yllen
Account Details
SteamID64 76561198054870921
SteamID3 [U:1:94605193]
SteamID32 STEAM_0:1:47302596
Country Uganda
Signed Up July 16, 2014
Last Posted September 27, 2026 at 8:05 PM
Posts 138 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
60 Hz
Hardware Peripherals
Mouse zowie EC2 eVo
Keyboard  
Mousepad  
Headphones  
Monitor  
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#23 cp_subbase (5cp) in Map Discussion
Twiggy

i was thinking the same for the small hp on crates. the 'sewers' area is meant to be small and easy to deny because of how open choke is tbh, and the power of the shutter behind on 'big door' or flank. essentially I dont want 3 main flanks, I want 2 with an optional dropdown type of area that is easily watched. In terms of access to highground on mid, I want to make it harder for scouts to get on highground similar to granary, where you have to choose a different rollout path to get quick highground, I want scouts to be punished from falling off highgrounds essentially.

thanks for feedback bro

posted about 4 years ago
#20 cp_subbase (5cp) in Map Discussion
DropKnock

ill check it out, thank you

posted about 4 years ago
#17 cp_sultry (5cp) in Map Discussion

in terms of streamlining, theres lots of gray, brown and white colours which can make it feel a little bland and confusing, especially in the main fighting areas and routes which are essentially gray/white/brick coloured

the staggered ledges and roofs (especially on 2nd) form an undistinguished high-low ground (as flick said) and are way to complex imo, this also creates a huge advantage in terms of vision, because of so much accessible high ground your plays would just get seen a mile away, (think gully or process 2nd, simplistic and clear high/lowground), I would suggest perhaps making the area around the point a more substantial high ground and then removing some of the rooftop shacks and other ledges.

overall tho.. looks mint

posted about 4 years ago
#18 cp_subbase (5cp) in Map Discussion
DomoCatFaceyllenyo any screenies wtf?

yes

posted about 4 years ago
#16 cp_subbase (5cp) in Map Discussion

cp_subbase_a18a

mid-
changed pack location

2nd-
fixed ramp room sightline

last-
added a secret area near fish with a dropdown (experimental)

download: see latest version

SCREENIES: https://imgur.com/a/OVHQUGA

posted about 4 years ago
#15 cp_subbase (5cp) in Map Discussion

cp_subbase_a18

download: see latest version

https://imgur.com/a/TjLj8LG

mid-
rearranged mid, opened up 'crateroom/sewer' area slightly
redone forward spawns
2nd-
added sniper blocking wall
reworked snow so you dont get stuck on pipe
moved health/ammo slightly
made medium healthpack on battlements a small health
last-
removed crate near fish so attackers have highground

posted about 4 years ago
#11 cp_subbase (5cp) in Map Discussion

cp_subbase_a17d

download: see latest version

changed mid a bit lads

posted about 4 years ago
#10 cp_subbase (5cp) in Map Discussion

hey, ive been working on this map recently

download: see latest version

last
-the submarine and water have been moved out of the map
-doors are slightly shorter
-added a fish
2nd
-pushed the point back slightly and reworked forward spawn/ near the point
-2nd to mid is changed, 'sewer' type flank has been removed with a smaller room that leads onto a crate being added
mid
-crates realligned
-barracks are smaller
-mid should feel more open
-snow

https://imgur.com/a/zcJqFWU
cp_subbase_a17c

posted about 4 years ago
#15 iron bombe nerf for etf2l season 41 in TF2 General Discussion

give product

posted about 4 years ago
#3 kori lft in Recruitment (looking for team)

great pick up :3

posted about 4 years ago
#8588 Frag Clips Thread in Videos

https://youtu.be/NasFsZCuTPk

posted about 4 years ago
#13 Any hardcore mma fans in this website? in Off Topic

chael picked chandler. bet the house on charlie olives

posted about 5 years ago
#8 [stream] yllen in Requests

Hi can you update my link to find https://www.twitch.tv/yllen2

posted about 5 years ago
#7 cp_subbase (5cp) in Map Discussion

yea get it played boys

posted about 6 years ago
#1 cp_subbase (5cp) in Map Discussion

Subbase is a 5cp map inspired by gullywash/process/granary using some familiar assets. I am not a map maker and this project was born out of boredom so do excuse imperfections. Please use this thread as a means to note feedback.

The theme is a submarine maintenance/ docking facility inspired by mw2 subbase

current version: cp_subbase_b3a
images
download

posted about 6 years ago
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