Upvote Upvoted 6 Downvote Downvoted
So pipeline was introduced..
posted in Off Topic
1
#1
5 Frags +

http://www.youtube.com/watch?v=uZ_UHpM_Bjo
Any thoughts?

http://www.youtube.com/watch?v=uZ_UHpM_Bjo
Any thoughts?
2
#2
5 Frags +

Basically just a bunch of teenagers working at Valve? Pretty neat.

Basically just a bunch of teenagers working at Valve? Pretty neat.
3
#3
26 Frags +

They can hire these kids but they can't hire Lange? wtf.

They can hire these kids but they can't hire Lange? wtf.
4
#4
0 Frags +

Really curious about what they have in store, but valve has great ideas, later recruiting people from the community itself would be great

Really curious about what they have in store, but valve has great ideas, later recruiting people from the community itself would be great
5
#5
20 Frags +

http://i.imgur.com/lCjOhZJ.png

[img]http://i.imgur.com/lCjOhZJ.png[/img]
6
#6
13 Frags +

Bribe these kids into supporting competitive TF2, or send one of us in.

It's full-proof.

Bribe these kids into supporting competitive TF2, or send one of us in.

It's full-proof.
7
#7
9 Frags +

A majority of them are art and music talented. One of them was a programmer. Unless the big man starts handing out scholarships for STEM tracks or they finally hire Lange, this is going to produce some very predictable results.

A majority of them are art and music talented. One of them was a programmer. Unless the big man starts handing out scholarships for STEM tracks or they finally hire Lange, this is going to produce some very predictable results.
8
#8
16 Frags +
kaiserReg
It's full-proof.

you mean fool proof???

[quote=kaiserReg]

It's full-proof.[/quote]

you mean fool proof???
9
#9
6 Frags +
loljkkaiserReg
It's full-proof.

you mean fool proof???

maybe???

[quote=loljk][quote=kaiserReg]

It's full-proof.[/quote]

you mean fool proof???[/quote]
maybe???
10
#10
3 Frags +
kaiserRegBribe these kids into supporting competitive TF2, or send one of us in.

It's full-proof.

Yo I live near Bellevue I got this

[quote=kaiserReg]Bribe these kids into supporting competitive TF2, or send one of us in.

It's full-proof.[/quote]
Yo I live near Bellevue I got this
11
#11
-10 Frags +

hire any non-autistic tf2 player BOOM

hire any non-autistic tf2 player BOOM
12
#12
0 Frags +

That's awesome they're getting kids involved and letting them use all of their equipment and helping them out with what they do.

That's awesome they're getting kids involved and letting them use all of their equipment and helping them out with what they do.
13
#13
5 Frags +
kaiserRegBribe these kids into supporting competitive TF2, or send one of us in.

The tf.tv sleeper agent.

teamfortress.tv/careers

[quote=kaiserReg]Bribe these kids into supporting competitive TF2, or send one of us in.[/quote]
The tf.tv sleeper agent.

teamfortress.tv/careers
14
#14
16 Frags +

I thought this was gonna be about the map pipeline

I thought this was gonna be about the map pipeline
15
#15
0 Frags +
gr8stalinA majority of them are art and music talented. One of them was a programmer. Unless the big man starts handing out scholarships for STEM tracks or they finally hire Lange, this is going to produce some very predictable results.

Do you have a source for that? Didn't see any "staff" information on the web page. I doubt Valve would tip the ratio greatly toward artsy fartsy folks if their goal is to create an experiment where it appears the only variable is the age (and, well, the education, but that's a given).

[quote=gr8stalin]A majority of them are art and music talented. One of them was a programmer. Unless the big man starts handing out scholarships for STEM tracks or they finally hire Lange, this is going to produce some very predictable results.[/quote]
Do you have a source for that? Didn't see any "staff" information on the web page. I doubt Valve would tip the ratio greatly toward artsy fartsy folks if their goal is to create an experiment where it appears the only variable is the age (and, well, the education, but that's a given).
16
#16
0 Frags +

he's probably just going off of all the people shown in the video, there was one person who was listed as a programmer and another one listed as a web dev and everyone else was art/music

I honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit

he's probably just going off of all the people shown in the video, there was one person who was listed as a programmer and another one listed as a web dev and everyone else was art/music

I honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit
17
#17
0 Frags +
conductorI honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit

I think you're missing the point. As someone who's a self-taught 3D artist just learning stuff for fun, there are plenty of high school aged kids who are amazing at technical stuff (programming, game assets, sound, etc), Valve could easily get these people in, tell them they need certain things done (see all those props in every map in every game ever? Someone had to make them, they don't come free, and if you're designing a new game in a different "world"/IP you have to recreate every prop. If you wanted to make a new TF2 styled game and all you've made thus far have been Half-Life 2 environments, you can't exactly re-use the props like garbage cans, doors, book shelves, computers, etc, same with sound, music, all the details that makes a game an immersive experience.)

In game development there's a lot of stuff that needs to be done, which requires talent but is tedious (3D unwrapping comes to mind). High school kids would be perfect.

I've read a little about how Valve hires workers and although their strategy (hiring only the best, disregarding how much pay they want, industry veterans) is great for making a great game, it's not exactly economical to get these people make 10 different garbage cans to populate the world, and then making 10 different styles of windows, and then 10 different kinds of footsteps, etc, etc.

[quote=conductor]
I honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit[/quote]
I think you're missing the point. As someone who's a self-taught 3D artist just learning stuff for fun, there are plenty of high school aged kids who are amazing at technical stuff (programming, game assets, sound, etc), Valve could easily get these people in, tell them they need certain things done (see all those props in every map in every game ever? Someone had to make them, they don't come free, and if you're designing a new game in a different "world"/IP you have to recreate every prop. If you wanted to make a new TF2 styled game and all you've made thus far have been Half-Life 2 environments, you can't exactly re-use the props like garbage cans, doors, book shelves, computers, etc, same with sound, music, all the details that makes a game an immersive experience.)

In game development there's a lot of stuff that needs to be done, which requires talent but is tedious (3D unwrapping comes to mind). High school kids would be perfect.

I've read a little about how Valve hires workers and although their strategy (hiring only the best, disregarding how much pay they want, industry veterans) is great for making a great game, it's not exactly economical to get these people make 10 different garbage cans to populate the world, and then making 10 different styles of windows, and then 10 different kinds of footsteps, etc, etc.
18
#18
0 Frags +
conductorI honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit

This is the point. Please don't get all hot and bothered because you think I'm attacking art people, I'm stating that they lack the experience to be anything more than an intern squad. That is where everyone starts out, no matter how good you might be and no matter what industry you're in unless you have some REALLY REALLY specific circumstances.

[quote=conductor]I honestly don't think this is going to go anywhere right now, even if the kids are talented in whatever individual thing they were brought on for there's no good reason to think they have a clue how to make a game that isn't shit[/quote]
This is the point. Please don't get all hot and bothered because you think I'm attacking art people, I'm stating that they lack the experience to be anything more than an intern squad. That is where everyone starts out, no matter how good you might be and no matter what industry you're in unless you have some REALLY REALLY specific circumstances.
Please sign in through STEAM to post a comment.