http://us.battle.net/d3/en/profile/yuki-1599/hero/12940206
*The sword doesn't actually have the attack speed anymore. I rerolled that for the socket
*Really like that ring. It's not like oldschool trifecta, but has a lot of int, vit, all res, and crit damage is nice.
*APOC on the OH is just crit. This seemed pretty good to me.
*My strongarms are 19% cold instead of arcane
*Can't remember what I did with shoulders
*Aiming to rid the helm of area damage in favor of a lucky high % arcane orb damage roll.
Quite liking this build. It's not like an old APOC build (you can still do these), I like actually having to use signatures. This is more a group spec, since I can essentially make a pack take 30% more damage from all sources - due to cold blooded + elemental exposure (cannoneer = arcane, lightning = electrocute, frost = frozen orb/black hole, fire = ignite weapon). I can inflate my DPS more by changing stuff around, but this seems pretty good for solo as well, so I'm happy where I am at the moment. T1/T2. I may swap out Astral Presence for Conflag for some extra crit.
I am also a mega fan of Black Hole for the most part. Assuming I can get 3+ mobs or so, that's an extra 10% on my frozen orb which isn't too shabby. if I get something ridiculous like 30+ mobs like earlier, I practically double my damage with frozen orb for ~10 seconds.
Story was also pretty fun. Some anti-melee boss fights which were funny (who would have thought). Solid expansion so far.