You have weird pure lapses of automatism. I wish I could create things automatically too.
I looked at your map, and I hate clipped rocks. The map is too small for pubs and HL, so it can only be a 4s and 6s map to me.
While I liked the weird ladder stairs all this area under the point feels like a worse version of ashville, a map I already don't like.
Highground above the point is not contestable by the team trying to cap it, plus it's reacheable by engies and snipers.
https://i.imgur.com/AafXTf4.jpg
The problem with your layout is that all access routes go to the same "knot", the control point. That makes it the narrowest and thus easiest defendable position.
I'd have thought the map circularly, a bit like nucleus, where side routes actually go around the point and avoid it completely. This way attackers can choose to stretch thin to surround the "stronghold" on the point, like so :
https://i.imgur.com/P6yQ6sb.png
Your map could also use some ramps or walls/rocks to do trick jumps.