yttrium
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SteamID64 76561197994749697
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SteamID32 STEAM_0:1:17241984
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Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
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#16 SoapDM Map Support in TF2 General Discussion

thoughts on borneo spawns?

http://youtu.be/c21ewGCmMH4

apologies for shit quality, bloom, and motion blur - i placed a bunch of resist shield props on top of the spawn locations in SFM and then recorded the video with SFM's built-in TF2 instance, which is from 2008 and has forced bloom and motion blur

glassworks is up next

posted about 11 years ago
#13 Behind the Scenes: TF2 Production in News

Thanks for bringing to light the kind of work we do, tsc! Fantastic writeup.

posted about 11 years ago
#15 SoapDM Map Support in TF2 General Discussion
omnificI think they're poking fun at HL players, and I think that the "won't have fun during the match" thing is a reference to how horribly retarded cp_steel is.

Pretty much. Steel is the worst map in HL and I don't hate HL but I still like to poke fun now and then.

posted about 11 years ago
#12 SoapDM Map Support in TF2 General Discussion
omnificNo I'm not talking about MGE. I mean the servers only really run a rotation of those maps, I've never seen logjam or any other maps like it on a soapdm server

Logjam hasn't been supported for very long. Once the support is added to SoapDM, it's up to the server owners to update their installations of Soap and to add those maps to the rotation. That can't be enforced.

posted about 11 years ago
#9 SoapDM Map Support in TF2 General Discussion

lol apparently LaMqTa beat me to adding some of these but I'll still commit what new ones I have

parkWhere would the spawns even be?

last

omnificSeconding these + where would you dm on borneo?

first and second

kounterpartsLogjam boysss

cp_logjam_b20_pre2 is supported as of 21 hours ago

omnificJust another thing, does anyone know dm servers that run anything beyond the usual cp_badlands, cp_freight, cp_granary, cp_gravelpit, cp_gullywash, cp_metalworks, cp_process, cp_snakewater, cp_sunshine, koth_pro_viaduct, and koth_coalplant? I always join off of the servers in the server section on tf.tv, are those the only dm servers out there?

if you're talking about MGE, MGE actually has a custom map that has chunks of other maps pasted into it, and that's how it achieves multiple maps. The custom map would have to be updated to support other locations.

THEBILLDOZERwhy steel

oh and also, because that way HL scrubs can have a little bit of fun on that map during the pregame. they sure as fuck won't be having fun during the match

posted about 11 years ago
#6 SoapDM Map Support in TF2 General Discussion
THEBILLDOZERwhy steel

because for some fucking reason it's still in the UGC HL map pool

GiraffeIf you're doing highlander maps ;
Swiftwater
Upward
Badwater pro?

You would need to focus the spawns around 1-2 points for PL maps because of how big they are.

Swiftwater and Upward have support. Do you have a badwater pro download?

I've been doing that, and likewise for Steel. Steel's spawns are focused around last, Borneo's will be focused around first and second.

posted about 11 years ago
#1 SoapDM Map Support in TF2 General Discussion

Are there any maps that you guys want to have SoapDM support in? I'm trying to keep SoapDM up to date since Lange isn't involved with TF2 much anymore.

Currently supported maps:
https://github.com/Lange/SOAP-TF2DM/tree/master/addons/sourcemod/configs/soap

Maps finished and pushed:

cp_steel
cp_granary_pro_b4
pl_borneo_rc4
cp_glassworks_rc4a
koth_sandstone_pro_rc1

Maps I've finished but haven't pushed yet:

none

Todo:

pl_badwater_pro (waiting on link)
cp_croissant (not needed?)
posted about 11 years ago
#31 Steam now has paid workshop mods in Off Topic
2cand frankly if someone makes a good enouhg dota mario kart and it costs a dollar ill go sell some crates and manage i think

skyrim players have massive down's

Yes, because you'd totally pay $100 for some horse genitals, too. Wow, such downs.

Nobody would have a problem with paying $1 for well-polished, genuine content. There are a few mods on the Workshop right now that actually DESERVE their asking prices. Arissa deserved the $3 minimum price, and even the $5 suggested (though all of Chesko's mods have been removed). iNeed for $1 minimum sounds fantastic. Midas Magic, which adds a fuckload of new spells that aren't just reskins, sure as hell deserves the $3 minimum and even maybe the $6 suggested.

People are mostly butthurt about shitty mods charging more than they should, as well as the 25% modder cut. Very few people are upset that any mod in the world might cost money, and those that are are entitled pricks. Don't associate the vast majority with the vocal minority.

posted about 11 years ago
#5 Quick Clip #1: Upward Lobby Highlight in Videos
aieramusic such as this
posted about 11 years ago
#35 koth_viaduct_pro6 release in Map Discussion
EtneyJust because I capped the intel twice did not mean I spent the "entire" lobby doing that. http://logs.tf/782154?highlight=76561198035342207

Man I was just joking around. As Medic, when I usually saw you, that's what I saw, so I thought it was silly and funny. I wasn't accusing you of anything, it's a fucking lobby.

posted about 11 years ago
#31 koth_viaduct_pro6 release in Map Discussion
16:20:07 мм//deғт: oreo why dont you use the new via...
16:20:18 oreO.fk: cuz im not retarded
16:20:32 oreO.fk: making it pro6 means there will be about 7 noobs who are like
16:20:39 oreO.fk: I PLAYED VIADUCT ONCE WHY DO I NEED TO DOWNLOAD IT????
16:20:41 oreO.fk: and then
16:20:44 oreO.fk: lobby never starts
16:20:48 мм//deғт: people capping intel
16:20:51 oreO.fk: and 50 dumbass subs come in
16:20:56 oreO.fk: and then get reported
16:21:00 oreO.fk: and then lobby never starts

the meta

posted about 11 years ago
#24 koth_viaduct_pro6 release in Map Discussion

Don't label it as final, just label it as rc1 or pro7, just in case bugs come up. Tagging final1 is always annoying.

posted about 11 years ago
#122 cp_granary_pro in Map Discussion
Starki was messing about in hammer for what i would do to last and i came up with this (excuse the awful mapping)

I don't know if such a large surface is a good idea, but I think the railing could definitely be removed to help it not feel so awkward.

Also, don't forget that the pipe is used for rollouts, so you've got to be careful with how you change it.

posted about 11 years ago
#8 Best 6v6 map in Map Discussion
gargleburryit seems people either hate badlands or really like it

I'm not even an absolutely huge fan of it, but ignoring how core it is to the 6v6 format is just stupid.

posted about 11 years ago
#5 Best 6v6 map in Map Discussion

Badlands, Process, Sunshine, Snakewater, in that order.

posted about 11 years ago
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