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SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
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Signed Up July 21, 2012
Last Posted January 26, 2018 at 5:57 PM
Posts 3954 (1.9 per day)
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#5 Want to try casting? in TF2 General Discussion

I nominate rocketking

posted 3 weeks ago
#21 Let's unify the ruleset in TF2 General Discussion

Here's a spreadsheet that may help in this conversation:

posted 3 weeks ago
#259 December Global Whitelist Changes in TF2 General Discussion

Look, it doesn't take a genius to know what the top players want. They already vote for the unlocks each season with their respective league admins. We don't have to have a public forum in which we can observe the conversations of top players debating the unlocks. They have already voted and the whitelist that Aoshi published is representative of that discussion. Based on that discussion, it's clear that top players want a whitelist at least for certain weapons and classes that are seen as not fun or broken, and the whitelist is here to stay. That's totally fine by me!

All I'm saying is, we should try to make fair bans. The bans will come into question by both insiders and outsiders when they're specifically targeting classes that break the existing metagame, and they will come into question when:
1) We ban weapons that are powerful for underpowered classes, and
2) When we ban underpowered weapons for being seen as "not fun"

Are the bans against Dragons Fury and GRU justified? How about Natascha or Fists of Steel? Right now, in the comp scene, entire classes are being seen as not fun, which is really unfortunate. But sure. Go ahead, it's your league, it's your game, do whatever is most fun. I agree with this approach, and you have every right to ban these things.

But we can't push for a world in which our game is both supported by the developer and a world in which we control all the rules at the same time. At some point I envision a time in which we hand control of our game over to the game developers to balance the competitive game. I feel and hope that they should/would make decisions that are good for the comp scene and ultimately make them the most money. Unfortunately, what's good for making Valve money hasn't quite aligned with what's good for the comp scene just yet. So I'm in favor of whitelists for now with the hope that we can one day not have one.

posted 1 month ago
#235 December Global Whitelist Changes in TF2 General Discussion
ZoltanI don't understand this philosophy of how unbanning everything makes it easier for casuals to get into 6s...

I'll try to explain in a fair way.

Some people think Valve will help grow 6v6, and if/when they do, they'll want to sell a game that has no whitelist. In this world, by removing the whitelist, we remove this barrier and make it easier for the transition to happen.

Other people think Valve has no interest in growing 6v6, or that they tried doing it with MyM, failed, and got discouraged from doing so again in the future. In this world, removing the whitelist serves no purpose since it deteriorates the existing 6v6 game.

posted 1 month ago

left to right: jynx, froot, me, nazara, hedgehog hero, charis, uber, rowpieces

damn i was really excited to see what jynx looked like IRL

posted 1 month ago
#221 December Global Whitelist Changes in TF2 General Discussion

@bloodis, so what would you have us do?

posted 1 month ago
#198 December Global Whitelist Changes in TF2 General Discussion
CondoMGood guys win?

You're not wrong, and I agree with what you guys are saying. All I'm saying is, what's the point of shitting on Valve if we have nothing to show for doing that?

If you're not growing, you're dying. Overwatch will continue to gain market share, and meanwhile our game will continue to shrink as it gets older. I'm asking for us to be more open to making changes to the game in order to try to grow it. Keeping on with the status quo hasn't proved that effective either, and biting the hand that feeds seems like a bad idea.

Rather than putting up walls and making it harder to work with Valve, I'm just asking that we keep the Valve hate out of It makes the scene look bad and it's not doing us any favors. Let's at least try to be understanding of what they're trying to do.

posted 1 month ago
#7 The TF2 team are fucking amazing. in The Dumpster

posted 1 month ago
#195 December Global Whitelist Changes in TF2 General Discussion

You guys are right, Valve is so slow at making changes that we shouldn't rely on them to grow our scene for us. I'm not advocating that we sit around and wait for them to help us.

What I'm saying is, there's more productive ways to grow the scene besides hating on Valve.

There's two camps:
1. People who think we shouldn't change anything in comp. They're happy with the game being small and hated by the casual community, and they want to continue excluding others to preserve the game they love so much. "The game is fine as is, let us play our game."
2. People who are trying to make positive change to try and make the comp scene bigger, even if it means doing things a little differently than we did it before.

I guess the reason I'm in the second group is because I've tried it your way. I've tried pushing the game forward in its current state, trying to promote the game and get people involved. Running tournaments, casting, talking to ESEA, Zowie, Twitch, FACEIT, Razer, and more. Sure, we grew TF2 from a few teams to a few more teams. But it's still been relatively the same conversation about the game being dead, where are the LANs, where's the prize pools, how come Valve doesn't commit to helping us more, if only we were a bigger game like Smash, etc.

I'm sick of it. Personally, I'm willing to play a game that has Pyro as a viable class. A game that has Rescue Ranger, and Bonk Atomic Punch, and Atomizer. Do I think those things are perfect in their current state? Hell no, so much stuff is broken and the game still needs major tweaking.

But I at least can understand where Valve is coming from. They need to make money, they don't want to alienate the people who play 5 of 9 classes who enjoy TF2 and want to play comp, and they need to grow comp TF2 in a way that is sustainable for both casuals and pros. Is it slow progress? Definitely. This reason it's slow is because there's people on the casual side who HATE comp and there's people on the comp side who HATE casual. But we're not helping them out at all, and all this anti-Valve messaging is really unproductive.

So how can we help?
Valve can't be seen pushing the comp scene so aggressively without pissing off the core casual players. They're enacting slow, small changes to the scene that are gradually pushing those players in the direction of being more competitive. Adding ranks, integrated matchmaking, exposing them to comp via in-game notifications and badges, and slowly changing classes.

We can help them out by finalizing our game mode. We've been arguing back and forth within the comp community and can't decide on the "right" direction for the game. We all want the same thing, it's just about how we get there.

Should we have first to 5 or 30 minutes? Should we continue to exclude Pyro from our metagame or should we allow it to become viable as a 5th comp class? Should there be a halftime? Do we have to have a whitelist?

These are the questions we need to answer. I'm hoping for a world in which the weapons are balanced properly and we don't need a whitelist. It'll take time to get there, but in the meantime let's keep banning weapons and making posts about why certain weapons need to be changed. These are all good conversations.

posted 1 month ago
#185 December Global Whitelist Changes in TF2 General Discussion

To be clear I'm not saying we shouldn't ban the vaccinator or other dumb weapons. If something is dumb, go ahead and ban it. I'm just saying we should hope that the weapons are designed to be more fun in the long term. In the short term, show Valve your unhappiness with the weapon design by removing it from your game.

posted 1 month ago
#183 December Global Whitelist Changes in TF2 General Discussion

Valve is supporting comp TF2, they're just slow. Evidence:
1. Anecdotal evidence of comp players going to Valve HQ and them telling us they want to help grow the comp scene.
2. They created matchmaking, which is still a work in progress. It's definitely bad in its current state, but they did make improvements to it since launch and are still showing it way more support than they show other game modes they've created.
3. They put streams up on the main page of the game, which everyone knows are mostly comp-centered.
4. They pushed casuals into a more competitive pub game mode, which includes publicly-shown ranks and hidden MMR. These games are typically more competitive than your typical community server, which is a plus for the comp scene.
5. They've made a ton of balance changes that favor the comp scene over the casual scene.

Obviously some of the balances are not perfect but this isn't vanilla TF2 anymore. We should all hope that one day all of the weapons will be balanced for comp such that we don't even need to maintain a whitelist, and I think that this season is proof of that since we're unbanning more weapons than we are banning.

posted 1 month ago
#127 lol b4nny in TF2 General Discussion

I don't know why you guys are all blowing this up way out of proportion. B4nny is arguably the face of TF2 but you guys don't need to get so upset about what he says. Just take it with a grain of salt and move on -- this is why some people are able to laugh when B4nny gives them feedback.

I honestly doubt that B4nny's comments are really hurting Corsa or Yight's reputations as invite players (at least within invite circles). Within the comp scene, people still respect them as players, and if I were Corsa or Yight I certainly wouldn't put much stock in the opinions of players outside of the comp scene who don't know anything about who is who anyways. So move on; you're actually making yourselves look dumb by arguing with him about it for 3 hours in a stream chat.

Another thing I'll say is that I agree with you that B4nny can have a more respectable posture when on stage, especially when representing the comp community, but I think we can do our part too by not encouraging these kinds of forum threads that trash a single individual's reputation. In the same way that B4nny is taking a single play and blowing it out of proportion, you guys are all making a mountain out of a molehill by criticizing what he does on stream. It's his stream, he can do or say whatever he wants, and people who watch can judge his character for themselves.

Let it go, guys. It's my fault we lost the pug anyways -- Habib and Sandblast had some pretty good plays that caused me to drop a few times too many.

posted 2 months ago
#84 4 word story in Off Topic

Anyways, everyone started to

posted 2 months ago
#14 tf is this shit in Off Topic

i had the same problem last week when i reinstalled my computer.

i tried every fix in that article, and i still had the issue. i ended up reinstalling TF2 a couple times and booting the game up with no autoexec and it fixed.

posted 3 months ago
#85 Post a Medic demo, get a video response in Mentoring
SizzleHello Mr. Slin,
My username is Sizzle and I am an open med, this is an etf2l official we did from season 27. <- the link

I'd love to get some feedback on how I can improve.
Thanks :)

Sorry I'm so behind on the thread. If I skipped, you feel free to post another one.


  • Count Ubers, it'll help you with your decision making
  • Ball up in teamfights so you have an easier time staying alive and focus-firing important targets
posted 4 months ago
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