God I love pootis
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | September 20, 2025 at 4:50 AM |
Posts | 1671 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
smh RGL Admins. That wasn't very poggers of u.
Go and dance under the bridge
U accept him and give him one of these
U can determine peoples ages with an uncertainty of ±1.5 years by their answers in this thread
Waiting for the CSGO player theories that call this a chinese conspiracy to topple CSGO right as valorant is in beta.
Now that the source code's released any turbo nerds want to make a version of the game that's optimized?
Another advantage of testing this in pugs is: If you test some of these changes (particularly quality of life stuff like rampbugs, projectiles/melee colliding with teammates, sticky det bug) and demonstrate that they work and people enjoy them then you can also send them to valve. There's a non zero (although still pretty low) chance that valve might actually patch them into the game because the fix has already been done for them, similar to how most of the hats etc that get added to the game are community made. Balance changes are probably less likely to get pushed through but you can always try.
twiikuusm_remove_projectiles_hitting_teammates 1
It's not a huge change, but if you're doing this then would it be possible to prevent melee from hitting teammates as well?