Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted September 20, 2025 at 4:50 AM
Posts 1671 (0.4 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#17 If you could broadcast a message to all tf2 player in Off Topic

In Bed Watchin Family Guy with My Babes Love U Thomas Xx

posted about 8 years ago
#8 Iron Bomber vs Stock in TF2 General Discussion

The iron bombers projectile arc is slightly more consistent but the arcs themselves are slightly different (or feel that way to me) so I can't hit stuff with the iron bomber normally (feels like I have to aim lower than with stock)

posted about 8 years ago
#29 Crowns are going to fold :< in TF2 General Discussion

https://www.youtube.com/watch?v=AlPRP-m9Tfw

posted about 8 years ago
#17 i55 Fragshow in Videos
BeaterThere were some STVs that crashed the game, so maybe that was from one of those. It's also entirely possible that the camera man missed it, or we missed it when going through the vods.

Yeah this is what I expected.
I imagine stvs/demos crashing or being broken is going to be an even bigger problem for anyone tackling i52.

posted about 8 years ago
#11 i55 Fragshow in Videos

Every time I saw it was tek on via I thought it would be this and it was a different clip of him airshotting blaze every time (poor blaze). Was there no stv for that game? In any case this vid is so good.

posted about 8 years ago
#2 i55 Fragshow in Videos

Kreygasm

posted about 8 years ago
#1345 stream highlights in Videos

I AM THE GIMMICK MASTER
https://clips.twitch.tv/funstf2/DifferentEmuThunBeast
https://clips.twitch.tv/funstf2/PreciousFoxBORT

https://puu.sh/rUyKY/4596e39d20.png

posted about 8 years ago
#39 Scream Fortress VIII has arrived in TF2 General Discussion

helo I am redit and I think that the badlands was overpowered map because it have high equip rate.. we must work with vavle not against and take change because if we do they wil balance maybe in 8 month

posted about 8 years ago
#12 GA’lloween 2016 announced in News

Would be keen to come to this but have no way of getting my pc there or people willing to go.

posted about 8 years ago
#9 Demoman Ranking in The Dumpster

Spudd is always underrated as a demo but manages to be consistent and put out good stats every game. I don't get it.

posted about 8 years ago
#45 Which hero do you main? in Off Topic
AdnurakBumpsy is a fucking no-skill character, bumpsy mains please hold W off a cliff THANK YOU GOODBYE

Smh, people dont understand that at higher levels bumpsy's main purpose is to try and catch all incoming damage for your team with your high speed and defense. This is harder than it sounds and requires a high level of mechanical skill in terms of having good movement. A bumpsy/brunt playing well together can absolutely decimate.

posted about 8 years ago
#52 Best profile pictures in Off Topic

Current profile pic

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/9e/9e85325ca1b1018a4aaa38f562d30a2b9e323fce_full.jpg

Show Content
posted about 8 years ago
#187 The State of TF2, Post-Valve Meetings in TF2 General Discussion

I've never really understood that the "varying class limits is counterintuitive" thing.
You could actually get fairly reasonable class limits close to what we have already by using 2 for attack classes and 1 for defense and support classes. (this might be even more reasonable with pyro being rebalanced). This is a solution that is consistent with existing in-game logic. Medic limit 1 is always a good place to start because medic is the most powerful class in the game and the only actual support class so teams are going to run as many as they can (within reason) of them.

A bigger problem with the current format is probably that it's way easier to defend than to attack and some of this comes from the fact that there's a complete lack of diversity for current class roles in the game.

To break a stalemate you have to create an advantage somehow- scout and soldier can do this through getting picks/creating space/doing damage/forcing. Demoman can do this to a lesser extent as he does fill more of a defense role. Sniper and spy are an alternative that can be used as a pick class but both are easily counterable by smart teams and still don't necessarily allow the team to push off the 1 pick, as well as a sniper often making the other team play even more conservatively. Pyro is quite clearly not an attack class despite being grouped as one and heavy and engineer are absolutely the worst classes for breaking stalemates as they're based on area denial.

If valve are looking towards creating their own format/ruleset they should look to try and create a healthy balance between stalemates and breaking them. Having periods of downtime and then pushes is no bad thing- if the game was constant teamfights then it would also be unenjoyable to watch and very difficult to cast.
Right now though, it's pretty clear that once a stalemate is established it's really hard to break out of it against a good team in the current meta. I think the pacing of the game is probably one of the things most key to its success and when players complain about the game being "aids" it's normally either because it's way too stalematey or because there's always something going on. Some gamemodes like highlander and payload especially suffer from this because of the increased player count and because the objective is constantly being played as opposed to in short bursts like with control points.

posted about 8 years ago
#70 The State of TF2, Post-Valve Meetings in TF2 General Discussion

Honestly, whichever way you look at it the response from valve has been underwhelming.

I wouldn't have much of an issue with valve creating their own 6v6 competitive format- and ultimately no weapon bans would be a good goal (still not convinced about class limits) if valve balanced them properly.

However, ultimately- valve actually has to create a functioning mode that people want to play. We can give them huge amounts of feedback. The idea of "relinquishing control to allow them to set the ruleset" is all fine but they actually have to create a ruleset that they're happy with, that people want to play. In other words, if we want to move from being a "grassroots" game to one controlled and supported by valve, valve need to create something that can actually compete with current 6es.

I have extremely high doubts that they will ever do so when they released out of beta a matchmaking version that was incredibly easy to troll by leaving- had no actual skill ranking that put players in games of equal skill level, was rife with cheaters, locked basic commands that are standard in almost all games like zoom_sensitivity_ratio and mat_monitorgamma, and had a memory leak that caused players' fps to drop and eventually crashed the game. Some of these issues still aren't fixed.

Asking the players to abandon any current gamemodes or rulesets for ones that are pretty CLEARLY worse is ludicrous to ask until valve make something actually tangible materialise. Sure the players can test various things that valve try and give feedback- but the current approach feels like "you the community come up with everything; we say yes or no and then implement a bad version" as opposed to "we come up with something, we gauge response and listen to feedback, we tweak and implement it". In the meantime, I think a large portion of the playerbase is starting to lose patience.

posted about 8 years ago
#1296 stream highlights in Videos
Paprika_https://clips.twitch.tv/zestymclime/InquisitiveNightingaleRalpherZ
NUT

https://clips.twitch.tv/zestymclime/ExcitedLeopardFailFish
IT KEEPS HAPPENING

posted about 8 years ago
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