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Which file edits damage numbers/other questions
posted in Customization
1
#1
3 Frags +

I'm trying to figure out how to alter the base TF2 HUD, and have already downloaded the base HUD from mana's thread, but I can't seem to find the right files to edit.

I'm kind of sick of my HUDs always breaking, so I'm assuming if I only change things like damage numbers and keep the default HUD, I won't have to worry as much about things breaking.

Questions:

Which file alters the damage numbers font/settings? I thought it was just "Resource/UI/HudDamageAccount.res", but just changing things in there didn't seem to work for me :(

What file controls where the health position/ammo count are positioned?

What file controls the spectator borders (the grey boxes on the top and bottom of the screen while spectating)?

What file controls where you can see a targets health in number-form (I.E. not just the health cross)?

Thank you for any help anyone can give me, I eventually do want to work on my own HUD, but at the moment I just want to solve these problems and play with the default until then!

I'm trying to figure out how to alter the base TF2 HUD, and have already downloaded the base HUD from mana's thread, but I can't seem to find the right files to edit.

I'm kind of sick of my HUDs always breaking, so I'm assuming if I only change things like damage numbers and keep the default HUD, I won't have to worry as much about things breaking.
[b]
Questions:[/b]
Which file alters the damage numbers font/settings? I thought it was just "Resource/UI/HudDamageAccount.res", but just changing things in there didn't seem to work for me :(

What file controls where the health position/ammo count are positioned?

What file controls the spectator borders (the grey boxes on the top and bottom of the screen while spectating)?

What file controls where you can see a targets health in number-form (I.E. not just the health cross)?

Thank you for any help anyone can give me, I eventually do want to work on my own HUD, but at the moment I just want to solve these problems and play with the default until then!
2
#2
1 Frags +

HudPlayerHealth for health placement in HudPlayerHealth.res

HudAmmoWeapons.res for Clip and reserve/No clip, but to move it overall you have to mess with the x/y positioning in the HudWeaponAmmo section in HudLayout.res in the scripts folder

SpectatorGUIHealth.res has the health values in the section PlayerStatusHealthValue

Spectator.res has the placement of the bars in the spectator cam under the sections TopBar and BottomBar

Not sure what problems you are having editing the damage numbers in that area, though.

HudPlayerHealth for health placement in HudPlayerHealth.res

HudAmmoWeapons.res for Clip and reserve/No clip, but to move it overall you have to mess with the x/y positioning in the HudWeaponAmmo section in HudLayout.res in the scripts folder

SpectatorGUIHealth.res has the health values in the section PlayerStatusHealthValue

Spectator.res has the placement of the bars in the spectator cam under the sections TopBar and BottomBar

Not sure what problems you are having editing the damage numbers in that area, though.
3
#3
-1 Frags +
FoxI'm trying to figure out how to alter the base TF2 HUD, and have already downloaded the base HUD from mana's thread, but I can't seem to find the right files to edit.

I'm kind of sick of my HUDs always breaking, so I'm assuming if I only change things like damage numbers and keep the default HUD, I won't have to worry as much about things breaking.

Questions:

Which file alters the damage numbers font/settings? I thought it was just "Resource/UI/HudDamageAccount.res", but just changing things in there didn't seem to work for me :(

What file controls where the health position/ammo count are positioned?

What file controls the spectator borders (the grey boxes on the top and bottom of the screen while spectating)?

What file controls where you can see a targets health in number-form (I.E. not just the health cross)?

Thank you for any help anyone can give me, I eventually do want to work on my own HUD, but at the moment I just want to solve these problems and play with the default until then!

The fonts are set in ClientScheme.res at resource/. Then change the font.

[quote=Fox]I'm trying to figure out how to alter the base TF2 HUD, and have already downloaded the base HUD from mana's thread, but I can't seem to find the right files to edit.

I'm kind of sick of my HUDs always breaking, so I'm assuming if I only change things like damage numbers and keep the default HUD, I won't have to worry as much about things breaking.
[b]
Questions:[/b]
Which file alters the damage numbers [b]font/settings[/b]? I thought it was just "Resource/UI/HudDamageAccount.res", but just changing things in there didn't seem to work for me :(

What file controls where the health position/ammo count are positioned?

What file controls the spectator borders (the grey boxes on the top and bottom of the screen while spectating)?

What file controls where you can see a targets health in number-form (I.E. not just the health cross)?

Thank you for any help anyone can give me, I eventually do want to work on my own HUD, but at the moment I just want to solve these problems and play with the default until then![/quote]

The fonts are set in ClientScheme.res at resource/. Then change the font.
4
#4
0 Frags +

If you want to find what files affect what check this website
http://doodlesstuff.com/?tutorial=tf2hud
If you need anymore help feel free to add me.

If you want to find what files affect what check this website
http://doodlesstuff.com/?tutorial=tf2hud
If you need anymore help feel free to add me.
5
#5
0 Frags +

Things will break when new things are added to the game. If you start your own HUD, you assume the responsibility of scouring the patch notes when there is a substantial update to see if anything was added. This last Two Cities patch took me a few hours to listen through Anthal's stream, sift through patch notes, talk to rays and then I could get started.

Things will break when new things are added to the game. If you start your own HUD, you assume the responsibility of scouring the patch notes when there is a substantial update to see if anything was added. This last Two Cities patch took me a few hours to listen through Anthal's stream, sift through patch notes, talk to rays and then I could get started.
6
#6
0 Frags +

Didn't want to make a new thread, but does anyone know what file contains the path to the search bar in the backpack? I was messing with files and I have no idea which one removed the item name search in my backpack, and it's making everything a pain :(

Didn't want to make a new thread, but does anyone know what file contains the path to the search bar in the backpack? I was messing with files and I have no idea which one removed the item name search in my backpack, and it's making everything a pain :(
7
#7
0 Frags +
FoxDidn't want to make a new thread, but does anyone know what file contains the path to the search bar in the backpack? I was messing with files and I have no idea which one removed the item name search in my backpack, and it's making everything a pain :(

The control is called NameFilterTextEntry, and apparently that's only in StorePage.res and StorePage_Maps.res (in /econ/store/v2). I don't know if these entries affect the backpack screen, though.

[quote=Fox]Didn't want to make a new thread, but does anyone know what file contains the path to the search bar in the backpack? I was messing with files and I have no idea which one removed the item name search in my backpack, and it's making everything a pain :([/quote]
The control is called NameFilterTextEntry, and apparently that's only in StorePage.res and StorePage_Maps.res (in /econ/store/v2). I don't know if these entries affect the backpack screen, though.
8
#8
-1 Frags +

i'm assuming you figured this out in the end but stuff from HudDamageAccount.res doesn't update until a game restart (not just hud_reloadscheme) hth

i'm assuming you figured this out in the end but stuff from HudDamageAccount.res doesn't update until a game restart (not just hud_reloadscheme) hth
9
#9
0 Frags +
larryi'm assuming you figured this out in the end but stuff from HudDamageAccount.res doesn't update until a game restart (not just hud_reloadscheme) hth

To the best of my knowledge (and by that, I mean, I'm editing the file in-game right now) this is untrue.

[quote=larry]i'm assuming you figured this out in the end but stuff from HudDamageAccount.res doesn't update until a game restart (not just hud_reloadscheme) hth[/quote]
To the best of my knowledge (and by that, I mean, I'm editing the file in-game right now) this is untrue.
10
#10
1 Frags +

I would also like to know how damage numbers are edited. HudDamageAccount allows me to change the HUD damage text around, but not the floating numbers. I'd like to be able to remove the floating and keep the HUD text.

I'm using yahud so it might have presets set for the damage numbers, but I'm unable to find them.

I would also like to know how damage numbers are edited. HudDamageAccount allows me to change the HUD damage text around, but not the floating numbers. I'd like to be able to remove the floating and keep the HUD text.

I'm using yahud so it might have presets set for the damage numbers, but I'm unable to find them.
11
#11
1 Frags +

Resource/UI/HudDamageAccount.res"

"delta_lifetime" "3.0" change this to 0

Resource/UI/HudDamageAccount.res"

"delta_lifetime" "3.0" change this to 0
12
#12
0 Frags +

I tried that; it worked on rayshud fine but it just removes both HUD and floating text on yahud. I am assuming they're using the same preset for damage numbers, but I don't know how to separate them.

I tried that; it worked on rayshud fine but it just removes both HUD and floating text on yahud. I am assuming they're using the same preset for damage numbers, but I don't know how to separate them.
13
#13
1 Frags +

Change the "delta_lifetime" back to 3.0 (or something that isn't 0) and empty the "delta_item_font" and "delta_item_font_big" fields so that they look like this:

"delta_item_font" ""
"delta_item_font_big" ""

Should give you just the hud damage numbers.

Change the "delta_lifetime" back to 3.0 (or something that isn't 0) and empty the "delta_item_font" and "delta_item_font_big" fields so that they look like this:

"delta_item_font" ""
"delta_item_font_big" ""

Should give you just the hud damage numbers.
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