for those that don't care to watch
- cp_orange
- tr_walkway
- ctf_convoy
- cp_freight
- tr_aim
and this face was in the corner the whole video
http://i.imgur.com/QsH9N4J.jpg
you didnt miss much
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 20, 2026 at 9:18 PM |
| Posts | 2141 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
for those that don't care to watch
and this face was in the corner the whole video
http://i.imgur.com/QsH9N4J.jpg
you didnt miss much
fahrenheitvinnytheboss is like a cross between mf doom and videogamedunkey
dont forget tort
FINISHED BECAUSE HE ATE HIS SPINACH
so when we dont switch sides on a reflection-symmetry koth map (product, lakeside, NOT coalplant), it actually matters? neato
I don't mean to discourage all the work going into this, but if this is going to mainly serve as a test for the new hybrid gamemode, why not just implement it in an already-existing payload map?
Also, one possible idea is to make it so that "slopes" which usually require players to push it or else it rolls back, should temporarily disable the auto-push mechanic until it's all the way at the top, requiring a player to stand by it to push it up the hill before they can leave the cart alone again. It would help stagger the offensive team from fully committing to jumping forward during critical moments.
eatbabiesmmg00dYOU ALL FUCKED IT UP
ban rowpieces hes fucking with it he told me in mumble
honorable mention:
http://www.teamfortress.tv/post/613209/tf2-needs-optimization
Viperwhy is mangachu listed twice
why are there like five tagg aliases on here
it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
Firetheres probably something wrong somewhere in you config but the class configs will just override it.
tf2 development history in a nutshell
h0b5t3rWho is going to replace Paddie?
who is still in the competitive community that b4nny hasn't yet pissed off?
PankeymanHow is a penguin nigga supposed to get his dick wet now?
dont worry they got a mobile app
penguin niggas can get their dick wet on the run
wtzLUL
also wasnt there a way to change weapon sounds the same way as rocket explosions
like blackbox sound for rocketlauncher
Not sure why you're being downvoted, pretty sure you're correct. Same method as the no explosion script.
Theoretically this could also be done by preloading sounds, like my viewmodels.