:D
44 teams entered this gauntlet but we're down to the final 4.
First up is EVL Gaming vs. Invite Rejects. Invite Rejects defeated Circa eSports 2-0 in the quarterfinals and are looking very strong as they head into their match, but EVL are multi-time North American champions that are no strangers to online competition. Can Invite Rejects take down their second Invite playoff team?
After that match, Bird Noises will take on Froyotech! Froyotech have cruised into the semi-finals but Bird Noises are a formidable team. That said, Froyotech look stronger than ever before and it's up to Bird Noises to prove their might against the top seed.
The Grand Finals will happen immediately after this in a best of five series to determine who takes home the top prize! Join Truktruk, Marxist, Cornpop, and Saam as they bring you all of the best action that NA TF2 has to offer.
Announcement | FACEIT Tournament Page | BracketsUpdated the schedule! We'll be casting all three remaining matches on TFTV1.
[url=https://static-cdn.jtvnw.net/emoticons/v1/107080/3.0]classic rando[/url]
I'm actually hoping Invite Rejects actually plays next season.
6:40 PM - dK saam: is this gunna be an esea team next season?
6:40 PM - Vand: no idea, I think most of them wouldn't play again and I probably wouldn't either
:<
6:40 PM - Vand: no idea, I think most of them wouldn't play again and I probably wouldn't either
:<
bleghfarecoh shit the uber bars are back
thanks to the dreamhack guys
thanks to the dreamhack guys
TsarbucksI'm actually hoping Invite Rejects actually plays next season.
[img]http://i.imgur.com/JTHZPWj.jpg[/img]
Now that we know FACEIT want to do these regularly (from what casters said during last games), please actually play on it, there's barely any problems with it, and those problems could be solved by having more people play.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.
TwiiKuuNow that we know FACEIT want to do these regularly (from what casters said during last games), please actually play on it, there's barely any problems with it, and those problems could be solved by having more people play.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.
I wish the experience at the moment wasn't shit for half the people playing.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.[/quote]
I wish the experience at the moment wasn't shit for half the people playing.