might as wel
cl_autoreload "1"
r_drawviewmodel "0"
cl_interp 0.0155
bind space +crouchjump
alias +crouchjump "+jump;+duck"
alias -crouchjump "-jump;-duck"
exec crosshairswitcher/disable; soldier
cl_crosshair_file crosshair7
cl_crosshair_scale 30
//cl_first_person_uses_world_model 0
sensitivity 2.7
bind b "incrementvar r_drawviewmodel 0 1 1"
r_drawviewmodel 0
viewmodel_fov 90
cl_crosshair_blue 30
cl_crosshair_red 160
cl_crosshair_green 255
exec qbeep
[b]and some other settings there is in there[/b]
// viewmodel/combination script binds
//alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_blue 0; //cl_crosshair_green 255; cl_crosshair_file crosshair6; cl_crosshair_scale 27; viewmodel_fov 110"
alias rocket "slot1; r_drawviewmodel 0; cl_crosshair_red 200; cl_crosshair_blue 200; cl_crosshair_green 200; cl_crosshair_file crosshair6; cl_crosshair_scale 17; viewmodel_fov 110"
//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file default; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"
//alias shotgun "slot2; r_drawviewmodel 0; cl_crosshair_file crosshair6; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_scale 20; viewmodel_fov 0"
//alias melee "slot3; r_drawviewmodel 1; cl_crosshair_file crosshair3; cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_scale 32; viewmodel_fov 120"
Pretty much the same aliases that shlaner uses