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Tf2 Update 07/01/16
1
#1
0 Frags +
Fixed some random client crashes related to memory exhaustion for Mac clients
Significantly reduced memory usage on Mac and Linux clients
Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
Added the ability to restore festivized weapons via the context menu
Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
Fixed the Australium Minigun and Australium Scattergun materials
Fixed objective names in deathnotice HUD using white text when the local player was involved
Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
Updated the backpack image for the Taunt: Soldier's Requiem
Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
Updated the server log entry for kick votes to include the ID of the vote initiator
Updated cp_vanguard to fix an exploit related to spawn room doors
- Updated pl_snowycoast
    Fixed several unintended perches
    Fixed being able to damage through the setup gates
    Added some fences & cover inside BLU's first spawn to reduce spam angles
    Added an extra resupply in BLU's first spawn and RED's last spawn
    Moved medium health kit at 1st point back towards BLU's side of choke
    Changed collision on large railings to allow projectiles
    Added some cover to the sentry platform inside last
    Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
    Quonset hut sniper deck raised
    Spawn locations in RED's first moved further from the door
    Added windows to main entrance of RED's first spawn
    Adjusted the narrow fence near RED spawn
    Prevented building teleporters at the edge of spawn doors
    Fixed an exploit related to BLU's 2nd forward spawn's entrances
    Added some logic to prevent players getting stuck when RED's first spawn closes
    Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
    Replaced dump truck in kennels with crates
    Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
    Switched main exit and window on RED's last spawn
    Adjusted placement of health and ammo near RED's last spawn
    Fixed various floating props
    Fixed some texture alignment issues in the tunnels
    Fixed spot on last ramp that would keep the cart from rolling back
    Fixed some smoothing/geometry problems on crates at last
    Reduced size of kill zone on falling crates during finale
    Added map menu photos
[quote]Fixed some random client crashes related to memory exhaustion for Mac clients
Significantly reduced memory usage on Mac and Linux clients
Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
Added the ability to restore festivized weapons via the context menu
Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
Fixed the Australium Minigun and Australium Scattergun materials
Fixed objective names in deathnotice HUD using white text when the local player was involved
[b]Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining[/b]
Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
Updated the backpack image for the Taunt: Soldier's Requiem
[b]Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro[/b]
Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
Updated the server log entry for kick votes to include the ID of the vote initiator
Updated cp_vanguard to fix an exploit related to spawn room doors
- Updated pl_snowycoast
[list]
Fixed several unintended perches
Fixed being able to damage through the setup gates
Added some fences & cover inside BLU's first spawn to reduce spam angles
Added an extra resupply in BLU's first spawn and RED's last spawn
Moved medium health kit at 1st point back towards BLU's side of choke
Changed collision on large railings to allow projectiles
Added some cover to the sentry platform inside last
Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
Quonset hut sniper deck raised
Spawn locations in RED's first moved further from the door
Added windows to main entrance of RED's first spawn
Adjusted the narrow fence near RED spawn
Prevented building teleporters at the edge of spawn doors
Fixed an exploit related to BLU's 2nd forward spawn's entrances
Added some logic to prevent players getting stuck when RED's first spawn closes
Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
Replaced dump truck in kennels with crates
Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
Switched main exit and window on RED's last spawn
Adjusted placement of health and ammo near RED's last spawn
Fixed various floating props
Fixed some texture alignment issues in the tunnels
Fixed spot on last ramp that would keep the cart from rolling back
Fixed some smoothing/geometry problems on crates at last
Reduced size of kill zone on falling crates during finale
Added map menu photos
[/list][/quote]
2
#2
32 Frags +

i completly forgot the manmelter exists.

i completly forgot the manmelter exists.
3
#3
-12 Frags +

Valve trying to take back what they did to pyro by buffing weapons no one uses

Show Content
Valve trying to take back what they did to pyro by buffing weapons no one uses

[spoiler][img]http://res.cloudinary.com/urbandictionary/image/upload/a_exif,c_fit,h_200,w_200/v1395991705/gjn81wvxqsq6yzcwubok.png[/img][/spoiler]
4
#4
6 Frags +

Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining

Thank god

Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining

Thank god
5
#5
5 Frags +

Changed collision on large railings to allow projectiles

Jk it's map specific not in general whoops

Changed collision on large railings to allow projectiles

Jk it's map specific not in general whoops
6
#6
0 Frags +
flameChanged collision on large railings to allow projectiles

Jk it's map specific not in general whoops

Whoops, rearranged that just in case.

[quote=flame]Changed collision on large railings to allow projectiles

Jk it's map specific not in general whoops[/quote]

Whoops, rearranged that just in case.
7
#7
-5 Frags +

thank you valve you have been soo good to me.

thank you valve you have been soo good to me.
8
#8
-3 Frags +

That Quick-Fix fix is huuuuuge.

That Quick-Fix fix is huuuuuge.
9
#9
-26 Frags +

Stupid european dates

Stupid european dates
10
#10
41 Frags +
rowrowStupid european dates

if only the american one made sense

[quote=rowrow]Stupid european dates[/quote]
if only the american one made sense
11
#11
2 Frags +

Why is it reversed for us, now that I think about it?

Why [i]is[/i] it reversed for us, now that I think about it?
12
#12
-4 Frags +
BrimstoneWhy is it reversed for us, now that I think about it?

I mean it does make it a little bit easier and visually nicer to organize things by month. Beyond that tho it's pretty dumb imo as I can't think of another reason why we do it.

[quote=Brimstone]Why [i]is[/i] it reversed for us, now that I think about it?[/quote]
I mean it does make it a little bit easier and visually nicer to organize things by month. Beyond that tho it's pretty dumb imo as I can't think of another reason why we do it.
13
#13
-1 Frags +
BrimstoneWhy is it reversed for us, now that I think about it?

Apparently there is no answer to that question according to some article I read.
It might have to do with how dates are sometimes written down in the format "September 1st, 2015" but from what I found that's just a theory. Nobody has been able to confirm anything regarding the subject

[quote=Brimstone]Why [i]is[/i] it reversed for us, now that I think about it?[/quote]

Apparently there is no answer to that question according to some article I read.
It might have to do with how dates are sometimes written down in the format "September 1st, 2015" but from what I found that's just a theory. Nobody has been able to confirm anything regarding the subject
14
#14
-4 Frags +

When I write dates, I typically type the entire month out to avoid this issue. It's really vexing.

When I write dates, I typically type the entire month out to avoid this issue. It's really vexing.
15
#15
-10 Frags +
BonafiderowrowStupid european datesif only the american one made sense

We do what we want here. And mostly we want to be different. Same as the French revolutionaries trying out the "month of seeds" and calendar change. Revolutionaries, man. I think we considered using Dutch as the official language for a while, lol.

[quote=Bonafide][quote=rowrow]Stupid european dates[/quote]
if only the american one made sense[/quote]
We do what we want here. And mostly we want to be different. Same as the French revolutionaries trying out the "month of seeds" and calendar change. Revolutionaries, man. I think we considered using Dutch as the official language for a while, lol.
16
#16
6 Frags +
BrimstoneWhy is it reversed for us, now that I think about it?

its based on the way you would say it, i.e. january 7th, 2016

[quote=Brimstone]Why [i]is[/i] it reversed for us, now that I think about it?[/quote]

its based on the way you would say it, i.e. january 7th, 2016
17
#17
-14 Frags +

1-12 / 1-31 / 00-99

makes sense to me

1-12 / 1-31 / 00-99

makes sense to me
18
#18
-2 Frags +
nite
its based on the way you would say it, i.e. january 7th, 2016

do euros say 7th of january of 2016?

[quote=nite]

its based on the way you would say it, i.e. january 7th, 2016[/quote]
do euros say 7th of january of 2016?
19
#19
-4 Frags +
hoolinite
its based on the way you would say it, i.e. january 7th, 2016
do euros say 7th of january of 2016?

probably day month year in order of whats shortest

[quote=hooli][quote=nite]

its based on the way you would say it, i.e. january 7th, 2016[/quote]
do euros say 7th of january of 2016?[/quote]

probably day month year in order of whats shortest
20
#20
4 Frags +
flameChanged collision on large railings to allow projectiles

Jk it's map specific not in general whoops

I would be so happy if they updated badlands just for that fix

[quote=flame]Changed collision on large railings to allow projectiles

Jk it's map specific not in general whoops[/quote]

I would be so happy if they updated badlands just for that fix
21
#21
0 Frags +
Ond_kajaflameChanged collision on large railings to allow projectiles

Jk it's map specific not in general whoops

I would be so happy if they updated badlands just for that fix

That fence inside lobby is infuriating

[quote=Ond_kaja][quote=flame]Changed collision on large railings to allow projectiles

Jk it's map specific not in general whoops[/quote]

I would be so happy if they updated badlands just for that fix[/quote]

That fence inside lobby is infuriating
22
#22
1 Frags +
popcorpAdded the ability to restore festivized weapons via the context menu

My little brother cried because he couldn't unfestivise his weapon XD

[quote=popcorp][quote]
Added the ability to restore festivized weapons via the context menu

[/quote][/quote]

My little brother cried because he couldn't unfestivise his weapon XD
23
#23
-2 Frags +
DontBonafiderowrowStupid european datesif only the american one made senseWe do what we want here. And mostly we want to be different. Same as the French revolutionaries trying out the "month of seeds" and calendar change. Revolutionaries, man. I think we considered using Dutch as the official language for a while, lol.

you wanna have a fit about my beautifully elegant mother tongue???

[quote=Dont][quote=Bonafide][quote=rowrow]Stupid european dates[/quote]
if only the american one made sense[/quote]
We do what we want here. And mostly we want to be different. Same as the French revolutionaries trying out the "month of seeds" and calendar change. Revolutionaries, man. I think we considered using Dutch as the official language for a while, lol.[/quote]
you wanna have a fit about my [i]beautifully elegant[/i] mother tongue???
24
#24
5 Frags +

http://puu.sh/mnzZs/309f381b9d.jpg

Getting some pretty weird errors after the update, going to see if verifying fixes any of this.

[img]http://puu.sh/mnzZs/309f381b9d.jpg[/img]

Getting some pretty weird errors after the update, going to see if verifying fixes any of this.
25
#25
20 Frags +

What are you talking about that's awesome

What are you talking about that's awesome
26
#26
4 Frags +

It was cool for a few minutes and I think it'd be a neat option to have for viewmodels but honestly it was more distracting for me than the normal ones. Also having enemies be like that was pretty silly since I think only 4 or 5 out of the 20+ people in the server actually looked normal enough to tell what team they were on. Most of them were just floating cosmetics on a white outlined model but verifying seems to have fixed all of this.

It was cool for a few minutes and I think it'd be a neat option to have for viewmodels but honestly it was more distracting for me than the normal ones. Also having enemies be like that was pretty silly since I think only 4 or 5 out of the 20+ people in the server actually looked normal enough to tell what team they were on. Most of them were just floating cosmetics on a white outlined model but verifying seems to have fixed all of this.
27
#27
-3 Frags +
BrimstoneWhy is it reversed for us, now that I think about it?

because you say January 8th 2016
not 8th January 2016

[quote=Brimstone]Why [i]is[/i] it reversed for us, now that I think about it?[/quote]
because you say January 8th 2016
not 8th January 2016
28
#28
28 Frags +

i see valve staff browsing the reddit forums for some feedback on the update, and actually answering questions and dialoguing with the community but i really hope they dont read this forum to get feedback and end up seeing these retards discussing dates ......

i see valve staff browsing the reddit forums for some feedback on the update, and actually answering questions and dialoguing with the community but i really hope they dont read this forum to get feedback and end up seeing these retards discussing dates ......
29
#29
0 Frags +

btw, they fucked up the mad milk stats by accident

"Extinguishing a teammate with Mad/Mutated Milk restores 80% of the cooldown instead of 20%"

btw, they fucked up the mad milk stats by accident

"[url=https://www.reddit.com/r/tf2/comments/3zyn66/psa_extinguishing_a_teammate_with_madmutated_milk/]Extinguishing a teammate with Mad/Mutated Milk restores 80% of the cooldown instead of 20%[/url]"
30
#30
0 Frags +
aieraBrimstoneWhy is it reversed for us, now that I think about it?because you say January 8th 2016
not 8th January 2016

I say 8th of January more than January 8th and so do most people outside of USA I think (?)

[quote=aiera][quote=Brimstone]Why [i]is[/i] it reversed for us, now that I think about it?[/quote]
because you say January 8th 2016
not 8th January 2016[/quote]
I say 8th of January more than January 8th and so do most people outside of USA I think (?)
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