wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.6 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#10 cp_apathy_a3 in Map Discussion

This has a lot of promise. It's a lot better than a majority of early alpha maps I look at. Based on the screenshots I feel like you should rework some of your corners and connectors, but I don't have any specific suggestions since I can't run around on it right now. This deserves some testing to figure out where the problems are.

posted about 5 years ago
#57 cp_badlands_pro in Map Discussion

http://i.imgur.com/pVBBfCZ.jpg

posted about 5 years ago
#150 Valve announces details for matchmaking beta expansion in News

http://i.imgur.com/XDZ585Y.png

posted about 5 years ago
#6 TFRun in Customization

Especially since it says RUN AS ADMIN in bold letters in said first post

Posting more information or source code separately from the download will help trust a lot

posted about 5 years ago
#7 d key not working some of the time in Hardware

move to REFG or SZXC or SAXC if you fail to fix it and don't want to buy anything in the meantime

posted about 5 years ago
#101 Valve announces details for matchmaking beta expansion in News
SnowshoeIf so-called "priority" (not even a guarantee) to get into an unreleased beta program at random intervals is so important to you, maybe get the smartphone that gives you that priority?

If I wanted to have priority I would just circumvent the system. The point is that the restrictions don't accomplish anything and needlessly inconvenience the people they're supposed to benefit, because they can be circumvented. Even if they worked as intended they would be effectively the same as prioritizing people with very active accounts.

posted about 5 years ago
#99 Valve announces details for matchmaking beta expansion in News
rangaRight but it's so easy to circumvent this system, especially for people who really want it. Are you expecting a perfect system for beta access? Haven't these kind of things always been lottery like

So what you're saying is that the extra conditions for being prioritized literally just inconvenience people who don't have smurfs? I mean, people with smurfs are obviously just going to circumvent the system and maximize their chances of getting in with at least one account. What about people without smurfs?

posted about 5 years ago
#93 Valve announces details for matchmaking beta expansion in News

I know that the program is trustworthy, but saying there's no problem because people can circumvent the system is a joke.

posted about 5 years ago
#90 Valve announces details for matchmaking beta expansion in News
AndKennethI can get a cheap smart phone for 40 NZD (about 25 USD). In fact the feature phone that this provider sells is the same price. Is a smartphone a luxury item at this point?

So what you're saying is, people with a bunch of alts and cheap phones have an advantage in getting in over people with only one account and phone?

posted about 5 years ago
#87 Valve announces details for matchmaking beta expansion in News

Authenticate your smurfs, more likely to get access on at least one account. That's the whole point of this system.

posted about 5 years ago
#84 Valve announces details for matchmaking beta expansion in News

Prioritizing people with smartphones is also prioritizing people with economic status, if not doing it worse, because again, well-off people can easily have multiple phones.

posted about 5 years ago
#82 Valve announces details for matchmaking beta expansion in News

Another way to keep smurfs from "wasting" beta slots is to use a better heuristic for smurfs. People can have multiple phones, easily. But they wouldn't spend hundreds of dollars on multiple accounts. If they also prioritized people who have a lot of value in their steam account, it would still work. In fact, that's probably what they would have thought of if they didn't have two factor authentication.

posted about 5 years ago
#77 What is the hardest e-sport in Off Topic

IMO it's more like, QW gameplay works better "in a vacuum" and maps need to do fewer specific things. They get away with more variation without making huge violations. Much like TF2 5CP maps have a particular overall structure or else the game plays badly, Q3/CPM are sort of the same, no doubt due to the differences from QW. In QW, individual good maps can be much more different from eachother without becoming gimmicky or unplayable; all the normal elements of the game stay in play one way or another to a stronger degree than they do in Q3/CPM.

This is both a weakness and a strength. You don't get glory running down your spine when you run into a nonconventional map that still works, but you get to take a lot of slack as a map designer and focus more on doing subtle things to make mindgames more interesting, rather than fixing problems that keep the map from hitting the extensive notes that Q3/CPM maps need to hit to be good.

I do also prefer aero in QW to CPM. I guess it's no surprise my favorite CPM map is cpm29/solid. I would say that rail bandages some problems on cpm15/patibuh's lair though.

Just my personal opinion. Comparing different quakes is great talk.

posted about 5 years ago
#74 What is the hardest e-sport in Off Topic

A lot of QW maps are heavily thrown-together, and design tropes are rarely shared between them. Quake 3 has similar variation in map quality but the slight differences in overall game structure ,and the fact that level design was more mature by that point, made gamemodes have ideal map archetypes much like CS. The same thing with different maps having different tropes applies to all games on a superficial level, but the raw lower design quality of QW maps made the tropes much more prone to specialization.

Just IMO.

posted about 5 years ago
#4 Razer Deathadder 3.5G Problems in Hardware

While you're at it downgrade your firmware to make your mouse1/mouse2 latency be sensible again
http://dl.razerzone.com/drivers/DeathAdder/win/DeathAdder3500_fwupdater_v2.33_Eng.exe

posted about 5 years ago
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