Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
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In-game Sensitivity
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Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#35 Intel CPU Security Flaw in Hardware
SetsulSpectre isn't really fixable on an architectural level. Even in order cores are affected if the pipeline is long enough.
Ice Lake should have taped out by now.

What is your source?
I read an article that says otherwise = in order cores can't be abused. Or is it THIS special in order core that is immune?

posted about 6 years ago
#7 Medic Questions :) in TF2 General Discussion

Hello,

If I have kritz 100%, when would I use it ? Whats the ideal situation for me using it?

As ultimate said, wait for one of your players to tell you to use it. Make sure you tell them you will use it on their call.

When should I pop uber?

Since you are beginning, use uber :
-when you are shot at and under 100 HP
-when your combo players ask you to use it. They should always tell you when to pop during pushes.

Should I use it in a even uber 6v6 if my core classes are about to die ?

Ideally, no. If they are about to die force them to tell you to pop, or just run away saving the ubercharge.
However, since you're a beginner, apply the same rule as you do on yourself = pop when they are shot at and under 100HP, unless they explicitely tell you not to pop.

If bad ubers happen, this is not the end of the world. Keep the last 30% of the uber to put yourself in safe positions and let your teammates handle themselves.

GLHF

posted about 6 years ago
#4 koth_rockyard in Map Discussion

https://imgur.com/a/DOLeN

Besides these points the healthpack placement/ distribution is really bad. You have 2 medium health kits in the central axis of the map, and 2 small kits on the same flank.
Viaduct for example is 1 medium on each flank of the map + 1 small on center, and that's it.
The design looks refreshing tbh, LF to playing it once you'll have these things fixed.GLHF

posted about 6 years ago
#4 Se7en reforms roster for Rewind II in News

good news

posted about 6 years ago
#21 embarrasing (?) moments in Off Topic

I kill myself a lot with the loose cannon when the cannonball hits the enemy, bounces back at me, and explodes in my face.

posted about 6 years ago
#82 Would you be in favor of a map rotation revamp? in Map Discussion

what we really need is some way to have a map rotation of more than 7 maps (for europe)

posted about 6 years ago
#13 Lowpander disbands in News

xd

posted about 6 years ago
#10 What is the appeal of twitch irl? in Music, Movies, TV

a dude starts justin.tv to livestream whatever irl/games

same dude starts twitch as a sub service of justin

95% of people go to twitch and justin dies

now people life cast from twitch the gaming sub service of now defunct justin

posted about 6 years ago
#59 best videogame soundtrack? in Other Games

transistor, homeworld 2, vampire bloodlines

posted about 6 years ago
#17 Any old or disbanded etf2l prem teams returning? in TF2 General Discussion
bleghfarecAelkyrWell, Danger Dogs are looking for a prem demo...
edit : why doesnt the links works ffs
Rec post is here : http://etf2l.org/recruitment/254034/

the return of t0m pt.17

and people still give attention to those "retirement" threads lmao

posted about 6 years ago
#36 iM NOT RACIST in The Dumpster

do you use nuze's face as avatar because he's not white?

posted about 6 years ago
#176 December Global Whitelist Changes in TF2 General Discussion

Ballsy changes, I like them.

posted about 6 years ago
#162 Warsow in Off Topic

better game than reflex and quake champions IMO :)

posted about 6 years ago
#10 help in Off Topic
FinniganvulcMaxi-munchy box with deep fried mars barand people call Americans fatthe english are just as bad

as if scots were skinnier

posted about 6 years ago
#215 cp_reckoner (5CP) in Map Discussion

About the new mid capture zone : I dislike it. It makes no notable difference in how the fight happens, as most midfights are over before the point is capped .Having the point on low ground forces people down the pit and make them vulnerable while they cap, which is an interesting tactical data.
Plays the low ground cap zone make possible include :
one player hero blocking mid (now completely impossible if the capper has the high ground),
teams waiting for the attacking team to start capping (= useless bodies on low ground) to come in and block

The new cargo drop down is a very good idea.

I don't see what the new stacked crates accomplish. I only see people holding mid on an even higher ground than before from those crates. In this specific scenario keeping the lip is very bad as scouts will always have the time to go around and climb on top. Good luck attempting counter sacks now.

About the new toxic to mid high door, i dont see why you didnt just increase ceiling height and keep it where it was. It's now even longer for a team on mid to rotate between cargo and toxic. Combine this with the as tiny-as-before-in-practice doorway from toxic to second and you have a zone as stalematey as before (or even more).
What bothers me a lot is the complete lack of vision you have when standing there :

https://i.imgur.com/czswApR.jpg

Imagine i'm scout or roamer and i want to gather some intel; i have to go down the stairs and peek, who knows whats besides the door? I could get buttfucked just for risking a glance. And without intel teams will never commit to pushes.

All in all i really don't understand the direction you're trying to go with your map. If you're trying to make it less slow/stalemate prone, it's not working for me. If you're trying to do quality of life for soldiers, sure, super high ground is the way to go.

posted about 6 years ago
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