Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted January 16, 2018 at 8:43 PM
Posts 2021 (1.5 per day)
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Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#6 how to disable "contracts available" on the right in TF2 General Discussion
nuthouseactivate a contract and never complete it

just like real life

posted 2 days ago
torrit2he said its okay for me to share this with other people so i guess here goes nothing

you're the best

posted 1 week ago

he set everything to unlisted instead of private

here's everything i've found:

I'm still missing the portapotty poop bee story (hightower) and the one where he talks about his future (rottenburg), anyone have them?

posted 1 week ago
#30 Is TF2 the Dark Souls of competitive FPS games? in The Dumpster

is Hermann_von_Salsa the pankeyman of our time???

posted 1 month ago
#3 Is TF2 the Dark Souls of competitive FPS games? in The Dumpster

what does that even mean

posted 1 month ago
#415 yttrium's competitive viewmodels in Customization
CardfightGamerAre you planning on updating this so then it could also include minimal viewmodel or has someone already done that?

you can already use it in combination with min viewmodels as an override for regular viewmodels, but you can't do partial. it's theoretically possible for me to implement it but it's not something i'm well-versed in

posted 1 month ago
#413 yttrium's competitive viewmodels in Customization
Earthworkercan you assist me, im trying to make it so when i reload it turns the viewmodels on, and have them disabled for everything else gun wise, and I am having a lot of trouble

look at the source for the installer and look at what anims it enables and disables (lines 398 to 924 in form2.vb)

you'll want to make it so *_reload, *_reload_start, *_reload_end, and *_reload_loop animations are shown

calling EditFile("reload_start", "Heavy") signals that you want to hide that animation

so to do what you want, remove or comment all of the lines that contain "reload" in them, and then mark everything as hidden in your newly compiled installer

posted 1 month ago
#11 TF2 update for 11/21/17 in TF2 General Discussion
morwannegSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.

after coming back from OW and maining mercy I legitimately thought this was how it had always been and that TF2 was just user unfriendly like in every other instance

volvo pls fix

posted 1 month ago
#1 the return of lazypurple in Videos


posted 1 month ago

god bless

posted 1 month ago
#42 Ma3la is leaving Ascent in TF2 General Discussion
Saltysally1I think we need another wave of big if true posts.

more inflated than b4nny's ego if confirmed

posted 2 months ago
#408 yttrium's competitive viewmodels in Customization
poyGloves viewmodel and all inspec animations for heavy's melee are broken like that

holy shit what is reading comprehension

yttriumI plan on updating this for the new update because it should be relatively easy but it'll be a little bit, sorry guys.

Edit: it does mostly work without modification, but animations for some inspects are wonky and all of the new weapons will have bugged animations.
posted 2 months ago
#3 Selling Beyerdynamic DT770 80ohm - $150 in Hardware

Is there a reason you're selling them?

posted 2 months ago
#406 yttrium's competitive viewmodels in Customization
The_Other_QuachI managed to update the vpk here, but you might want to rehost as the link will probably change soon. Turns out I forgot to define my bones. The viewmodels that are hidden with this vpk are:
scout: primaries, pistols
sniper: primaries, smgs
soldier: primaries, shotguns
demo: primaries, secondaries
medic: primaries
heavy: primaries, shotguns
pyro: primaries, shotguns, flareguns
spy: primaries, sappers
engie: shotguns, pistols, wrangler, pda, tool carry anim

I probably won't be updating this myself again for other settings because this took forever, but you can do it yourself with instructions here. Just make sure that you update heavy's bones and that you include the changes to the inspect animations (from the default animations in tf2_misc_dir.vpk).

Also, would anyone happen to know why preloading doesn't work for me? On windows 10 using mastercomfig compquality, trying to get it to work on valve servers.

The issue is that you can't just take the current source files. My provided decompiled models actually have relatively modified .qc files so that it can properly account for some weapons being hidden and others not (aka snaps everywhere).

But hey, you tried. Look at everyone else.

Another hint: Use Crowbar 0.27 instead of the latest. Not sure what they did, but at some point around version 30 they broke decompiling TF2 viewmodels.

posted 2 months ago
#40 yikes in Other Games
look at these ms paint graphics

also a reminder that all the teams paid millions to get into the league

holy shit HuK you've fallen far

posted 2 months ago
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