DropKnock
ill check it out, thank you
Account Details | |
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SteamID64 | 76561198054870921 |
SteamID3 | [U:1:94605193] |
SteamID32 | STEAM_0:1:47302596 |
Country | Uganda |
Signed Up | July 16, 2014 |
Last Posted | May 12, 2025 at 5:34 PM |
Posts | 137 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | zowie EC2 eVo |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
DropKnock
ill check it out, thank you
in terms of streamlining, theres lots of gray, brown and white colours which can make it feel a little bland and confusing, especially in the main fighting areas and routes which are essentially gray/white/brick coloured
the staggered ledges and roofs (especially on 2nd) form an undistinguished high-low ground (as flick said) and are way to complex imo, this also creates a huge advantage in terms of vision, because of so much accessible high ground your plays would just get seen a mile away, (think gully or process 2nd, simplistic and clear high/lowground), I would suggest perhaps making the area around the point a more substantial high ground and then removing some of the rooftop shacks and other ledges.
overall tho.. looks mint
DomoCatFaceyllenyo any screenies wtf?
yes
cp_subbase_a18a
mid-
changed pack location
2nd-
fixed ramp room sightline
last-
added a secret area near fish with a dropdown (experimental)
download: see latest version
SCREENIES: https://imgur.com/a/OVHQUGA
cp_subbase_a18
download: see latest version
mid-
rearranged mid, opened up 'crateroom/sewer' area slightly
redone forward spawns
2nd-
added sniper blocking wall
reworked snow so you dont get stuck on pipe
moved health/ammo slightly
made medium healthpack on battlements a small health
last-
removed crate near fish so attackers have highground
cp_subbase_a17d
download: see latest version
changed mid a bit lads
hey, ive been working on this map recently
download: see latest version
last
-the submarine and water have been moved out of the map
-doors are slightly shorter
-added a fish
2nd
-pushed the point back slightly and reworked forward spawn/ near the point
-2nd to mid is changed, 'sewer' type flank has been removed with a smaller room that leads onto a crate being added
mid
-crates realligned
-barracks are smaller
-mid should feel more open
-snow
https://imgur.com/a/zcJqFWU
cp_subbase_a17c
give product
chael picked chandler. bet the house on charlie olives
Hi can you update my link to find https://www.twitch.tv/yllen2
Subbase is a 5cp map inspired by gullywash/process/granary using some familiar assets. I am not a map maker and this project was born out of boredom so do excuse imperfections. Please use this thread as a means to note feedback.
The theme is a submarine maintenance/ docking facility inspired by mw2 subbase