people make it out to be (apart from making it less fun). What im concerned about is Highlander and pubs because Stickies were a really reliable counter to wrangled sentries and overhealed heavies, and now you can stand there and spam all day long without doing jack shit. And you cant defend yourself that well against flanking players either. Also, Engie stack in pubs is a nightmare now, and when I encounter it I usually just leave instead of even trying.

Idk if they did this to make more people use Tide Turner or whatever, but every single pub demo now uses it. Its annoying AS FUCK to play against and I dont think they should ever have added it, but it seems like it could make Demoknight much more viable because you can actually get away after your bullshit charge pick. Has someone tried running it in a mix/pug with good results?

Look at the bright side of this nerf. If before you were in doubt that Valve stopped giving a shit about anyonee but braindead idiots who think that anything they cant kill by running in a straight line is OP, then you have your conclusion now.

There were literally a billion better ways to nerf if (because lets face it, it WAS a tad strong) than this, and they better listen for once, because this is not a random unlock that you can ban. Its a core mechanic (and first of all, you DONT change core mechanics after so many years. Its disrespectful).

I dont actually think its gonna affect 6v6 as much as people make it out to be (apart from making it less fun). What im concerned about is Highlander and pubs because Stickies were a really reliable counter to wrangled sentries and overhealed heavies, and now you can stand there and spam all day long without doing jack shit. And you cant defend yourself that well against flanking players either. Also, Engie stack in pubs is a nightmare now, and when I encounter it I usually just leave instead of even trying.

Idk if they did this to make more people use Tide Turner or whatever, but every single pub demo now uses it. Its annoying AS FUCK to play against and I dont think they should ever have added it, but it seems like it could make Demoknight much more viable because you can actually get away after your bullshit charge pick. Has someone tried running it in a mix/pug with good results?
1083
#1083
-7 Frags +
FreddyTeddyyou DONT change core mechanics after so many years. Its disrespectful

I agree with you there 100% but some of your other points were off IMO.

You implied that this was a sign that valve doesn't care and only listens to what pub players want. Have you ever played on a pub? Medics that don't know to build on the way to mid, or before the gates open on bad maps. Engineers who on push maps sit on their last the entire time. 37 spys/snipers per team. I seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to. Also like you said, in pubs playing against an engy stack is harder now with the nerf. It wasn't because pub players were asking for it.

I only ever played like 2 seasons in highlander so I really don't know how their demos play compared to 6s, but its not game breaking. It's not like they removed ubers from the game or gave the scout 300hp and a rocket launcher. If we're lucky the Internet will rise up, and valve will revert the nerf but I don't see that happening. Worst case, we adapt. It'll be ok.

[quote=FreddyTeddy]you DONT change core mechanics after so many years. Its disrespectful[/quote]

I agree with you there 100% but some of your other points were off IMO.

You implied that this was a sign that valve doesn't care and only listens to what pub players want. Have you ever played on a pub? Medics that don't know to build on the way to mid, or before the gates open on bad maps. Engineers who on push maps sit on their last the entire time. 37 spys/snipers per team. I seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to. Also like you said, in pubs playing against an engy stack is harder now with the nerf. It wasn't because pub players were asking for it.

I only ever played like 2 seasons in highlander so I really don't know how their demos play compared to 6s, but its not game breaking. It's not like they removed ubers from the game or gave the scout 300hp and a rocket launcher. If we're lucky the Internet will rise up, and valve will revert the nerf but I don't see that happening. Worst case, we adapt. It'll be ok.
1084
#1084
3 Frags +
thrasherFreddyTeddyyou DONT change core mechanics after so many years. Its disrespectful
I agree with you there 100% but some of your other points were off IMO.

You implied that this was a sign that valve doesn't care and only listens to what pub players want. Have you ever played on a pub? Medics that don't know to build on the way to mid, or before the gates open on bad maps. Engineers who on push maps sit on their last the entire time. 37 spys/snipers per team. I seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to. Also like you said, in pubs playing against an engy stack is harder now with the nerf. It wasn't because pub players were asking for it.

I only ever played like 2 seasons in highlander so I really don't know how their demos play compared to 6s, but its not game breaking. It's not like they removed ubers from the game or gave the scout 300hp and a rocket launcher. If we're lucky the Internet will rise up, and valve will revert the nerf but I don't see that happening. Worst case, we adapt. It'll be ok.

I honestly have no clue how many pubbers actually wanted a sticky nerf. Im constantly bombarded with people who defend the nerf by saying "everyone was asking for it" while other people say it was only SPUF-users who complained about it. I havent really seen any complaints ever on the servers where I play, but I dont play everywhere obviously, so idk. But tbh it seems like the reason that makes the most sense to me - Valve trying to cater to the average player to make them happy and buy a little key, and perhaps to make more people buy Tide Turners from the store as well.
Considering Valve's really good history of adding amazing unlocks like the buffed Short Circuit and release Tomislav, I would say that its very likely that they actually added this nerf without thinking about further consequences with Wrangled sentries etc. Its no secret that the current TF team is, to put it very nicely, a bunch of confused individuals.

also someone on SPUF just wrote now that an update is incoming! MAYBE THEYRE REVERTING THE NERF GUYS #HYPEHYPEHYPE #HASHTAG #CUT4BIEBER

[quote=thrasher][quote=FreddyTeddy]you DONT change core mechanics after so many years. Its disrespectful[/quote]

I agree with you there 100% but some of your other points were off IMO.

You implied that this was a sign that valve doesn't care and only listens to what pub players want. Have you ever played on a pub? Medics that don't know to build on the way to mid, or before the gates open on bad maps. Engineers who on push maps sit on their last the entire time. 37 spys/snipers per team. I seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to. Also like you said, in pubs playing against an engy stack is harder now with the nerf. It wasn't because pub players were asking for it.

I only ever played like 2 seasons in highlander so I really don't know how their demos play compared to 6s, but its not game breaking. It's not like they removed ubers from the game or gave the scout 300hp and a rocket launcher. If we're lucky the Internet will rise up, and valve will revert the nerf but I don't see that happening. Worst case, we adapt. It'll be ok.[/quote]

I honestly have no clue how many pubbers actually wanted a sticky nerf. Im constantly bombarded with people who defend the nerf by saying "everyone was asking for it" while other people say it was only SPUF-users who complained about it. I havent really seen any complaints ever on the servers where I play, but I dont play everywhere obviously, so idk. But tbh it seems like the reason that makes the most sense to me - Valve trying to cater to the average player to make them happy and buy a little key, and perhaps to make more people buy Tide Turners from the store as well.
Considering Valve's really good history of adding amazing unlocks like the buffed Short Circuit and release Tomislav, I would say that its very likely that they actually added this nerf without thinking about further consequences with Wrangled sentries etc. Its no secret that the current TF team is, to put it very nicely, a bunch of confused individuals.

also someone on SPUF just wrote now that an update is incoming! MAYBE THEYRE REVERTING THE NERF GUYS #HYPEHYPEHYPE #HASHTAG #CUT4BIEBER
1085
#1085
0 Frags +
thrasherI seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to.

You don't know Valve very well then.

but its not game breaking

It doesn't break tf2, but it breaks OUR version of the game. Whether valve cares about our proposed meta or not, it's expected that people are going to be pissed about it one way or another. People don't like change.

[quote=thrasher]
I seriously doubt they nerfed the sticky launcher because the average pub players who most likely need Velcro sneakers were asking them to.[/quote]

You don't know Valve very well then.

[quote]but its not game breaking[/quote]

It doesn't break tf2, but it breaks OUR version of the game. Whether valve cares about our proposed meta or not, it's expected that people are going to be pissed about it one way or another. People don't like change.
1086
#1086
15 Frags +

Valve listened? WHAT

Valve listened? WHAT
1087
#1087
6 Frags +

http://www.reddit.com/r/tf2/comments/28x9ut/tf2_update_for_62314_62414_utc/

every demo main can quit crying now

http://www.reddit.com/r/tf2/comments/28x9ut/tf2_update_for_62314_62414_utc/

every demo main can quit crying now
1088
#1088
13 Frags +

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
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Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
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1089
#1089
cp_granary_pro
3 Frags +

so much relief

so much relief
1090
#1090
9 Frags +

hahahaha

hahahaha
1091
#1091
17 Frags +

.

.
1092
#1092
8 Frags +

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

THE FUCKING DREAM

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.


THE FUCKING DREAM
1093
#1093
10 Frags +

I have never cried in joy until now

I have never cried in joy until now
1094
#1094
3 Frags +

TYTYTYTYTYTYTYTYTYTYTY

TYTYTYTYTYTYTYTYTYTYTY
1095
#1095
16 Frags +

CAN WE LOCK THIS THREAD NOW

CAN WE LOCK THIS THREAD NOW
1096
#1096
6 Frags +

BOYS
WE DID IT
THANK YOU VALVE

BOYS
WE DID IT
THANK YOU VALVE
1097
#1097
8 Frags +

now i feel like a fucking idiot

now i feel like a fucking idiot
1098
#1098
7 Frags +

I hope it's because someone at Valve reads these forums, because that would mean that they read all the alternatives people have suggested in this thread, not just that people didn't like the nerf... which would also prevent another unbalanced nerf next time they decide to tweak the weapon.

I hope it's because someone at Valve reads these forums, because that would mean that they read all the alternatives people have suggested in this thread, not just that people didn't like the nerf... which would also prevent another unbalanced nerf next time they decide to tweak the weapon.
1099
#1099
4 Frags +

AM I DREAMING HOLY SHIT??!?!

AM I DREAMING HOLY SHIT??!?!
1100
#1100
cp_granary_pro
11 Frags +

they are still going to potentially change airdeting so be ready for another nerf, hopefully it is fair though

they are still going to potentially change airdeting so be ready for another nerf, hopefully it is fair though
1101
#1101
1 Frags +

b0ssssssssssssssssssssssssss

b0ssssssssssssssssssssssssss
1102
#1102
14 Frags +

LOL

37 pages was it worth it

LOL

37 pages was it worth it
1103
#1103
2 Frags +

yes all i have to say is yes

yes all i have to say is yes
1104
#1104
-5 Frags +

DID VALVE JUST LISTEN TO THE COMPETITIVE COMMUNITY!?

DID VALVE JUST LISTEN TO THE COMPETITIVE COMMUNITY!?
1105
#1105
21 Frags +

http://3.bp.blogspot.com/-Lt4bgksHZ-g/UMMZG2qffyI/AAAAAAAADyE/3W_wRPdUdkg/s1600/pastor-jet.gif

[img]http://3.bp.blogspot.com/-Lt4bgksHZ-g/UMMZG2qffyI/AAAAAAAADyE/3W_wRPdUdkg/s1600/pastor-jet.gif[/img]
1106
#1106
1 Frags +

crisis_avoided

crisis_avoided
1107
#1107
cp_granary_pro
12 Frags +
PermzillaLOL

37 pages was it worth it

yes

[quote=Permzilla]LOL

37 pages was it worth it[/quote]
yes
1108
#1108
7 Frags +

Stickies only to det on surfaces, confirmed for next update.

Stickies only to det on surfaces, confirmed for next update.
1109
#1109
26 Frags +

Valve please wait until after i52 to fuck with stock weapons again.

Valve please wait until after i52 to fuck with stock weapons again.
1110
#1110
7 Frags +

fingers crossed they don't fuck them up again

fingers crossed they don't fuck them up again
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