SaullixA better way to get rid of stalemates would be to make the round timer after a point is capped much shorter and just give the team with more points the round win. This forces the defending team to have to push out of last otherwise they risk losing the round. The only issue I see with this approach is teams stalemating after they push up to second or last becoming a dominant strategy, but personally I think this opens up more interesting gameplay since the defending team now has to actively think about getting out of last as opposed to just waiting for the attacking team to retard push in.
Forcing teams to push out is something that isn't encouraged enough on 5cp, and threatening a round loss for turtling too long is a good thing imo.
you're giving the team that wins mid a free round for turtling second, it's very difficult to push into 2nd if the attacking team doesn't make mistakes
how is that better?