the301stspartan
Account Details
SteamID64 76561198037467133
SteamID3 [U:1:77201405]
SteamID32 STEAM_0:1:38600702
Country Germany
Signed Up April 14, 2013
Last Posted September 29, 2018 at 5:46 AM
Posts 2393 (0.5 per day)
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#7 program that estimates input lag in TF2 General Discussion

I don't understand what I am supposed to do in this system loopback test.

posted about 12 years ago
#412 How to Get to In-Game Comp Lobbies in TF2 General Discussion
kirbyalso just a quick holy shit 411 posts and this thread isn't going anywhere any time soon

It's called a discussion. It's not supposed to "go somewhere".

posted about 12 years ago
#409 How to Get to In-Game Comp Lobbies in TF2 General Discussion

#407 Well roared, lion. We shouldn't forget that valve DID make weapons like DH, flare gun, reserve shooter lochnload, bargain, etc. If they can be balanced out to work well in comp I believe they will be good in pubs to some extend, too.
I really see more flaregreasator than phlog pyros even in pubs and I think that "pub weapons" like the popper could work out well in comp given some rebalancing.

posted about 12 years ago
#390 How to Get to In-Game Comp Lobbies in TF2 General Discussion

(And wall shadows while we're at it)

posted about 12 years ago
#388 How to Get to In-Game Comp Lobbies in TF2 General Discussion
2sy_morphiendBLoodSire#381 so scathing, it stings. Your have the wrong idea about many things and your attitude is unfortunate. I'm not going to get into a shouting match with you in this thread or any thread, but you can keep trying
I'm not trying to get into a shouting match, anybody that's been around long enough to not give a shit about your casting career is already well aware of your scout central bias. Unfortunately there's enough young, impressionable players now that they might think that you're actually even trying to be objective.

They also probably don't remember that you thought the sydney sleeper was balanced until oov shit on you with it.

I think you should get out of here and ramble over blood in PMs or something.
I don't want valve to read through this thread only to find those kinds of posts.

posted about 12 years ago
#348 How to Get to In-Game Comp Lobbies in TF2 General Discussion
squashwareyasquashis there a way to track what weapons/items get picked or banned over a certain period of time, and then be able to submit that to Valve in like a spreadsheet manner or something? Server mod, IRC log, something?http://teamfortress.tv/forum/thread/8968-pick-ban-pug-aar-thread
Well I meant something maybe along the lines of an IRC log that keeps exactly that information in the template, allows team captains to provide feedback in the notes, but for many (25, 50?) matches in one file so its not a million feedback emails/posts?

We wouldn't need to submit anything to valve, they would collect all the data automatically. That's the whole point of the pick/ban system.

posted about 12 years ago
#345 How to Get to In-Game Comp Lobbies in TF2 General Discussion
BLoodSirethe301stspartanfrknRuwinimagine a world where losing the mid fight didn't mean losing the round 80% of the time. imagine a world where you don't have uber on granary last and the opposing team is pushing in but your scout hits a SICK sandman stun and you negate that advantage. how much more exciting is that to cast and watch? a lot.have all of the coordination that goes into winning a mid fight cancelled out by one players relatively easy shot(lets be honest, sandman hitbox are huge)? We already have this in a way. You wiped mid? Tough shit, try to headshot/backstab their medic before he ubers into last. Same thing, just actually takes skill to pull off.
The right course of action in this scenario would be to have valve nerf the sandman hitbox, not to condemn the system as a whole.

I'm speaking from a 6's viewpoint, once again.

I think targeting the sandman is a bad example. The sandman was always seen as a bad unlock because it did what valve specifically said they wanted to avoid "take control out of the players hands."

You can make cases for many of the weapons, but I really do not feel the sandman is one of them. The cleaver or wrap assasin (is that what the wrapping paper is called?) are similar weapons that with the proper nerfing could find a home in 6's imo since it doesn't negate the players ability to fight it's use on them. Bleeding is annoying, sure, but annoying =/= op + ban

True. I was just using the sandman as an example. I don't like it myself and believe it would need to be changed in order to have a place in comp. What I mean is that generally I think we could try and accept the idea of unlocks in general and instead of calling it a bad idea try to iron out issues with the individual weapons that people don't want to see in comp.

Aka not have the GRU thing happen again.

posted about 12 years ago
#338 How to Get to In-Game Comp Lobbies in TF2 General Discussion
frknRuwinimagine a world where losing the mid fight didn't mean losing the round 80% of the time. imagine a world where you don't have uber on granary last and the opposing team is pushing in but your scout hits a SICK sandman stun and you negate that advantage. how much more exciting is that to cast and watch? a lot.have all of the coordination that goes into winning a mid fight cancelled out by one players relatively easy shot(lets be honest, sandman hitbox are huge)? We already have this in a way. You wiped mid? Tough shit, try to headshot/backstab their medic before he ubers into last. Same thing, just actually takes skill to pull off.

The right course of action in this scenario would be to have valve nerf the sandman hitbox, not to condemn the system as a whole.

posted about 12 years ago
#333 How to Get to In-Game Comp Lobbies in TF2 General Discussion
Arxthe301stspartanUnpopular=/=Bad. If you got into competitive tf2 for the money and call it "failing" because it doesn't deliver, I'm afraid you went very wrong somewhere.
Correct. I don't mean we have a bad game to play. Obviously we like it enough to stick around for a number of years. If that is the only thing that is important to us, then by all means, change nothing and we can continue as we are!

What I'm getting at, is we have a bad product if we want to have larger tournaments, more players, largest prizes, more frequent events, more viewers, more discussions, communities, fan art, global recognition, and even.... future versions of the game!

If we want all of that, the product needs changing pronto. If we just want to enjoy ourselves playing the game as it is for the last few years of it's life, we can do that too! I like the game, but I'd personally want to see how big we could get it to become. I'd love to see how intense a TF2 tournament with a $100,000 prize fund would be. Imagine the nerves in the final! I'd shit the bed even watching that game, let alone being one of the 12 players actually competing in it. If that's what you want, we need to change.

So yeah... you're correct. The game isn't bad and it isn't failing as such, if this is where we want to keep it.

Well I don't think we are even near "the last years of its life" but of course everyone wants to see comp tf2 to grow. I'm all for a wonky new HL league with unlocks and new strats being found all day. All I'm saying is that the current format is by no means bad and I believe that all this will lead to an increase in popularity of comp tf2 in general rather than overhaul something that needs to be fixed. I'm not saying that unlock strats/new meta won't carry over to the current system though if they prove to be fun and useful in valvecomp but it will need some time to show that I think.

posted about 12 years ago
#326 How to Get to In-Game Comp Lobbies in TF2 General Discussion

#323 why

posted about 12 years ago
#319 How to Get to In-Game Comp Lobbies in TF2 General Discussion
ArxfrknArxI'm excited about this. Robin is completely right about the current state of competitive TF2. It is the same stuff over and over again. Only the existing competitive players really enjoy consistently watching 6vs6 matches because we notice the tiny little differences in play and we appreciate those things.
Why does everybody keep acting like this is a problem? This is inherent to almost all competition. Ever watched a soccer game? How often do you see new never before seen plays? Hardly ever. It's all about execution. Same with all sports. Football probably has the most "new" plays, due to the nature of running a specific play every down, but even then they are few and far between, much like tf2. How much of CS:GO is crazy new strats instead of just fine tuning execution?

You're right. Those sports have been played the same way for ages but they didn't always have a static rule set. In soccer the offside rule was added at a later date to prevent people from sitting around the opponent's goal waiting for a long ball to put in the back of the net. That was an adaptation on what was still a successful sport, simply to make the game better. It does happen.

While you're focusing on the successful sports, what about all the ones that haven't made it to the mainstream? There are a tonne of 'sports' where the actual product is simply bad. It might not be enjoyable to watch for most, it might not be enjoyable to play for most, it might be too hard for new people to get into. As unpopular as this comment will be, competitive TF2 is one of those failing products. The public game is a million times more popular than the competitive game. By all means, if we want to be one of those little tight communities, that plays their own game, just like several weird sports communities do, then awesome, we can do that... but then at that stage we have no right to complain about how TF2 is not a popular eSport.

There might be a way that we can make small(ish) changes to the game, and make it a LOT more appealing to people outside of our competitive community. If that means having a few extra unlocks, or changing a few rules / formats here and there, and results in us having more frequent, high stakes tournaments with more viewers and global recognition... then that's something I'd be willing to sacrifice; and who knows... maybe they game might end up better anyway!

The game is fine how it is (to play) but if we want it to grow, simply put... changes NEED to be made whether you like it or not. Going from 3000 viewers for a league final to 4000 viewers for a league final in the space of 2 years is not the kind of growth that large sponsors care about. We need to change our product, or be content with that we have now (as it's only going to get slightly bigger over a long period of time). Either way works with me.

Unpopular=/=Bad. If you got into competitive tf2 for the money and call it "failing" because it doesn't deliver, I'm afraid you went very wrong somewhere.

posted about 12 years ago
#73 Highlander pick/ban system in TF2 General Discussion
making the krtizkrieg charge twice as fast?

Yes pls

posted about 12 years ago
#69 Highlander pick/ban system in TF2 General Discussion

Oh I see what you mean, I think that has been addressed well by making it so that whenever an item gets updated it gets removed from all ban lists with a notification to the players so that you can try it witht he new stats and re-add it to your list if you want to.

posted about 12 years ago
#67 Highlander pick/ban system in TF2 General Discussion
skynetsatellite013#60 I was thinking to prevent stalemates, any ties are automatically decided in one way or another. It could be done the way you suggest (by a global statistic), or in my post I just suggested that ties go to "pick" in favor of not being too ban-happy.

To address the update problem, if Valve updates an item, they could reset a player's choice for those items. They could reset the choice to pick, which encourages people to play test it some more and requires an individual to make a conscious decision to re-ban it.

One would of course have to be notified about this. I think if we get a new main menu button for our ban lists it could just be flashing or something or we get a main menu "alert" whenever a weapon is removed form the banlist due to updates.

posted about 12 years ago
#64 Highlander pick/ban system in TF2 General Discussion
wareyaAggregating lists directly is a bad idea because a lot of people either won't give a shit or will make a list at some point in time and never ever change it because they stopped using the system.

So what, if they made a list once that's fine.
And if people don't give a shit about making a list, their opinion will simply not count towards the vote and thus not influence valve's future balancing decisions.

posted about 12 years ago
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