wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#15 Airstrafing in Q/A Help
marmadukeGRYLLSwareyazigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
was the test you just rocket jumping with and without EQ and deciding it worked with the EQ out?

I was at 30 health and I could turn faster with it out than without it. It doesn't affect distance or height or anything like that, just how easy it was for me to airstrafe. It wasn't just a single test, either, I've been testing it occasionally ever since I got my first equalizer. It's almost always easier to airstrafe with it out, IF I have low health. Higher movement speeds make airstrafing tighter, I know that much from experience.

What I just wrote there is 100% placebo crap.

To actually check it, I enabled cl_showpos and checked my velocity at the peak of the jump as two different speed classes, with and without the strafe tap. Heavy's is 232 opposed to 230. Scout's is 401ish opposed to 400. Pyro (and presumably other high-speed classes) are 301.5ish opposed to 300. This is showing that source engine, for whatever reason, is giving slower classes more acceleration than fast ones, probably to make up for something that would otherwise make faster classes actually airstrafe better. I mean, I have no idea why it's doing it, but the effect /is/ that every class airstrafes the same, right?

Soldier with equalizer taken out @ 40 health after I jumped but before I tapped strafe was 241.8ish. Soldier without equalizer taken out after I jumped but with tapping strafe (like the other #) is exactly the same. So, there's no way it could be different. I haven't tested this above normal speed because I can't get a consistent jump like that.

The only thing that affects how well you airstrafe is how close you get to that "perfect speed" without passing it. It's like getting the right angle with it in quake.

posted about 11 years ago
#38 How in gods name did cp_ashville get into rotation in TF2 General Discussion

I think that invite and maybe high IM should of course have some kind of influence on the map pool. With items, everyone knows the items pretty well and there's a definite pool to vote on. Maps aren't the same way. Maybe invites should be in charge of knocking maps out of a larger pool then the smaller pool you get from that getting voted on by a larger group. I don't trust invite alone with the map pool, though, because the maps aren't universally wellknown like items are.

posted about 11 years ago
#8 Airstrafing in Q/A Help
zigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.

I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.

posted about 11 years ago
#50 talent vs hardwork in TF2 General Discussion

I can't tell if that's supposed to be self-deprecating or not.

posted about 11 years ago
#48 talent vs hardwork in TF2 General Discussion

passed latin 1 with a rounded-up 60 here
got a magna cum laude on the national latin exam
oh highschool I don't miss you at all

IMO, along the lines of "just because someone is capable of hitting every meatshot...", talent effects where within your skill range you normally play, and your experience ("hard work") defines its boundries. Talent does of course affect how much hard work you need to hit a certain point, but someone with a lot of hard work and no talent will beat someone with a full level's worth less of hard work and all the talent in the world, because the talented person just won't have the experience or skill to stand up to what the person with the more experience. On the same level of experience and skill, the person with more talent wins out. This is why the "ideal" chessplayer must be "born" (or somehow other have the same personal talent as a born one). Anyone can be a grandmaster, though.

posted about 11 years ago
#10 books to read in TF2 General Discussion

roger zelazny, specifically the chronicles of amber (10-book series) and donnerjack
they're wonderful schizo-fantasy stories, the first being and epic and the second being a classical hero tale with some "hard" fantasy (in the same terms as hard scifi) spicing

posted about 11 years ago
#16 How in gods name did cp_ashville get into rotation in TF2 General Discussion
randowareyaFFGwareyacroissant is the best unplayed 5cp map
croissant is one of the most boring maps in history
I agree, but only about old versions. The latest version with the last point changes is fucking fascinating.

Are you brain dead? That is still the worst fucking map I have ever played.

Wow, rude. Can't believe it's worse than follower, though. I loved croissant whenever I played it (roamer and medic), but I don't know about the other classes. The only flaws I can see in it right now is the weirdness of the connecting area between 2/4 and last - most 5cp maps only have two flat levels, where croissant has a labyrinth. It's not used often, and it would be worth rebuilding that part of the map. Aside from that, and just maybe the fact that there's no good shortcut to bypass 2/4 on the rollout to mid to excuse the size of the map (like there is on badlands and process) the map is extremely interesting to me and I love playing on it.

posted about 11 years ago
#13 How in gods name did cp_ashville get into rotation in TF2 General Discussion
FFGwareyacroissant is the best unplayed 5cp map
croissant is one of the most boring maps in history

I agree, but only about old versions. The latest version with the last point changes is fucking fascinating.

posted about 11 years ago
#4 UGC Platinum 6s Team LF - Demo in Recruitment (looking for team)

From what I can tell, justus had to quit tf2, for whatever reason.

posted about 11 years ago
#146 what's yo inches/360 in Off Topic

Soldier here. I play medic sometimes.

I just changed from 3.5~ to 4.667~ in/360, because my twitches were unreliable and my aim wasn't consistent with different moods. Looking good so far!

posted about 11 years ago
#2 UGC Platinum 6s Team LF - Demo in Recruitment (looking for team)

If I played demo, the team name alone would make me jump on trying out. Good luck finding a player!

posted about 11 years ago
#9 How in gods name did cp_ashville get into rotation in TF2 General Discussion

croissant is the best unplayed 5cp map but I won't go around saying it's flawless like process
croissant > ashville 2012

posted about 11 years ago
#28 Faster maps? 3-CP? in Map Discussion

good midfight practice

posted about 11 years ago
#21 Faster maps? 3-CP? in Map Discussion

From my experience with another game, 3cp essentially turns into koth with one team winning if they get too dominant instead of having a cap timer.

posted about 11 years ago
#47 greatest shitlord of north american tf2 -ama- in TF2 General Discussion

how do you feel about your occasional horrible shitposting ruining your long term reputation

posted about 11 years ago
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