yttrium
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SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
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Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
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#33 Valve to introduce "Paid Mods" in Off Topic
Niko_JimsThat would imply that Valve cared about anything but money at this point. They get 75% of the cut, that's money they are losing. They are a business, they will not stand for that. The whole debacle with them and the UK/Euro law about game refunds proves this.

Let me phrase it differently then. Valve cares about their money. If they remove refunds, a fuckload more people will stop buying mods, on top of the ones that already won't buy them. It's in their best profitable interest to implement DRM to protect purchases, rather than fuck up those purchases in the first place. I'm not a fan of it any more than you, but that's what they'll do.

Keywords there. You also forget that Skyrim "cosmetics" also have stats/rewrite in-game models. TF2 hats do nothing, and are new models added to the game after being reviewed by Valve.

Stats are irrelevant in a game with a console and constant cheats without multiplayer. That means nothing. If it implements new functionality, like awesome new spells, cool. But just stat rewrites aren't enough. As for rewriting ingame models, they don't really. Modifying ingame models is about as easy as making items in TF2, if not easier because TF2 is far more broken.

posted about 11 years ago
#31 Valve to introduce "Paid Mods" in Off Topic
Niko_JimsMaker of FNIS for SkyrimNiko_JimsMaker of Fore's New Idles in Skyrim for SkyrimNiko_JimsPeople are stealing mods from Nexus and putting them up on the Workshop. This has caused thousands of mods to disappear from Nexus to avoid people stealing them.

There's now a DMCA process, and Valve isn't Microsoft, I expect them to be pretty harsh on it

http://puu.sh/hoZGo/0ebe18e41d.png

Niko_JimsOh, and the refund thing probably won't last long because people are simply buying the mod, backing it up, then refunding it, so sooner or later, refunding won't be a thing, or modders won't make shit and now we have a ruined mod community.

the amount of backlash that would come up if the refund process was removed, especially for a game like Skyrim where mod conflicts are so prevalent, would mean that it won't be removed. Valve will just start implementing DRM whenever possible.

Niko_JimsAlso hats are just models in a game that don't affect anything and don't conflict with anything, you cannot compare the two.

almost everything that's paid so far is cosmetic only, very few things contain actual content

Niko_Jims-Vice versa, currently people are fucking that guy over by not asking for permission for using his shit in their mods

it's been removed, please see http://steamcommunity.com/sharedfiles/filedetails/?id=430324898

posted about 11 years ago
#29 Valve to introduce "Paid Mods" in Off Topic

one of the reasons valve might be setting their cut so high is to stop it from being a method of withdrawing steam wallet money into actual money

like when people cash out, they use PayPal and go through a trusted middleman. if Valve's cut was tiny, then you could cut out the middleman by selling keys on the market and then buying a smurf's mods in order to get money paid from valve to your bank account

I mean valve is also greedy as fuck but this probably is also a factor

the thing is, with a cut so low, modders will just have PayPal donate buttons instead because that's way more profitable

the reason Apple got away with 70% cuts was because it was their platform and there was no workaround, and they had a huge market share. Google didn't, so Google only took 30%. Valve is trying to be like Apple here but the thing is, they don't have a monopoly. This is the fucking modding community, there are always workarounds. Hell, with Skyrim, there's not even a way to implement DRM on paid mods, at least Google can do that.

posted about 11 years ago
#26 Valve to introduce "Paid Mods" in Off Topic
eeewhy?

like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.

this is the mindset that's making competitive TF2 only a hobby

posted about 11 years ago
#11 Valve to introduce "Paid Mods" in Off Topic
rQwireGod i hope Nexus doesn't turn to shit

the number of issues with the workshop mean that Nexus will be staying around for a long time

deetrI'd bet every gamemode for gmod will cost money by the end of the month

time to cash in on TTT

posted about 11 years ago
#19 koth_viaduct_pro6 release in Map Discussion

just played a lobby on it

FubarYou guys found that thing quicker than I would have imagined. Let's just say I wanted to have a little fun :p all work and no play makes fubar a dull boy

etney spent the entire fucking lobby jumping around as soda popper scout capping the intel

posted about 11 years ago
#7 Valve to introduce "Paid Mods" in Off Topic
IncoWho uses the workshop for Skyrim modding anyway?

Literally nobody. The amount of "workshop exclusive" mods can be counted on my middle finger.

posted about 11 years ago
#4 Valve to introduce "Paid Mods" in Off Topic
rQwireGreat job showing Skyrim, a game where having out-dated mods can make the game unplayable, as the first example of this new system. Oh boy, can't wait to pay for a mod only to have its creator stop supporting it and become unusable after a month, or have a few of the paid mods conflict with each other.

That's part of the "if it doesn't work, refund it" policy I guess.

Also, Skyirm mods on the workshop can't have ESMs, so you won't see very big mods here. They also can't tend to interact with SKSE, iirc, so you won't see major reworks here. Just shitty little addons like the swords they're showing off. No fucking ENB presets.

posted about 11 years ago
#6 Just Wondering if i can start. in Q/A Help

Seriously though, you're already ready. The best way to get started is to find a team of people that you'll actually talk to. Don't just post on the UGC LFT forum and find some group of randoms you'll never communicate with except during a match. Find friends, or make friends. Talk to these people outside of just matches, and your entire experience will be a hell of a lot more fulfilling.

While everyone hates that Pyro main that never shows up to practice and only shows up to a match two minutes before it starts, everyone also pities him because he's missing out on one of the best experiences in eSports.

posted about 11 years ago
#5 Just Wondering if i can start. in Q/A Help
EoNeven the best players win and lose matches left and right

https://pbs.twimg.com/media/BrUhQGNCUAAm4j5.jpg

posted about 11 years ago
#23 Robbers steal 300 million dollars in jewelry in Off Topic

http://i.ytimg.com/vi/xzn5NuKx5dI/maxresdefault.jpg

posted about 11 years ago
#28 GTA 5 in Other Games
TrademarkI have a i5 4690k, GTX 970 and i max graphics i get shit frames IE (Less than 120) for the most part

That's really odd, I get around 100 with a 2500k @ 5GHz, 970, and maxed graphics. 4x MSAA, no TXAA or FXAA. 1080p. This is after the NVIDIA driver that majorly boosted performance, and after Update/Patch 2, which removed the constant stuttering and slightly increased performance too.

posted about 11 years ago
#11 User-driven scoring site could use some feedback in TF2 General Discussion

MvM isn't really something that can be voted on like this. The people that play it seriously are a really low denomination that wouldn't tend to be interested in this kind of thing.

posted about 11 years ago
#19 happy 4/20 in Off Topic
wafflebhttp://puu.sh/hkhuI/877e9daac3.jpg
BLAZE IT

Holy fuck I think I just watched porn of you

posted about 11 years ago
#471 cp_sunshine (5CP) in Map Discussion
PhiHave you tried rebuilding cubemaps in-game in SFM? I would have no idea if that would fix the problem, but it could be a possible solution.

Yeah, can't remember what it did but it didn't fix the issue. Also tried recompiling and pretty much every texture stopped working.

posted about 11 years ago
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