TogainEdit: Just remembered how difficult it is to play with cold hands
Man those cold hands are a total killer. Hot water and calisthenics, baby.
Account Details | |
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SteamID64 | 76561198030055740 |
SteamID3 | [U:1:69790012] |
SteamID32 | STEAM_0:0:34895006 |
Country | United States |
Signed Up | December 26, 2012 |
Last Posted | January 4, 2015 at 1:55 PM |
Posts | 228 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.50 |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
3600 |
Resolution |
1600x900 |
Refresh Rate |
241 |
Hardware Peripherals | |
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Mouse | Logitech G400 |
Keyboard | Rosewill RK-9100 |
Mousepad | Mionix Propus 380 |
Headphones | Steelseries Siberia V2 |
Monitor | Acer GD235HZ |
TogainEdit: Just remembered how difficult it is to play with cold hands
Man those cold hands are a total killer. Hot water and calisthenics, baby.
Thank you, Perm, your interest has seemed genuine throughout this ordeal. The unification of EU and US is something that would be amazing in the future, but what you said is right, now isn't the time for something like that. The NA community is in a vacuum right now, and the CEVO league would put our feet back on the ground, at least for the time being.
Still owe mana a drink, actually.
So basically, I'm a nice guy, but I'm bad at remembering to buy drinks for people.
hey my shitty team is totally looking for players
Looking to make our jump into Open (via CEVO), but we need a Demoman!
This team has been in a slow evolution for about 4 seasons, but we've finally got 5 people on board that are in it for the long-haul, so we just need a 6th. Your current skill level is less important than your personality, punctuality and commitment to improvement.
We are currently holding tryouts on Tuesdays, Wednesdays, and Thursdays at 5:30pm PST. This is also our general schedule throughout the coming season (of course matches vary out of necessity, but this is our basic template). I release weekly schedules on Sunday afternoons, since all of us have other responsibilities that keep us away from the whole, "HEY GUYS WE HAVE A SCRIM IN 30 MINUTES THAT I LITERALLY JUST SCHEDULED"-thing.
Are you in college, have a full time job, or have family responsibilities that have kept you from being able to join other Open teams due to the type of scheduling I mentioned above? I'm looking for YOU. I like busy people, since busy people actually know how to follow a schedule and get things done.
If the schedule I mentioned above works for you, and you feel like you fit our description of what we'd like in a new teammate, feel free to add me. Be ready to talk about yourself, and things other than TF2.
(Should clarify, if you're not a busy person, that's fine too if you've got what we're looking for in a teammate)
POSTING IS NOW CLOSED
PSYYYYCH!
We are looking for a Demoman again, our current demo just got a new work assignment and will be forced to miss the month of March.
Current team schedule:
Scrims- Tuesday, Wednesday, Thursday at 5:30pm PST.
Matches- Tuesday, Thursday at 7pm PST.
Add me and we'll talk!
tomroadrunnerLet's get back onto the topic of how Nahanni and Apocalypse Gaming are going to be the saviors of competitive TF2. VIVA AG
Just an fyi, I wasn't trying to spook you, Nahanni, I wasn't expecting you to put the community on your back or anything, just that you're one of the few "big voices" that is showing some initiative.
Let's get back onto the topic of how Nahanni and Apocalypse Gaming are going to be the saviors of competitive TF2. VIVA AG
So what is the point of posting people's UGC profiles as a comeback? I'm honestly perplexed by it
Yeah, this thread is now about how ridiculously gorgeous young Brando was.
Seriously, sooooo dreamy
I'm such a whore. We are super welcoming of new players, and since it's a pick-up atmosphere, there's no schedule concerns. We only do 6v6, but we'd still love to have you. It sounds like you have the right attitude to improve quickly.
Still would suggest you follow the advice above about joining a UGC Iron team, in either HL or 6s, since being on a team can be a great learning experience.
No_One_from_NowhereIt also wouldn't take into account buffs which is pretty big. If a buffed scout kills an unbuffed scout you can't necessarily credit the buffed scout with being more efficient.
I'd have to disagree with that, just because a buffed scout starting a fight is a good idea, and a non-buffed scout getting into said fight isn't a good idea, so the buffed scout deserves what he gets, and vice-versa.
As an example: http://sizzlingstats.com/stats/104347
Tonight as roamer I was a 1.06, my pocket was a 1.02, and our demo was 1.6 damage per heal.
We got beat, and comparing those stats to a winning effort like the Mix^ game seems to support the importance of the relative numbers.
Yeah, we'd need to find a way to calculate that, or just only use the stat in relation to others in the same role, as Marxist mentioned. That way short leash pockets won't be adversely compared to health pack munching scouts.
I'm terrible at math, so any technical feedback is MORE than welcome!
MarxistActually, if you gathered a very large sample of statistics, you could create a baseline damage per heal value for each class, and then typify it by whether or not somebody performs above or below the baseline dph stat.
I have been noticing some patterns, where players from diverse leagues/divisions put up similar numbers to each other depending on their roles. It'd be sort of cool to gather a large sample of players and go from there.
If anyone can help me out with this, I'd greatly appreciate it. This may become something cool, and it may amount to nothing, but it's fun to try and find different ways to analyze the game.
https://www.dropbox.com/s/30j2s17byksleti/Heal%20Efficiency.ods
So this is a basic way of seeing how efficiently someone uses their heals. For an example, here is a match from tonight: http://sizzlingstats.com/stats/104565
According to this statistic, Platinum dealt 1.17 damage per heal, TLR dealt 1.06, and Seagull dealt 2.31.
So, a drawback is that it is a bit skewed against Pocket Soldiers, since aggressive uber building will drop your efficiency. Does anyone know of a way in which I can fix this?
Just to clarify, I don't intend for this to be something that is a be-all, end-all stat, just something of interest, especially when it comes to scouts and roamers, since they are typically going to be getting more sporadic heals.
Let me know what you guys think!