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Improved default HUD
posted in Customization
61
#61
1 Frags +

Nice changes, it certainly added some really neat things however the target ID's are still huge boxes on the screen though. That is my only criticism.

Nice changes, it certainly added some really neat things however the target ID's are still huge boxes on the screen though. That is my only criticism.
62
#62
0 Frags +

I would like to piggyback on to hawthorne's comment and ask if there's an easy way to make the target ID transparent. I very much dislike the aforementioned default giant box on your screen.

I would like to piggyback on to hawthorne's comment and ask if there's an easy way to make the target ID transparent. I very much dislike the aforementioned default giant box on your screen.
63
#63
1 Frags +
HAWTHORNENice changes, it certainly added some really neat things however the target ID's are still huge boxes on the screen though. That is my only criticism.toothI would like to piggyback on to hawthorne's comment and ask if there's an easy way to make the target ID transparent. I very much dislike the aforementioned default giant box on your screen.

Easy way to do it: disable default TargetID background by setting its visibility to "0", then replace it with simple rectangular ImagePanel element with another wide/tall/fgcolor values.

[quote=HAWTHORNE]Nice changes, it certainly added some really neat things however the target ID's are still huge boxes on the screen though. That is my only criticism.[/quote]
[quote=tooth]I would like to piggyback on to hawthorne's comment and ask if there's an easy way to make the target ID transparent. I very much dislike the aforementioned default giant box on your screen.[/quote]
Easy way to do it: disable default TargetID background by setting its visibility to "0", then replace it with simple rectangular ImagePanel element with another wide/tall/fgcolor values.
64
#64
1 Frags +

Well, that was way easier than I expected it to be. Just disabling the targetid background looks great to me. Thanks!

Well, that was way easier than I expected it to be. Just disabling the targetid background looks great to me. Thanks!
65
#65
1 Frags +

How do I change the color that it flashes when I have uber? Also how so I change the heath of target font to normal tf2 or put it in the healing cross.

How do I change the color that it flashes when I have uber? Also how so I change the heath of target font to normal tf2 or put it in the healing cross.
66
#66
huds.tf
1 Frags +

Sorry for the delay in getting this up on huds.tf, Eniere. Find it on idhud.huds.tf.

Sorry for the delay in getting this up on huds.tf, Eniere. Find it on [url=http://idhud.huds.tf]idhud.huds.tf[/url].
67
#67
0 Frags +

How do I change the font of heath healed from health packs?
EDIT: How do I change it to the normal font.

How do I change the font of heath healed from health packs?
EDIT: How do I change it to the normal font.
68
#68
0 Frags +
MrTrollTheMadGamerHow do I change the font of heath healed from health packs?

Check it here: \resource\ui\hudhealthaccount.res

[quote=MrTrollTheMadGamer]How do I change the font of heath healed from health packs?[/quote]
Check it here: \resource\ui\hudhealthaccount.res
69
#69
-1 Frags +

How do I revet the changes on the enige meatal reduction font.

How do I revet the changes on the enige meatal reduction font.
70
#70
0 Frags +
MrTrollTheMadGamerEDIT: How do I change it to the normal font.

Remove \resource\ui\hudhealthaccount.res

MrTrollTheMadGamerHow do I revet the changes on the enige meatal reduction font.

Remove \resource\ui\hudaccountpanel.res

[quote=MrTrollTheMadGamer]EDIT: How do I change it to the normal font.[/quote]
Remove \resource\ui\hudhealthaccount.res

[quote=MrTrollTheMadGamer]How do I revet the changes on the enige meatal reduction font.[/quote]
Remove \resource\ui\hudaccountpanel.res
71
#71
0 Frags +

Thanks

Thanks
72
#72
0 Frags +

How do change the uber percentage to the noramal minaml hud one (new to this) as well as remove the percentage underneth the cross hair.

How do change the uber percentage to the noramal minaml hud one (new to this) as well as remove the percentage underneth the cross hair.
73
#73
2 Frags +

v 2.2 (October 31, 2014)

+ New TargetID system support. HP values on IDs now colored by default.
+ New scoreboard.res that have 6v6 and 13v13 layouts. Use cl_hud_minmode 1/0 to switch between.
+ Small medic uber percentage indicator moved closer to crosshair.
* Updated hudlayout.res for latest tf2 updates support (targetID, minigames hud, etc.)
* Updated clientscheme.res for "Limited" item quality support.
* Another minor changes.

v 2.2 (October 31, 2014)

+ New TargetID system [url=http://imgur.com/a/lKTpY#12]support[/url]. HP values on IDs now colored by default.
+ New scoreboard.res that have [url=http://i.imgur.com/5jMVJL3.jpg]6v6[/url] and [url=http://i.imgur.com/Vj3Qq5p.jpg]13v13[/url] layouts. Use cl_hud_minmode 1/0 to switch between.
+ Small medic uber percentage indicator [url=http://i.imgur.com/uCIxD3K.jpg]moved closer[/url] to crosshair.
* Updated hudlayout.res for latest tf2 updates support (targetID, minigames hud, etc.)
* Updated clientscheme.res for "Limited" item quality support.
* Another minor changes.
74
#74
0 Frags +

The Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me please

The Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me please
75
#75
0 Frags +
MrTrollTheMadGamerThe Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me please

Do you change something in resource\ui\hudmediccharge.res? Try to re-download it.

[quote=MrTrollTheMadGamer]The Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me please[/quote]
Do you change something in resource\ui\hudmediccharge.res? Try to re-download it.
76
#76
0 Frags +

I can't seem to turn on the hitmarker anymore, enabled it in hudlayout.res but it won't appear.

I can't seem to turn on the hitmarker anymore, enabled it in hudlayout.res but it won't appear.
77
#77
0 Frags +
RienJClydeI can't seem to turn on the hitmarker anymore, enabled it in hudlayout.res but it won't appear.

Open hudlayout.res in Notepad++, then go to line #1419 and delete "{" symbol on it. My fault, I already fix it. Thanks for the report.

[quote=RienJClyde]I can't seem to turn on the hitmarker anymore, enabled it in hudlayout.res but it won't appear.[/quote]
Open hudlayout.res in Notepad++, then go to line #1419 and delete "{" symbol on it. My fault, I already fix it. Thanks for the report.
78
#78
0 Frags +

I just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)

I just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)
79
#79
0 Frags +
asiaI just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)

Which crosshair you use? 1.11 "Dot"?

[quote=asia]I just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)[/quote]
Which crosshair you use? 1.11 "Dot"?
80
#80
0 Frags +
EniereasiaI just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)Which crosshair you use? 1.11 "Dot"?

Yeah, I use 1.11 dot and codxhair 3.1

[quote=Eniere][quote=asia]I just got your head today and I got to say, it's very nice. The multiple custom options are great, especially with the damage indicators. I just ran into one small issue where whenever I die and respawn the colour of my custom crosshair changes to wait. (I changed it to green or 0 255 0 255 in the hudlayout.res file)[/quote]
Which crosshair you use? 1.11 "Dot"?[/quote]

Yeah, I use 1.11 dot and codxhair 3.1
81
#81
0 Frags +
asiaYeah, I use 1.11 dot and codxhair 3.1

You need to open scripts\hudanimations_tf.txt, then ctrl+f "event DamagedPlayer" and remove next lines:

Animate Dot FgColor "255 0 255 255" Linear 0.0 0.00001
Animate Dot FgColor "255 255 255 255" Linear 0.15 0.1
[quote=asia]Yeah, I use 1.11 dot and codxhair 3.1[/quote]
You need to open scripts\hudanimations_tf.txt, then ctrl+f "event DamagedPlayer" and remove next lines:
[code]Animate Dot FgColor "255 0 255 255" Linear 0.0 0.00001
Animate Dot FgColor "255 255 255 255" Linear 0.15 0.1[/code]
82
#82
0 Frags +

You need to open scripts\hudanimations_tf.txt, then ctrl+f "event DamagedPlayer" and remove next lines:

Animate Dot FgColor "255 0 255 255" Linear 0.0 0.00001
Animate Dot FgColor "255 255 255 255" Linear 0.15 0.1

[/quote]

Thanks, it worked.

You need to open scripts\hudanimations_tf.txt, then ctrl+f "event DamagedPlayer" and remove next lines:
[code]Animate Dot FgColor "255 0 255 255" Linear 0.0 0.00001
Animate Dot FgColor "255 255 255 255" Linear 0.15 0.1[/code][/quote]

Thanks, it worked.
83
#83
0 Frags +
EniereMrTrollTheMadGamerThe Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me pleaseDo you change something in resource\ui\hudmediccharge.res? Try to re-download it.

Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)

[quote=Eniere][quote=MrTrollTheMadGamer]The Medic charge mud element of the hud is stuck in the top right corner and i can't figure out how to put it back in the normal corner. (new to this) Help me please[/quote]
Do you change something in resource\ui\hudmediccharge.res? Try to re-download it.[/quote]
Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)
84
#84
0 Frags +
MrTrollTheMadGamer-snip-
Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)

In the alternative files there is an override for just the default uber% just go into resource/ui and its

hudmediccharge_largeonly.res

Drag it into the original resource/ui folder and rename it to

hudmediccharge.res
[quote=MrTrollTheMadGamer]-snip-
Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)[/quote]
In the alternative files there is an override for just the default uber% just go into resource/ui and its [quote]hudmediccharge_largeonly.res[/quote] Drag it into the original resource/ui folder and rename it to [quote]hudmediccharge.res[/quote]
85
#85
0 Frags +
MrTrollTheMadGamerYeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)

Open scripts\hudlayout.res, then ctrl+f for "hudmediccharge". Replace founded with this:

	HudMedicCharge
	{
		"fieldName"			"HudMedicCharge"
		"visible"			"1"
		"enabled"			"1"
		"xpos"				"r138"
		"xpos_minmode"		"r100"
		"ypos"				"r69"
		"ypos_minmode"		"r34"
		"wide"				"200"
		"tall"				"100"
	}

Now you can delete resources\ui\hudmediccharge.res and now you have default medic bar instead of custom one.

[quote=MrTrollTheMadGamer]Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)[/quote]
Open scripts\hudlayout.res, then ctrl+f for "hudmediccharge". Replace founded with this:

[code] HudMedicCharge
{
"fieldName" "HudMedicCharge"
"visible" "1"
"enabled" "1"
"xpos" "r138"
"xpos_minmode" "r100"
"ypos" "r69"
"ypos_minmode" "r34"
"wide" "200"
"tall" "100"
}[/code]
Now you can delete resources\ui\hudmediccharge.res and now you have default medic bar instead of custom one.
86
#86
0 Frags +

Love the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.

Love the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.
87
#87
0 Frags +
DigresserLove the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.

That's a bug on valves end. It's in the default hud too.

[quote=Digresser]Love the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.[/quote]
That's a bug on valves end. It's in the default hud too.
88
#88
0 Frags +
ProfRoxasDigresserLove the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.
That's a bug on valves end. It's in the default hud too.

Oh, good to know, thanks!

In that case I just have one comment to make about the HUD. I love everything about it except the positioning of the ammo/metal display, since any chat messages I get cover it up. Does anyone have any tips as to if I can or how I could move that display left a bit, or is this something I'd only find in a different HUD? Thanks.

[quote=ProfRoxas][quote=Digresser]Love the HUD, thank you for doing it.

I'm having a small issue with it, however, and I was wondering if you had any advice. Since I've installed the latest version I've had a problem with the enemy health bar on death. Originally it wasn't showing text, so I uninstalled and reinstalled the HUD. Now it's showing the number amount of health the player who killed me has, but the Target ID is in the color of my team.

The only changes I made to the default settings of the HUD was to delete scoreboard and to using the yellow 16x9 damage numbers.[/quote]
That's a bug on valves end. It's in the default hud too.[/quote]

Oh, good to know, thanks!

In that case I just have one comment to make about the HUD. I love everything about it except the positioning of the ammo/metal display, since any chat messages I get cover it up. Does anyone have any tips as to if I can or how I could move that display left a bit, or is this something I'd only find in a different HUD? Thanks.
89
#89
0 Frags +
EniereMrTrollTheMadGamerYeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)Open scripts\hudlayout.res, then ctrl+f for "hudmediccharge". Replace founded with this:
	HudMedicCharge
	{
		"fieldName"			"HudMedicCharge"
		"visible"			"1"
		"enabled"			"1"
		"xpos"				"r138"
		"xpos_minmode"		"r100"
		"ypos"				"r69"
		"ypos_minmode"		"r34"
		"wide"				"200"
		"tall"				"100"
Thanks so much! Love the HUD!
	}
Now you can delete resources\ui\hudmediccharge.res and now you have default medic bar instead of custom one.
[quote=Eniere][quote=MrTrollTheMadGamer]Yeah I deleted it seeing as i couldn't get it to look like the normal tf2 uber bar, i will redowload when you tell me how to fix it. (thanks for the help in advance)[/quote]
Open scripts\hudlayout.res, then ctrl+f for "hudmediccharge". Replace founded with this:

[code] HudMedicCharge
{
"fieldName" "HudMedicCharge"
"visible" "1"
"enabled" "1"
"xpos" "r138"
"xpos_minmode" "r100"
"ypos" "r69"
"ypos_minmode" "r34"
"wide" "200"
"tall" "100"
Thanks so much! Love the HUD!
}[/code]
Now you can delete resources\ui\hudmediccharge.res and now you have default medic bar instead of custom one.[/quote]
90
#90
2 Frags +

how can I remove the yellow heath text when I'm low heath?

how can I remove the yellow heath text when I'm low heath?
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