Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | September 20, 2025 at 4:50 AM |
Posts | 1671 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
"jokes on u guys i was only pretending to be socially inept"
Nation (In mumble): There's this new meme people keep telling people to do on stream. I think it's called a "dib"
Lmao the hosts seemed pretty clueless at the whole thing but extine did a really good job of explaining what it was all about and what he was doing. Really cool to see.
Collaidedid u just call out setlet
No but if it was setlet the loch and load probably wasn't the reason he was baiting his entire team.
That's me calling out setlet
CollaideMy bad, I only remembered playing countless of pickups where demomen baited their entire team by going lochnload
tbh those demos were pretty bad or playing with it the wrong way/not using stickies for the primary damage output then.
It's better at getting people who are in your face like scouts rushing you and you can also spam from a safer distance and pound people because of the way the projectile speed works.
Because it's faster and they're flying straight it means that you can hit people in a choke from distance where the shot will travel through the entire choke horizontally, as opposed to pipes where you have to aim up and so they'll land in the choke.
Weapons that I'd probably have the most concern over being allowed since the atomiser and base jumper have been allowed are probably rescue ranger and loch n load. Rescue ranger might not be so bad since the wrangler isn't allowed but it's definitely a straight upgrade to the offclass at what it already does, holding last.
Loch n Load is a much bigger deal than I think most people think it is. The speed difference is much more significant than for say the direct hit, as you can't rely on rollers for damage like you can splash and grenades don't get falloff, so you can deal 100 to people very consistently from long range where you couldn't with pipes. Having 3 grenades in clip is a significant downgrade but imo the projectile speed upgrade almost completely offsets the lack of rollers and splash from a spam perspective because it makes the grenades significantly harder to dodge in a chokepoint.
CollaideThat's been allowed in etf2l for a long while now"
I kind of like the idea of a pause in the middle for league play and the ability to switch sides for the previously mentioned reasons. However, we kind of get this in Europe with the switch between maps, though if you lost that map you still lost the points which isn't the case in ESEA. I think some sort of pause and switch like this halfway through a 30 minute map would really break up gameplay and wouldn't be good.
However I think the 30 minute ruleset has the potential to be much more tense which makes it way more fun to watch casted matches of and is better for lan games imo. I think although the EU timer is way harsher on a losing team it does make the game way more interesting from a spectator perspective.
Half life series are the coolest games to watch speedruns of imo. Probably really enjoyable to play too, might try it.
I spray the floor and use the "thanks" voice command every time I get a kill
Astt's POVs from the Sunday games (Consolation Final vs Froyo and Grand Final vs Crowns)
https://dl.dropboxusercontent.com/u/18258081/astt%20i58%20sunday%20demos.zip