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Mr Slin - Potential Fixes for 5cp in Comp TF2
posted in Videos
61
#61
3 Frags +
DrummerTholemake the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think

So you'd just cap mid and park the bus?

Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)

[quote=Drummer][quote=Thole]make the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think[/quote]

So you'd just cap mid and park the bus?[/quote]
Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)
62
#62
-1 Frags +
shorasDrummerTholemake the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think

So you'd just cap mid and park the bus?
Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)

the team holding mid would have an easier time taking second, since they would get uber first, and there's an incentive to win by capping last instead of just holding mid.
also whoever doesn't own mid is going to try REALLY hard to get mid instead of just waiting until the round ends like people do now.

[quote=shoras][quote=Drummer][quote=Thole]make the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think[/quote]

So you'd just cap mid and park the bus?[/quote]
Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)[/quote]
the team holding mid would have an easier time taking second, since they would get uber first, and there's an incentive to win by capping last instead of just holding mid.
also whoever doesn't own mid is going to try REALLY hard to get mid instead of just waiting until the round ends like people do now.
63
#63
3 Frags +
TholeshorasDrummerTholemake the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think

So you'd just cap mid and park the bus?
Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)
the team holding mid would have an easier time taking second, since they would get uber first, and there's an incentive to win by capping last instead of just holding mid.
also whoever doesn't own mid is going to try REALLY hard to get mid instead of just waiting until the round ends like people do now.

pushing mid is aids enough can we not make it more aids

[quote=Thole][quote=shoras][quote=Drummer][quote=Thole]make the round timer 3 minutes when you cap a point (thats enough time to get uber, exchange ubers, and then get uber again for a second exchange)
instead of the round restarting when the timer runs out, whoever owns mid gets a round.
whoever owns mid also builds uber 10% faster
winning by capping their last point gives you two rounds

this system would make tf2 a lot more fast paced and fun to watch/play i think[/quote]

So you'd just cap mid and park the bus?[/quote]
Not only that, but also a team who'd want to contest mid would always be at uber disadvantage :)[/quote]
the team holding mid would have an easier time taking second, since they would get uber first, and there's an incentive to win by capping last instead of just holding mid.
also whoever doesn't own mid is going to try REALLY hard to get mid instead of just waiting until the round ends like people do now.[/quote]
pushing mid is aids enough can we not make it more aids
64
#64
-5 Frags +
VulcanOk so it's quite obvious that the reason 5cp is so stalematey is because teams don't have an incentive to push, my idea is so that you get rewarded for winning in the game faster. So lets say you would get 3 points if you win the round in less than 5 min, but if the round takes 15min+ then you'll only get 1 point.

Of course there would need to be some testing done to get the proper numbers, but I think this could work
[quote=Vulcan]Ok so it's quite obvious that the reason 5cp is so stalematey is because teams don't have an incentive to push, my idea is so that you get rewarded for winning in the game faster. So lets say you would get 3 points if you win the round in less than 5 min, but if the round takes 15min+ then you'll only get 1 point.

Of course there would need to be some testing done to get the proper numbers, but I think this could work[/quote]
65
#65
8 Frags +

reminder that every single artificial thing you add to give one team a "bigger advantage" also makes the enemy team 100x more likely to just try and defend hard and wait for a wipe instead of pushing off picks

reminder that every single artificial thing you add to give one team a "bigger advantage" also makes the enemy team 100x more likely to just try and defend hard and wait for a wipe instead of pushing off picks
66
#66
0 Frags +

Winning 3-1 instead of 2-1 is not an incentive to push

It still puts pushing on the losing team so what difference does it make

Winning 3-1 instead of 2-1 is not an incentive to push

It still puts pushing on the losing team so what difference does it make
67
#67
0 Frags +

Isn't it like way simpler to design unlocks for breaking stalemates instead of completely changing the core of the game

Isn't it like way simpler to design unlocks for breaking stalemates instead of completely changing the core of the game
68
#68
0 Frags +

Random idea: after x minutes of stalemate, the attacking team (whether they're pushing second or last) gets y% decreased respawn time. However, if they get z% of cap time it gets reset (or even transfered to the other team to an extent).

Random idea: after x minutes of stalemate, the attacking team (whether they're pushing second or last) gets y% decreased respawn time. However, if they get z% of cap time it gets reset (or even transfered to the other team to an extent).
69
#69
0 Frags +

Well, i commented on youtube but nobody actually talked about it, so here's my suggestion:

A round can last a max of 9 minutes, this timer cannot be increased. The team with most points has a way longer spawn time and has a timer of 2 minutes to capture the next point otherwise it will be blocked to capture. If the round timer ends with no team capturing all points, the team with most points captured gains the round.

Well, i commented on youtube but nobody actually talked about it, so here's my suggestion:

A round can last a max of 9 minutes, this timer cannot be increased. The team with most points has a way longer spawn time and has a timer of 2 minutes to capture the next point otherwise it will be blocked to capture. If the round timer ends with no team capturing all points, the team with most points captured gains the round.
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