yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#27 Competitive TF2 Today in The Dumpster
TohsakaRinReading comprehension. I said it was a major reason. No one is going to take a game where the players give 0 fucks about most of the weapon list seriously. It means you're acknowledging that you're playing a flawed game and have no intention of doing anything about it. I also never said that the phlog was balanced, it definitely falls into the category of guns with a fundamentally broken design.

Right now, I want you to go down the list of ESEA weapon bans, and share with me one weapon you think should be unbanned. I will give you a legitimately good reason for keeping that weapon banned.

Here's a friendly list if you're lazy.

Now, if you were trying to argue against ETF2L, maybe I could even slightly see an argument worth having. But ESEA?

posted about 11 years ago
#26 Competitive TF2 Today in The Dumpster
TurinAlso, no other esport has been alive as long as tf2 other than like CS 1.6 and Broodwar.

Man I'm digging at my brain trying to prove you wrong but I really just can't. I guess CSS? That doesn't really count though. SC2 has been around since 2010, L4D2 since 2009. Maybe original DotA?

posted about 11 years ago
#20 Competitive TF2 Today in The Dumpster
TohsakaRinWhat about what I said is wrong?

oh fuck you're serious?

posted about 11 years ago
#17 Competitive TF2 Today in The Dumpster
dokidokipanic50 total

Oh alright. I know I saw a couple of posts a few weeks ago encouraging more teams to sign up because ESEA would pull TF2 for the winter if they didn't meet the 50 team cutoff, and that they only had around 40 at the time. I guess that might have encouraged more people to sign up because now they're at a strong 83. I was genuinely worried for a little bit.

KevinIsPwn58 in open
16 in IM
9 in invite
(i think)

That's what the current numbers are, yes, I just didn't know if the 50 team cutoff was just for open, in which case we only barely met the cutoff considering that count was far lower a week or two ago, or if the count was all divisions combined in which case we're fine now.

posted about 11 years ago
#14 Competitive TF2 Today in The Dumpster
KevinIsPwntf2 doesnt need to change to stay "alive" or whatever. esea is huge this season despite it being winter, when numbers are typically much lower. we keep the meta the way it is because it's fun and it what we like.

Not quite on topic with OP but what are the current ESEA enrollments looking like? From what I can see, the NA Open division only just made the cutoff of 50 registered teams. Wasn't TF2 going to get pulled without 50? Or does that count include intermediate and invite as well?

posted about 11 years ago
#8 Competitive TF2 Today in The Dumpster

I'm sorry I just

I keep reading this post and rereading it and I'm trying to make sense of it but it's literally just so retarded and unsourced I just can't even

posted about 11 years ago
#5 Competitive TF2 Today in The Dumpster
You've unanimously agreed to ban almost the entire item pool list because you're all too incompetent to find ways to deal with these weapons in play

what

posted about 11 years ago
#858 yahud in Customization
DeetrHere's an update for the latest update to fix the broken taunt selection screen.

Seriously god amongst gods.

posted about 12 years ago
#111 Your Character Here [SFM] in TF2 General Discussion
Frostfiredo you plan to ever finish the to-do list or meh

things have gotten a bit busy lately, but i could take a look into yours particularly. mind reposting it?

posted about 12 years ago
#107 Your Character Here [SFM] in TF2 General Discussion

Sorry for delays on the requested projects, guys. I've been a little busy lately working on getting a new comp team together, but I should start having more free time now.

posted about 12 years ago
#106 Your Character Here [SFM] in TF2 General Discussion
ThickneyDo you think have a link to all the previous ones you've done? Wanted to get the png.

PMed the info.

posted about 12 years ago
#6 [Stream] yttrium in Requests
MR_SLINYeah I can understand that you're busy but your channel isn't active enough to be added at this time. Sorry.

It's alright, I'll re-apply when I get back to an active schedule. Thanks anyway.

posted about 12 years ago
#4 [Stream] yttrium in Requests

I streamed for about an hour or so doing SFM. Wasn't anything exciting, I've been busy with finals this week so everything has been lackluster, but it's something.

posted about 12 years ago
#804 yahud in Customization
fl1pi'm looking for the loading screen and also the menu background (the grey one), if someone can upload just those files will be cool

Aren't both just a solid gray color with the following color code?
Hex: 151515
RGBA: 21,21,21,255
HSVA: 0,0,8,255

posted about 12 years ago
#802 yahud in Customization
JulleI understand this may have been suggested previously but here is my proposition for a workaround regarding the font problem:

1. The developer creates their HUD with the desired font, preferably open source or otherwise free.

2. The end-user of the HUD is left with the responsibility of downloading the font from the appropriate source and installing it on their system or in the HUD folder.

Seems simple enough to me.

The issue isn't necessarily distribution. If the font used is libre and permits derivative works, then it's totally okay to bundle it with the HUD. The issue that happened here is that Futura is a proprietary Adobe font that is not allowed to be distributed. It costs multiple hundreds for a single license.

posted about 12 years ago
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