Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#22 what makes your day happy? in Off Topic

sleeping until noon

posted about 6 years ago
#22 Strange Part Ideas in TF2 General Discussion

shots reloaded/fired

posted about 6 years ago
#41 Balancing a 100% accurate pistol in TF2 General Discussion

It's got to have a maximum range or else kritz pistol across the map would be a problem

posted about 6 years ago
#39 most retarded weapon in your opinion in The Dumpster

scottish resistance = awesome concept with the shittiest implementation

posted about 6 years ago
#14 games with instagib in Other Games

Is there still people playing warsow or quakeworld?

posted about 6 years ago
#95 koth_bagel in Map Discussion
Kingorcocis this dead?

maybe his map is done and he's not like phi and hyce..

posted about 6 years ago
#449 TF2 benchmarks in TF2 General Discussion
Vouri2639 frames 18.298 seconds 144.22 fps ( 6.93 ms/f) 17.998 fps variabilitydxlevel 98 1280x720 fullscreen mastercoms maxperformance
CPU: AMD 1950X @ 3.4 GHz
GPU: 1080Ti
RAM: 32GB @ 2667MHz
regretting the 1950x since i never do anything with 13 of it's 16 cores lol im dumb. i get like 80fps on midfights, better fps on the computers at lan that had an i5 @ 3.2GHz and a 1050Ti :(

i hope you play other games to put that 1080 to use lol, otherwise that might very well be the most expensive tf2 machine i've seen

posted about 6 years ago
#225 cp_reckoner (5CP) in Map Discussion
- General polish and preparation for the future.

What do you plan for?

posted about 6 years ago
#19 copenhagen grand finals not being streamed in TF2 General Discussion
Menachemso r u saying that somehow lan games got ddosed or...?

I believe that servers need internet in order for players to have items, yes?

posted about 6 years ago
#39 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion
Ultimatesigh

I thought you were LFT, it's your chance!

posted about 6 years ago
#17 The Bus Crew cruises on down to Copenhagen Games in News

go marten

posted about 6 years ago
#154 nerf pyro in TF2 General Discussion
Jon_Twiggy-words-
Why does it sound as if you're trying to defend the class ?

because i'm defending it from being class limited to 0. I agree that it has issues and needs a rework but I do not find them game breaking or worthy of class limit 0.

knsumehow can u say health pools don't matter when it can be the difference between two-shotting or three-shotting a class that can kill you in a second and a half with zero aim required by the player

Because in this case it is not the difference between 1 more or 1 less shot. between 100HP and 200HP you need two almost perfect rockets/meatshots to kill. Fiddling with health between these values just gives more margin for error to the player. Now you can either complain, or hit better shots, or not take the 1v1 if you can avoid it (obviously).
It's true that theres a bit of irony between hitting perfect shots to do X damage, and not aiming at all to do X damage :)

gemm@olgha he's not an ambush class any more, he's literally a walk into you and you die unless you're a scout and you're far enough from him. but even then it's very annoying because of the fire particles. yes you CAN play around a pyro and counter him reasonably effectively at high level but it's very aids to do so, and slows the game down since you have to play a bit further away from chokes

unlocks such as the detonator and scorch shot dont have any real counterplay except playing faster rather than taking the slow fight, but there's times that isn't as viable

Whats the most interesting about these unlocks is that they destroy stickies tho. I see it as a cool way to counter traps, which slow the game down. If opponent team plays far away from chokes, pyro becomes interesting because he makes so much room : he destroys traps and reflects spam (easy to do when opponent is far away), and boom team can engage the fight for (almost) free. If there's a sniper, light him up, and problem is almost solved. How cool is that? More fights!

posted about 6 years ago
#17 How to enable console on main menu? in Customization

Smesi found a workaround here :
http://www.teamfortress.tv/44231/cant-open-the-console-anymore

I've tested it and it works, but whats beyond me is that i put in a bind in config.cfg the same commands ("engine con_enable 1;toggleconsole") and it does nothing, WTF?

Edit : i didnt see that zwockl posted the exact same solution, sorry

posted about 6 years ago
#141 nerf pyro in TF2 General Discussion
Raptor00XTwiggyi don't get how fighting pyro frustrates you so much more than fighting scouts or snipers
Scouts and Snipers actually clicked on me, so I feel less frustrated knowing that they've had good aim and killed me with it :)

Fair point, but that's not how I think. Disagreeing is fine. For example, when I witness airshots, I see kills against the 'flow of the game' (= things that do not happen predictably) before seeing how awesome the shot was. A case of half empty glass I guess.

michael-scouts and snipers have lower health pools than a pyro

I don't see how that makes the fights more or less frustrating. That's just how classes are.

michael-scouts and snipers don't reflect projectiles at me

Countless times in pugs and lobbies people who complain about that are the first ones to shoot rockets and pipes directly to the pyro's face... Now I agree with you that certain cases of reflecting are total bs, like when pyro reflects from behind you.

michael-scouts and snipers don't simply click and force me into a corner to die

well you face a scout and you have a countdown timer on your head, more or less long depending on scout's aim. You must kill scout or get out before that end or you die. Pyro does the same thing really. About that 'force me into a corner 'thing I don't see how it's different from a rocket up your knees, depriving you of your momentum.

michael-i don't die to a scout or a sniper after i kill them

Yes that indeed can be annoying.

michael-scouts and snipers damage in bursts, not consistently as long as they hold w and fire

For scout i disagree, cf. higher up on the post. For snipers thats what I like to think too. When I was maincalling and see a pushable situation and an enemy sniper I'd be like 'go in he can't headshot us all', and well, sometimes the sniper gets a 4K, sometimes he does not get anything at all.
What does it say about the play we were trying to make? How, with such an unreliable outcome, should I behave when I see that class?
The safe option is not to attempt the play at all, and then the game turns into turtley slow as fuck games and stalemates I hate. Not cool, and frustrating for everyone playing.

michael-i'm not blinded by the light of a thousand suns when fighting a scout or sniper

ok the blinding point is actually painful I agree on that D:

I'm not saying ban scout and sniper. All I'm saying is that every class has its bit of frustration in playing against it, and everyone must deal with it, as it's a part of the game, and if you chop parts of the game (and 6s is already a very chopped TF2 experience), then you're not playing TF2 anymore.

posted about 6 years ago
#137 nerf pyro in TF2 General Discussion
TwiiKuuAnyways, now that the entire community agreed to limit 6s to 0 pyros at any time, how much time will it take for Crooked League Admins to update the configs?

Well I don't agree. Don't speak for me.

Yes pyro is strong, yes pyro is too strong for the skill it requires, no I don't mind playing against him, yes I welcome some change, even towards a less skilled game, yes some secondaries could be banned as a small measure.

But to me, playing against a donkey dm scout or a pyro, or a good sniper is all the same. I'm dead in all three cases. The amount of skill it took for the opponent to kill me does not matter.
Fighting a pyro has its advantage : his damage output is easy to predict ( = a ton, always), therefore i know whats going to happen.
Same stuff vs heavy : jump the minigun, die all the time. Simple.
Scouts can be predictable too, but less. Especially as soldier, there are lots of cases where one goes in and must hope for the best, as if 100% of scout shots get hit, even with perfect timing, soldier dies before firing two rockets. We see lots of soldier plays in prem that go well just because enemy scouts whiff shots. I don't like dice rolls.
Speaking of dice rolls, what should I even say about sniper..

TLDR i don't get how fighting pyro frustrates you so much more than fighting scouts or snipers

posted about 6 years ago
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