xCape
Account Details
SteamID64 76561198293690438
SteamID3 [U:1:333424710]
SteamID32 STEAM_0:0:166712355
Country Estonia
Signed Up July 18, 2020
Last Posted October 29, 2023 at 1:51 PM
Posts 20 (0 per day)
Game Settings
In-game Sensitivity 0.5
Windows Sensitivity 1
Raw Input 1
DPI
12000
Resolution
1920 x 1080
Refresh Rate
144 hz
Hardware Peripherals
Mouse Steelseries Rival 300
Keyboard Steelseries Apex Pro
Mousepad -
Headphones Beyerdynamic DT-990 PRO
Monitor Asus VG248QE
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#5 Looking for developers to create TF2 HUD Studio in Customization
RoLi kind of like manually editing huds because im a crazy person but this sounds like a great idea

if this happens, way later down the road see if you can implement some really obscure functionality that only a good hud editor would know how to do otherwise

I had the idea of making it into a full-on mod studio for all sorts of customizations if we finish developing the main program.

posted about a year ago
#4 Looking for developers to create TF2 HUD Studio in Customization
ZetosMight want to get in touch with Revan, who has developed tools such as this and has directly helped with CriticalFlaw's editor.

Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.

He already responded to a similar request that I made in the huds.tf discord showing interest.

posted about a year ago
#1 Looking for developers to create TF2 HUD Studio in Customization

I'm interested in developing a program for editing and creating TF2 HUDs!

In TF2's HUD development process, there are a few problems, such as edit testing taking a long time, managing code and files, and memorizing the entire hierarchy of TF2 VGUI.

I want to fix those issues to simplify the process of editing or creating huds by creating a user friendly application for that.

What I have in mind:
- Interactive UI for moving and resizing elements, with changes immediately reflected as seen in-game.
- Overview of the element hierarchy for an easy understanding of which elements are parents and which are children.
- A properties panel that allows quick changes to an element with explanations.
- Organization of files and HUDS.

Work will be done through GitHub using Visual Studio 2022 WPF. The project will be open source, and have a permissive license, if people want to, they should be able to contribute to making hud development easier. I see no issue in anyone using our work as long as they attribute us.

Ownership will be collective and code will be collaboratively worked on.

No plans for monetary gain.

If you're interested, don't hesitate to contact me on Discord at **xCape#6714** or Reddit!

Note: I'm aware of TF2 Hud Editor by CriticalFlaw, I think it's missing a lot of functionality.

posted about a year ago
#9 pl_cornwater (a competitive retheme of Badwater) in Map Discussion

Looks amazing, i like the much better lighting as well as the cleanliness of it!

posted about 2 years ago
#1 Slight screen tearing when overhealed in Q/A Help

When i was practicing rollouts offline, I noticed how having overheal made the game a tiny bit choppier compared to no choppiness at all without it. Is this something that could be fixed with a command, what's causing it?

posted about 2 years ago
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