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Spy loadout for 6s?
1
#1
0 Frags +

Maybe a dumb question, but what do you guys think is the best loadout for spy off-classing in 6s.
From what I see in pro matches, most of them seem to favor the cloak and dagger as their watch?
Is the dead ringer any good in 6s?
I would've thought the L'Entranger would be best for 6s, since it's all about the backstabs anyways, but I didn't really see any pros use it in the matches I watched.
So amby or stock?
Stock knife I guess? Or big earner?

Maybe a dumb question, but what do you guys think is the best loadout for spy off-classing in 6s.
From what I see in pro matches, most of them seem to favor the cloak and dagger as their watch?
Is the dead ringer any good in 6s?
I would've thought the L'Entranger would be best for 6s, since it's all about the backstabs anyways, but I didn't really see any pros use it in the matches I watched.
So amby or stock?
Stock knife I guess? Or big earner?
2
#2
3 Frags +

L'entranger, stock knife, cloak and dagger. Invis watch can work too if you're looking to make a spy play fast

L'entranger, stock knife, cloak and dagger. Invis watch can work too if you're looking to make a spy play fast
3
#3
22 Frags +

if you're playing against good players who know how to check for spy (iirc you can go spy, disguise as enemy spy and check the 3d player model thing) i think the stock is best because they can't tell whether you're on spy or not

with that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)

the big earner is pretty dumb because after you get the first kill you can suddenly run faster than a medic which makes it a lot easier to get more than one kill and odds are if you're taking any damage on spy you're kinda fucked regardless so having 100 health vs 125 doesn't really much matter
l'etranger and c&d are good if you're pushing last or in a stalemate and have time to wait
amby if you're looking to get that fresh killing double deagle med pick

if you're playing against good players who know how to check for spy (iirc you can go spy, disguise as enemy spy and check the 3d player model thing) i think the stock is best because they can't tell whether you're on spy or not

with that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)

the big earner is pretty dumb because after you get the first kill you can suddenly run faster than a medic which makes it a lot easier to get more than one kill and odds are if you're taking any damage on spy you're kinda fucked regardless so having 100 health vs 125 doesn't really much matter
l'etranger and c&d are good if you're pushing last or in a stalemate and have time to wait
amby if you're looking to get that fresh killing double deagle med pick
4
#4
17 Frags +

lol wtf why are people - fragging bear he's 100% right

lol wtf why are people - fragging bear he's 100% right
5
#5
6 Frags +

There are four options for gun - stock, L'etranger, Ambassador, and Diamondback. L'etranger provides a lot of flexibility with your movement and is generally the best option IMO, especially if there's no chance of them disguise checking (either they are not holding last and nobody has spawned recently for them, or you've watched their demos and know they don't do it). Revolver lets you butterknife + 2shot Medics, and if you run stock knife and no cosmetics, makes you hard to disguise check. Diamondback lets you get another frag after you kill something, it's an underrated option. Ambassador is good at mid-long range, which makes it suboptimal in 6s, because after you get a stab, you should probably be looking to die as fast as possible so you aren't stuck on Spy.

There are 4 options for knife - stock, Spycicle, Big Earner, Kunai. Big Earner is generally considered the best because chainstabs and you aren't taking much damage anyway. The main advantage of 125 health is tanking stickies while backcapping last, and also, the defender who goes Spy and checks your knife will think you're not on Spy if you run stock. Spycicle vs stock is preference, it has never made a difference for me in 6s so I use the stock for the disguise thing. Kunai + Diamondback or Revolver is a good alternative to have a better chance of getting a second pick, but your low initial health means it's harder to backcap, harder to gun down something if the stab fails, and you will occasionally die to random pipes.

Invis vs CnD is dependent upon map geometry and how slow the game is going. Disguise checking doesn't check cloak so don't worry about that. CnD is better for breaking stalemates because people will predict Spy time, which is the time it takes for you to walk from your spawn to behind their Medic. However, the Invisiwatch's greater starting cloak is much more handy in transition fights. It also has a quieter decloak if you let the meter run out fully, which lets you decloak much closer than CnD. Dead Ringer is only useful for fake dying when holding last to bait a bad push from the enemy team.

with that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)

You can refresh that with resupply, but it only works while you are disguised as the enemy team and not invisible, so you can counter it with aggressive decloaking with invisiwatch or staying cloaked with CnD and forcing the guy to leave resupply by pressuring with the rest of your team.

tl;dr stock revolver + CnD to push last, CnD to break stalemates, stock watch in transitions

There are four options for gun - stock, L'etranger, Ambassador, and Diamondback. L'etranger provides a lot of flexibility with your movement and is generally the best option IMO, especially if there's no chance of them disguise checking (either they are not holding last and nobody has spawned recently for them, or you've watched their demos and know they don't do it). Revolver lets you butterknife + 2shot Medics, and if you run stock knife and no cosmetics, makes you hard to disguise check. Diamondback lets you get another frag after you kill something, it's an underrated option. Ambassador is good at mid-long range, which makes it suboptimal in 6s, because after you get a stab, you should probably be looking to die as fast as possible so you aren't stuck on Spy.

There are 4 options for knife - stock, Spycicle, Big Earner, Kunai. Big Earner is generally considered the best because chainstabs and you aren't taking much damage anyway. The main advantage of 125 health is tanking stickies while backcapping last, and also, the defender who goes Spy and checks your knife will think you're not on Spy if you run stock. Spycicle vs stock is preference, it has never made a difference for me in 6s so I use the stock for the disguise thing. Kunai + Diamondback or Revolver is a good alternative to have a better chance of getting a second pick, but your low initial health means it's harder to backcap, harder to gun down something if the stab fails, and you will occasionally die to random pipes.

Invis vs CnD is dependent upon map geometry and how slow the game is going. Disguise checking doesn't check cloak so don't worry about that. CnD is better for breaking stalemates because people will predict Spy time, which is the time it takes for you to walk from your spawn to behind their Medic. However, the Invisiwatch's greater starting cloak is much more handy in transition fights. It also has a quieter decloak if you let the meter run out fully, which lets you decloak much closer than CnD. Dead Ringer is only useful for fake dying when holding last to bait a bad push from the enemy team.

[quote]with that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)
[/quote]

You can refresh that with resupply, but it only works while you are disguised as the enemy team and not invisible, so you can counter it with aggressive decloaking with invisiwatch or staying cloaked with CnD and forcing the guy to leave resupply by pressuring with the rest of your team.

tl;dr stock revolver + CnD to push last, CnD to break stalemates, stock watch in transitions
6
#6
3 Frags +

Having only 100 HP with Big Earner kinda does matter.If you get spotted by an enemy when you're about to get a pick, he has a chance to kill you with 1 shot whether it's Scout, Soldier or Demo. I'd normally use L'etranger, stock Knife and CnD.

Having only 100 HP with Big Earner kinda does matter.If you get spotted by an enemy when you're about to get a pick, he has a chance to kill you with 1 shot whether it's Scout, Soldier or Demo. I'd normally use L'etranger, stock Knife and CnD.
7
#7
-1 Frags +
shorasHaving only 100 HP with Big Earner kinda does matter.If you get spotted by an enemy when you're about to get a pick, he has a chance to kill you with 1 shot whether it's Scout, Soldier or Demo. I'd normally use L'etranger, stock Knife and CnD.

if you're cloaked, the damage resistance that being cloaked provides will more than likely save you from a pill since all pills outside of crit-boosted do 100 damage

a direct rocket from close range or a meatshot from close range is questionable, but you may survive for a bit longer

[quote=shoras]Having only 100 HP with Big Earner kinda does matter.If you get spotted by an enemy when you're about to get a pick, he has a chance to kill you with 1 shot whether it's Scout, Soldier or Demo. I'd normally use L'etranger, stock Knife and CnD.[/quote]
if you're cloaked, the damage resistance that being cloaked provides will more than likely save you from a pill since all pills outside of crit-boosted do 100 damage

a direct rocket from close range or a meatshot from close range is questionable, but you may survive for a bit longer
8
#8
0 Frags +
bearodactylif you're playing against good players who know how to check for spy (iirc you can go spy, disguise as enemy spy and check the 3d player model thing) i think the stock is best because they can't tell whether you're on spy or not

it's harder to do but you can still check even if they're on stock. you disguise as spy, look at name, cancel disguise, disguise as spy again and if the name is different then they don't have a spy (unless they run two spies lol). if the name is the same, then it's likely they have a spy.

bearodactylwith that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)

This is enabled on pug cfg, but disabled on etf2l cfg. is it enabled on esea?

viperif you're cloaked, the damage resistance that being cloaked provides will more than likely save you from a pill since all pills outside of crit-boosted do 100 damage

a direct rocket from close range or a meatshot from close range is questionable, but you may survive for a bit longer

yeah but if you're cloaked and get damaged, you're not going to be able to uncloak and get a frag before they frag you

[quote=bearodactyl]if you're playing against good players who know how to check for spy (iirc you can go spy, disguise as enemy spy and check the 3d player model thing) i think the stock is best because they can't tell whether you're on spy or not[/quote]
it's harder to do but you can still check even if they're on stock. you disguise as spy, look at name, cancel disguise, disguise as spy again and if the name is different then they don't have a spy (unless they run two spies lol). if the name is the same, then it's likely they have a spy.

[quote=bearodactyl]
with that said though, the only time the enemy team will be able to do that is if they're holding their own last (or for some reason somebody walks back to spawn) in which case they can already change class or hit their resup bind and then are able to see you even when invisible because of the team outlines you get ~10 seconds after you spawn (which im pretty sure can be refreshed with the resup binds/swapping classes)
[/quote]
This is enabled on pug cfg, but disabled on etf2l cfg. is it enabled on esea?

[quote=viper]if you're cloaked, the damage resistance that being cloaked provides will more than likely save you from a pill since all pills outside of crit-boosted do 100 damage

a direct rocket from close range or a meatshot from close range is questionable, but you may survive for a bit longer[/quote]
yeah but if you're cloaked and get damaged, you're not going to be able to uncloak and get a frag before they frag you
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