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Please Ban The Crossbow
1
#1
0 Frags +

It makes my gameplay experience worse and makes players play like idiots because they believe that they should be able healed for 80+ hp whenever they want. Thank you.

It makes my gameplay experience worse and makes players play like idiots because they believe that they should be able healed for 80+ hp whenever they want. Thank you.
2
#2
-48 Frags +

no

no
3
#3
-45 Frags +

ban gunboats while were at it

ban gunboats while were at it
4
#4
-54 Frags +

your retarded

your retarded
5
#5
-15 Frags +

Thanks Permzilla!

Thanks Permzilla!
6
#6
-42 Frags +

everyone who posts in this thread will be downfragged

everyone who posts in this thread will be downfragged
7
#7
55 Frags +

https://puu.sh/zZLtX/2c48ba3fea.jpg

[img]https://puu.sh/zZLtX/2c48ba3fea.jpg[/img]
8
#8
-24 Frags +

IDK ABOUT BANNING IT BUT IT SEEMS LIKE MOST OF THE KILLS I GET ON SCOUT ARE FROM PEOPLE STANDING STILL

IDK ABOUT BANNING IT BUT IT SEEMS LIKE MOST OF THE KILLS I GET ON SCOUT ARE FROM PEOPLE STANDING STILL
9
#9
-18 Frags +

ban medic

ban medic
10
#10
29 Frags +

I once thought the crossbow was too ez mode and therefore should be nerfed or banned (and it was nerfed, but is obviously still nuts)

then item servers went down a few times, and I realized how much worse the game is without it (mid fights in particular)

I once thought the crossbow was too ez mode and therefore should be nerfed or banned (and it was nerfed, but is obviously still nuts)

then item servers went down a few times, and I realized how much worse the game is without it (mid fights in particular)
11
#11
53 Frags +

it's basically a rescue ranger for medic (which is a BANNED weapon) so it should be banned

it's basically a rescue ranger for medic (which is a BANNED weapon) so it should be banned
12
#12
73 Frags +

remember when you could play off damage

remember when you could play off damage
13
#13
15 Frags +

i feel like, at the very least, the healing on the xbow should be dependent on crit heals

so like if there's an idiot in the middle of a close fight and he gets bowed for 90 and can easily win it then thats stupid

but players at teamfights (like mids) are only going to want to stand still and wait for the beam for so long before they either die (from being at like 20 and holding back defensively) or get decent enough crit heals and the medic's full attention

also im an open player and a onetrick soldier so please ignore my opinions if they do not support the top level of play, thx

i feel like, at the very least, the healing on the xbow should be dependent on crit heals

so like if there's an idiot in the middle of a close fight and he gets bowed for 90 and can easily win it then thats stupid

but players at teamfights (like mids) are only going to want to stand still and wait for the beam for so long before they either die (from being at like 20 and holding back defensively) or get decent enough crit heals and the medic's full attention

also im an open player and a onetrick soldier so please ignore my opinions if they do not support the top level of play, thx
14
#14
29 Frags +

i miss being able to run the overdose

made escaping from midfights a lot more fun

now u just hope you hit your first xbow and keep holding s

i miss being able to run the overdose

made escaping from midfights a lot more fun

now u just hope you hit your first xbow and keep holding s
15
#15
-2 Frags +

i don't wanna ban the xbow but perhaps a nerf is deserved

i don't wanna ban the xbow but perhaps a nerf is deserved
16
#16
13 Frags +

make the other medic primaries not absolute dog shit

make the other medic primaries not absolute dog shit
17
#17
17 Frags +

Gimme needles again. Please.

Gimme needles again. Please.
18
#18
58 Frags +

1. ban crossbows
2. all but like 3 med mains quit
3. uh
4. uhhhhhhhhh

1. ban crossbows
2. all but like 3 med mains quit
3. uh
4. uhhhhhhhhh
19
#19
-1 Frags +

Speaking as a (scrubby) med main, the crossbow is literally half of why medic is fun to play for me. If it got banned I'd seriously reconsider ever playing medic in pugs / comp just out of personal enjoyment. Not saying I know what's best for the meta or whatever, just saying that playing "w+m1 your team and don't ever die" isn't terribly engaging with such a minimal execution element.

Also, it seems to me that the bow opens up more opportunities for dynamic, aggressive, stalemate breaking play. Am I correct in this assessment? If so, it is a positive influence on the game IMO. TF2 gets stalematey kind of fast, most anything that breaks stalemates should probably be viewed positively

Speaking as a (scrubby) med main, the crossbow is literally half of why medic is fun to play for me. If it got banned I'd seriously reconsider ever playing medic in pugs / comp just out of personal enjoyment. Not saying I know what's best for the meta or whatever, just saying that playing "w+m1 your team and don't ever die" isn't terribly engaging with such a minimal execution element.

Also, it seems to me that the bow opens up more opportunities for dynamic, aggressive, stalemate breaking play. Am I correct in this assessment? If so, it is a positive influence on the game IMO. TF2 gets stalematey kind of fast, most anything that breaks stalemates should probably be viewed positively
20
#20
38 Frags +

the game slowed down BECAUSE of the crossbow

the game slowed down BECAUSE of the crossbow
21
#21
-6 Frags +
Veccthe game slowed down BECAUSE of the crossbow

Really? I was under the impression it was stalematey before the crossbow was ever added but I wouldn't know, wasn't into comp then.

Do you feel this way because it circumvents critheals?

[quote=Vecc]the game slowed down BECAUSE of the crossbow[/quote]

Really? I was under the impression it was stalematey before the crossbow was ever added but I wouldn't know, wasn't into comp then.

Do you feel this way because it circumvents critheals?
22
#22
21 Frags +

the more unlocks that are allowed, the worse the game will be

the more unlocks that are allowed, the worse the game will be
23
#23
17 Frags +

When a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd

When a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd
24
#24
18 Frags +

someone made this thread months ago and the answer is if they can be healed by a crossbow then they must not be playing like idiots

someone made this thread months ago and the answer is if they can be healed by a crossbow then they must not be playing like idiots
25
#25
18 Frags +
Menachem1. ban crossbows
2. all but like 3 med mains quit
3. uh
4. uhhhhhhhhh

Yeah I remember the days before the crossbow when med mains were non existant.

Oh wait, that wasn't the case at all. Sure some would quit but others would take their place.

[quote=Menachem]1. ban crossbows
2. all but like 3 med mains quit
3. uh
4. uhhhhhhhhh[/quote]

Yeah I remember the days before the crossbow when med mains were non existant.

Oh wait, that wasn't the case at all. Sure some would quit but others would take their place.
26
#26
-19 Frags +
VeccWhen a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd

But rockets deal splash damage and arrows don't deal splash healing... I don't really see your point unless your team plays off your bomb really slow so the med gets a couple seconds to arrow people

To me, it seems like bows help deep players stay deep and keep aggressing/help flank players get quick heals fast so they are safe until their next kit pickup (allowing them to position more aggressively) moreso than they help a closed in, retreating team

[quote=Vecc]When a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd[/quote]

But rockets deal splash damage and arrows don't deal splash healing... I don't really see your point unless your team plays off your bomb really slow so the med gets a couple seconds to arrow people

To me, it seems like bows help deep players stay deep and keep aggressing/help flank players get quick heals fast so they are safe until their next kit pickup (allowing them to position more aggressively) moreso than they help a closed in, retreating team
27
#27
6 Frags +
BooleanVeccWhen a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd

But rockets deal splash damage and arrows don't deal splash healing...

ur not always gonna deal substantial damage to multiple people. a lot of the time pushing off of dmg could be like the demo was hit 200 or something

[quote=Boolean][quote=Vecc]When a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd[/quote]

But rockets deal splash damage and arrows don't deal splash healing... [/quote]

ur not always gonna deal substantial damage to multiple people. a lot of the time pushing off of dmg could be like the demo was hit 200 or something
28
#28
-3 Frags +
Veccthe game slowed down BECAUSE of the crossbow

the game in general is slowed down because of healing/uber. If you wanted to truly make the game as fast paced as possible you would remove medic. then the game would be more based on team fights and number advantages and health advantages would be used way more.

personally disagree with this way of thought.

[quote=Vecc]the game slowed down BECAUSE of the crossbow[/quote]

the game in general is slowed down because of healing/uber. If you wanted to truly make the game as fast paced as possible you would remove medic. then the game would be more based on team fights and number advantages and health advantages would be used way more.

personally disagree with this way of thought.
29
#29
-8 Frags +
alec_BooleanVeccWhen a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd

But rockets deal splash damage and arrows don't deal splash healing...

ur not always gonna deal substantial damage to multiple people. a lot of the time pushing off of dmg could be like the demo was hit 200 or something

Really? You used to be able to push off one lit player? Weird. I can see how the crossbow would stuff that I suppose

[quote=alec_][quote=Boolean][quote=Vecc]When a roamer sacked in and did damage you could make a play off of damage alone, making the game more fast paced

now when you sack in as roamer and do damage it doesnt matter because the people you damaged will be bow'd[/quote]

But rockets deal splash damage and arrows don't deal splash healing... [/quote]

ur not always gonna deal substantial damage to multiple people. a lot of the time pushing off of dmg could be like the demo was hit 200 or something[/quote]

Really? You used to be able to push off one lit player? Weird. I can see how the crossbow would stuff that I suppose
30
#30
2 Frags +

slicerougue you cannot tell me that the game isnt slow now compared to back before the bow

slicerougue you cannot tell me that the game isnt slow now compared to back before the bow
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