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Quick-Fix in 6s?
61
#61
11 Frags +

it's incredible to see how one of the most exciting games to watch can turn into the most boring one to watch.

it's incredible to see how one of the most exciting games to watch can turn into the most boring one to watch.
62
#62
28 Frags +

90% of the people in this thread were the idiots that sided with Mixup and didn't think the new quick fix, which is essentially a new weapon shouldn't have been banned until the next season.

Regardless as to how boring this LAN is (and it is boring), I still don't understand the logic of the community.

90% of the people in this thread were the idiots that sided with Mixup and didn't think the new quick fix, which is essentially a new weapon shouldn't have been banned until the next season.

Regardless as to how boring this LAN is (and it is boring), I still don't understand the logic of the community.
63
#63
7 Frags +

Conch + Quick Fix = next level metagame

Conch + Quick Fix = next level metagame
64
#64
6 Frags +
mario"because of how much easier it makes medic" Haha, NO.

how does it not make medic easier? while yes, you have to communicate with your heal target (which really is not that difficult, at least not for my team) and you have some unfortunate times where you get jumped away the quick fix also means

-less impact of crit heals/health pack distribution
-easier to have "good" healing micro (eg who you heal first, for how long, then who)
-no need to know how to build charge while keeping good buffs
-less importance of charge advantage between two medics

trust me. if you ask people who play medic or at least understand the class, quick fix makes it a lot easier.

[quote=mario]"because of how much easier it makes medic" Haha, NO.[/quote]

how does it not make medic easier? while yes, you have to communicate with your heal target (which really is not that difficult, at least not for my team) and you have some unfortunate times where you get jumped away the quick fix also means

-less impact of crit heals/health pack distribution
-easier to have "good" healing micro (eg who you heal first, for how long, then who)
-no need to know how to build charge while keeping good buffs
-less importance of charge advantage between two medics

trust me. if you ask people who play medic or at least understand the class, quick fix makes it a lot easier.
65
#65
-6 Frags +
kermit_90% of the people in this thread were the idiots that sided with Mixup and didn't think the new quick fix, which is essentially a new weapon shouldn't have been banned until the next season.

Regardless as to how boring this LAN is (and it is boring), I still don't understand the logic of the community.

because people bandwagon and didn't understand the true influence of how much an impact the QF can have. me and defy both created discussions on banning QF when it was first buffed (on the first day actually, lul). I posted on UGC and he posted here and both of us received horrible arguments basically that it's "fun" and "new".

probably tf2's worst lan in history has shown that it's not fun to play or watch and that its impacts go farther than initially considered, because most people can't think past "this is new and interesting, give it a shot". we gave it a shot-- the best teams in NA wasted their time stalemating at LAN with it. now let's ban it and stop wasting everyone's time and money.

[quote=kermit_]90% of the people in this thread were the idiots that sided with Mixup and didn't think the new quick fix, which is essentially a new weapon shouldn't have been banned until the next season.

Regardless as to how boring this LAN is (and it is boring), I still don't understand the logic of the community.[/quote]

because people bandwagon and didn't understand the true influence of how much an impact the QF can have. me and defy both created discussions on banning QF when it was first buffed (on the first day actually, lul). I posted on UGC and he posted here and both of us received horrible arguments basically that it's "fun" and "new".

probably tf2's worst lan in history has shown that it's not fun to play or watch and that its impacts go farther than initially considered, because most people can't think past "this is new and interesting, give it a shot". we gave it a shot-- the best teams in NA wasted their time stalemating at LAN with it. now let's ban it and stop wasting everyone's time and money.
66
#66
10 Frags +

Should ban it right now make the grand finales more interesting.

Should ban it right now make the grand finales more interesting.
67
#67
2 Frags +

It's fun when there are no heavies involved, needs reworking though so you have handicapped capping power or something. It's basically a direct upgrade from uber right now. Playing sniper is always fun ^^

It's fun when there are no heavies involved, needs reworking though so you have handicapped capping power or something. It's basically a direct upgrade from uber right now. Playing sniper is always fun ^^
68
#68
-3 Frags +
testifyShould ban it right now make the grand finales more interesting.

This ain't NASCAR now come on...

[quote=testify]Should ban it right now make the grand finales more interesting.[/quote]

This ain't NASCAR now come on...
69
#69
11 Frags +

gentleman's agreement to not run QF for the Grand Finals maybe.

gentleman's agreement to not run QF for the Grand Finals maybe.
70
#70
15 Frags +

http://i.imgur.com/XlazTsX.png

[img]http://i.imgur.com/XlazTsX.png[/img]
71
#71
0 Frags +

An hour ago, I thought the quick fix next season would be fun.
Mix^ vs HRG, now I realized it's true potential..

the most boring stalemate ever.

An hour ago, I thought the quick fix next season would be fun.
Mix^ vs HRG, now I realized it's true potential..

the most boring stalemate ever.
72
#72
1 Frags +

lol i thought about doing this but was like nah too lazy but someone else did <3

2sy_morphiendbmanQuick fix makes competitive 100% more fun. Run kritz if you want to win so badly, let us enjoy our new play style.harbleuif its overpowered why are we the only invite team using it? if its so much better why doesn't every team use it?TLRThe new quick fix is the main reason I want to play next season. It has the potential to completely fix the terrible chokepoint standoffs.pine_beetleI think it makes for a much more aggressive and action packed game.anjirocoolThe quick fix adds a new degree of team play we haven't seen before.ninjanickthe gun should not be banned, it's nowhere near overpowered and gives a reason for people to enjoy medic. so what if you think it's gay because it's different than what you're used to. It's been tried out by literally every team in invite like harbleu said and mixup is the only team that felt it was viable enough to actually use. Cant wait to see how it plays out at lanMangachudefy doesn't want medics to have funSneakyPolarBearShould allow it for a season and see what happens imo.mquickfix is fun and different and we havent figured out how to auto-win with it yet so im not sure what the point of calling it blatantly op ishookyKritz can easily dominate Quickfix.thrasherIt's really not that OP. It's pretty situational IMO. It'll never replace regular uber or even kritz, nor will it break the game.BigToeThis is exactly what Robin Walker was talking about when he spoke of 6s needing a shake-up. (ref: Extine + Sal's convo at Valve) How have suddenly decided that 6s TF2 has already reached the pinnacle of evolution and needs no more tweaks? Valve forbid, they may release a map that changes the way 5 CP or Koth is played. So what? We adapt, adopt and learn. That's the only way this game will remain playable and sustainable.
I'm going to stop it at page 2 but seriously guys.

Shout-outs to hellbent and bsc for being right
lol i thought about doing this but was like nah too lazy but someone else did <3

[quote=2sy_morphiend][quote=bman]Quick fix makes competitive 100% more fun. Run kritz if you want to win so badly, let us enjoy our new play style.[/quote]

[quote=harbleu]if its overpowered why are we the only invite team using it? if its so much better why doesn't every team use it?[/quote]

[quote=TLR]The new quick fix is the main reason I want to play next season. It has the potential to completely fix the terrible chokepoint standoffs.[/quote]

[quote=pine_beetle]I think it makes for a much more aggressive and action packed game.[/quote]

[quote=anjirocool]The quick fix adds a new degree of team play we haven't seen before.[/quote]

[quote=ninjanick]the gun should not be banned, it's nowhere near overpowered and gives a reason for people to enjoy medic. so what if you think it's gay because it's different than what you're used to. It's been tried out by literally every team in invite like harbleu said and mixup is the only team that felt it was viable enough to actually use. Cant wait to see how it plays out at lan[/quote]

[quote=Mangachu]defy doesn't want medics to have fun[/quote]

[quote=SneakyPolarBear]Should allow it for a season and see what happens imo.[/quote]

[quote=m]quickfix is fun and different and we havent figured out how to auto-win with it yet so im not sure what the point of calling it blatantly op is[/quote]

[quote=hooky]Kritz can easily dominate Quickfix.[/quote]

[quote=thrasher]It's really not that OP. It's pretty situational IMO. It'll never replace regular uber or even kritz, nor will it break the game.[/quote]

[quote=BigToe]This is exactly what Robin Walker was talking about when he spoke of 6s needing a shake-up. (ref: Extine + Sal's convo at Valve) How have suddenly decided that 6s TF2 has already reached the pinnacle of evolution and needs no more tweaks? Valve forbid, they may release a map that changes the way 5 CP or Koth is played. So what? We adapt, adopt and learn. That's the only way this game will remain playable and sustainable.[/quote]

I'm going to stop it at page 2 but seriously guys.

Shout-outs to hellbent and bsc for being right[/quote]
73
#73
-8 Frags +

ehh I was kind of afraid of this. I still think QF is one of the best things to happen to the game in a while but it definitely needs some changes.

So instead of 10 pages of people doing a complete 180 from a month ago, can we compile a list of changes we'd like to see to email Valve so we don't just ban it and go back to our corner like everyone thinks we do?

I think:

-No capping while ubered. I don't think anyone is arguing about that.
-Remove knockback invulnerability. Why did it get this in the first place?
-Remove overheal for the Medic. Medic vulnerability is the penalty for faster charge (like kritz)
-Decrease megaheal rate, at the very least on medic. To the point that other classes are capable of out DPSing the quick fix megaheal

ehh I was kind of afraid of this. I still think QF is one of the best things to happen to the game in a while but it definitely needs some changes.

So instead of 10 pages of people doing a complete 180 from a month ago, can we compile a list of changes we'd like to see to email Valve so we don't just ban it and go back to our corner like everyone thinks we do?

I think:

-No capping while ubered. I don't think anyone is arguing about that.
-Remove knockback invulnerability. Why did it get this in the first place?
-Remove overheal for the Medic. Medic vulnerability is the penalty for faster charge (like kritz)
-Decrease megaheal rate, at the very least on medic. To the point that other classes are capable of out DPSing the quick fix megaheal
74
#74
-4 Frags +
Alleal-No capping while ubered. I don't think anyone is arguing about that.
-Remove knockback invulnerability. Why did it get this in the first place?
-Remove overheal for the Medic. Medic vulnerability is the penalty for faster charge (like kritz)
-Decrease megaheal rate, at the very least on medic. To the point that other classes are capable of out DPSing the quick fix megaheal

then it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2

[quote=Alleal]-No capping while ubered. I don't think anyone is arguing about that.
-Remove knockback invulnerability. Why did it get this in the first place?
-Remove overheal for the Medic. Medic vulnerability is the penalty for faster charge (like kritz)
-Decrease megaheal rate, at the very least on medic. To the point that other classes are capable of out DPSing the quick fix megaheal[/quote]

then it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2
75
#75
1 Frags +

Valve should make it so that the Quick-Fix either:

1. Doesn't allow ubered players to cap.

2. Has a slower build rate instead of constantly having max build rate.

3. Nerf healing rate (which kills the point of the Quick-Fix).

4. Quick-Fix ubers "expire" after a certain amount of time, similar to the Aegis in Dota 2.

how 2 read earlier posts??

Valve should make it so that the Quick-Fix either:

1. Doesn't allow ubered players to cap.

2. Has a slower build rate instead of constantly having max build rate.

3. Nerf healing rate (which kills the point of the [b]Quick[/b]-Fix).

4. Quick-Fix ubers "expire" after a certain amount of time, similar to the Aegis in Dota 2.

how 2 read earlier posts??
76
#76
2 Frags +
Quindalithen it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2

It was the quick fix before they added all of that why wouldn't it be the quick fix after they take it away too? If you haven't noticed Valve has taken a bit of an interest in competitive players opinions on weapon balance. And if you expected every change to be perfect the first time you're crazy. Everyone loved the quick fix until heavy became involved. It's worth the effort to get it fixed.

Sometimes I think the average players perception of competitive tf2 is incredibly unfair and then I'm reminded why it's not.

[quote=Quindali]
then it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2[/quote]

It was the quick fix before they added all of that why wouldn't it be the quick fix after they take it away too? If you haven't noticed Valve has taken a bit of an interest in competitive players opinions on weapon balance. And if you expected every change to be perfect the first time you're crazy. Everyone loved the quick fix until heavy became involved. It's worth the effort to get it fixed.

Sometimes I think the average players perception of competitive tf2 is incredibly unfair and then I'm reminded why it's not.
77
#77
2 Frags +
AllealQuindalithen it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2
It was the quick fix before they added all of that why wouldn't it be the quick fix after they take it away too? If you haven't noticed Valve has taken a bit of an interest in competitive players opinions on weapon balance. And if you expected every change to be perfect the first time you're crazy. Everyone loved the quick fix until heavy became involved. It's worth the effort to get it fixed.

Sometimes I think the average players perception of competitive tf2 is incredibly unfair and then I'm reminded why it's not.

right and no one used the quick fix before. nerfing it to its old standards would make it undesirable again. banning it is the faster more effective solution-- why waste time trying to lobby valve to consider our opinion and force a change when we can control comp meta and maintain a certain standard by implementing league bans

[quote=Alleal][quote=Quindali]
then it is literally not the quick fix anymore. valve is not going to nerf a weapon that they just buffed this extremely. the only solution and the BEST and EASIEST solution is to just fucking ban it and hope i49 can salvage comp tf2[/quote]

It was the quick fix before they added all of that why wouldn't it be the quick fix after they take it away too? If you haven't noticed Valve has taken a bit of an interest in competitive players opinions on weapon balance. And if you expected every change to be perfect the first time you're crazy. Everyone loved the quick fix until heavy became involved. It's worth the effort to get it fixed.

Sometimes I think the average players perception of competitive tf2 is incredibly unfair and then I'm reminded why it's not.[/quote]

right and no one used the quick fix before. nerfing it to its old standards would make it undesirable again. banning it is the faster more effective solution-- why waste time trying to lobby valve to consider our opinion and force a change when we can control comp meta and maintain a certain standard by implementing league bans
78
#78
5 Frags +
AllealEveryone loved the quick fix until heavy became involved.

The community just bandwagons on other people's opinions without trying things for themselves, the reason people don't like the quick fix now is because it's actually being used and standard instead of just a concept.

Take almost every single map voted in ever. TLR says standin is a super fun map (EARLY standin), everyone votes in standin. The general consensus is the map has issues and gets voted out instantly next season. Why was it voted in the first place? No one even tested it and just based it off theories and other opinions. Then we have cp_ashville "this map is cool, I like ashville." Map gets voted out next season and called a giant stalemate by the same players that voted it in.

Honestly, the community shouldn't even be allowed to vote at this point because no one even tests the things they vote on.

[quote=Alleal]
Everyone loved the quick fix until heavy became involved.[/quote] The community just bandwagons on other people's opinions without trying things for themselves, the reason people don't like the quick fix now is because it's actually being used and standard instead of just a concept.

Take almost every single map voted in ever. TLR says standin is a super fun map (EARLY standin), everyone votes in standin. The general consensus is the map has issues and gets voted out instantly next season. Why was it voted in the first place? No one even tested it and just based it off theories and other opinions. Then we have cp_ashville "this map is cool, I like ashville." Map gets voted out next season and called a giant stalemate by the same players that voted it in.

Honestly, the community shouldn't even be allowed to vote at this point because no one even tests the things they vote on.
79
#79
5 Frags +

( ?

( ?
80
#80
2 Frags +

allowing the QF mid season was not a good move. that being said, the way this game sped up towards the end should tell us that we need to give it more time and see if teams find an effective counter that doesn't involve fucking heavies.

allowing the QF mid season was not a good move. that being said, the way this game sped up towards the end should tell us that we need to give it more time and see if teams find an effective counter that doesn't involve fucking heavies.
81
#81
0 Frags +

the QF build rate should be the same as kritz.

it builds so fast that if you fail running ordinary uber against it, you will lose the round.

the QF build rate should be the same as kritz.

it builds so fast that if you fail running ordinary uber against it, you will lose the round.
82
#82
0 Frags +

what happens is, these teams scrim against quickfix and get destroyed or bandwagon with hrg in being afraid of mixup using quickfix and say its op.

i'm sure if hrg wins lan they wont say its overpowered

what happens is, these teams scrim against quickfix and get destroyed or bandwagon with hrg in being afraid of mixup using quickfix and say its op.

i'm sure if hrg wins lan they wont say its overpowered
83
#83
17 Frags +

A haiku:

TF2 is slow
Enter quickfix fast fun play
God what have we done

A haiku:

TF2 is slow
Enter quickfix fast fun play
God what have we done
84
#84
1 Frags +
Handcuffedthe QF build rate should be the same as kritz.

it builds so fast that if you fail running ordinary uber against it, you will lose the round.

its the same : 32 secs at max rate. qf builds faster only because it does not overheal to 150% and thus palyers don't nned to build

[quote=Handcuffed]the QF build rate should be the same as kritz.

it builds so fast that if you fail running ordinary uber against it, you will lose the round.[/quote]

its the same : 32 secs at max rate. qf builds faster only because it does not overheal to 150% and thus palyers don't nned to build
85
#85
0 Frags +

this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?
86
#86
-3 Frags +

the problem here seems to be heavy and how heavy interacts with QF, the really abusive strats never show up until something major is on the line

the problem here seems to be heavy and how heavy interacts with QF, the really abusive strats never show up until something major is on the line
87
#87
1 Frags +
sherman_gluckif the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

Because TF2 with heavy, but no quickfix is a lot more fun to play and watch than the opposite option.

[quote=sherman_gluck]if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

Because TF2 with heavy, but no quickfix is a lot more fun to play and watch than the opposite option.
88
#88
0 Frags +
sherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes

[quote=sherman_gluck]this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players

not my opinion but that's usually how the discussion goes
89
#89
Momentum Mod
1 Frags +
sherman_gluckwhat happens is, these teams scrim against quickfix and get destroyed or bandwagon with hrg in being afraid of mixup using quickfix and say its op.

i'm sure if hrg wins lan they wont say its overpowered

I know running the quickfix allows you to play at a higher level while doing the one 'strategy' you know (+forward).

And I know how much you want to roll open with a quickfix and your w key, but I hope people will recognize how much the quickfix degrades tf2.

[quote=sherman_gluck]what happens is, these teams scrim against quickfix and get destroyed or bandwagon with hrg in being afraid of mixup using quickfix and say its op.

i'm sure if hrg wins lan they wont say its overpowered[/quote]
I know running the quickfix allows you to play at a higher level while doing the one 'strategy' you know (+forward).

And I know how much you want to roll open with a quickfix and your w key, but I hope people will recognize how much the quickfix degrades tf2.
90
#90
-4 Frags +
sherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?

because tf2 has been played with heavy since its inception pretty much and quick fix which got buffed 3 weeks ago has effectively ruined an entire lan. logic-- if it ain't broken don't fix it. why try messing with the system again when we already know what works

[quote=sherman_gluck]this is like bronze league players in SC2 arguing about balance and that certain races are overpowered.

if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?[/quote]

because tf2 has been played with heavy since its inception pretty much and quick fix which got buffed 3 weeks ago has effectively ruined an entire lan. logic-- if it ain't broken don't fix it. why try messing with the system again when we already know what works
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