You don't really need anything complicated. If you have a mouse with side buttons you may want to change your binds. As a medic you may want to bind buttons to team chat messages, über faking, etc. That kind of stuff can be done with very simple commands.
The fancy spy scripts should all be up for download somewhere too.
Account Details | |
---|---|
SteamID64 | 76561198037467133 |
SteamID3 | [U:1:77201405] |
SteamID32 | STEAM_0:1:38600702 |
Country | Germany |
Signed Up | April 14, 2013 |
Last Posted | September 29, 2018 at 5:46 AM |
Posts | 2393 (0.5 per day) |
No, renaming the folder won't help. Make sure that you don't have any other obsolete cfg folders in other directories anymore. If everything else fails, do a clean reinstall and then copypaste yoru cfgs back in.
After steampipe it needs to go into a new folder.
The correct path would be: \steam\SteamApps\common\Team Fortress 2\tf\custom\[custom stuff folder name]\cfg
http://puu.sh/39uTd/90b70e8681.png
Wow, this is getting big fast!
Maybe it's Robin!
Guys, don't hop on the bandwagon...
Guys... what if we remove that mountain on Badlands second?
It is obstructive for scouts and forces soldiers to RJ on it and take lots of damage.
Actually, since you and eXtine made all this possible, Saladmancer, how about you cast one or two of our pugs, if you have some spare time, and comment on all the sick new strats we find? I'm sure that stream would explode in viewers since valvecomp is the new big thing atm. It would also get a lot more people into the group so pugs cann be setup even easier in the future.
I was in that pug^
Who played:
--Blue:
----Scout: [?/The301stSpartan]
----Soldier: [?/Ultraz]
----Pyro: [UGC NA Silver/Florist]
----Demoman: [UGC NA Gold/arch]
----Heavy: [UGC NA Gold/paals]
----Engineer: [UGC NA Plat/Argo]
----Medic: [UGC NA Steel?/Xplayer]
----Sniper: [?/Alleal]
----Spy: [UGC NA Silver/polar]
--Red:
----Scout: [?/SilentDom]
----Soldier: [UGC NA Silver/Shay]
----Pyro: [UGC NA Silver?/SAAM!]
----Demoman: [UGC NA Plat/messiah]
----Heavy: [UGC NA Silver/A Brick Wall]
----Engineer: [UGC NA Gold/TriAft]
----Medic: [UGC NA Steel?/EternalReach]
----Sniper: [UGC NA Plat/Jordan]
----Spy: [UGC NA Plat/phorofor]
When played: [4/6/13 9:30PM EST]
Weapon bans enforced: Each team banned 4 weapons: Phlogistinator, razorback, jarate, pomson, flare gun, gunboats, dead ringer, and wrangler.
Formalized outcome: [Red: 2 Blue: 3]
Things to keep: I think there was a general consensus that certain bans improved gameplay such as the DR, pomson, phlog, wrangler.
Things to alter: Some weapons that many agreed should've been banned weren't (i.e. vita-saw). Trying out banning a different number of weapons/different banning processes would be a good idea.
Notes:
I can confirm that minis altered the way I had to play scout on viaduct significantly.
When I spotted an engineer, he would throw a defensive minisentry in front of me. Since usually a scout/sniper/pyro were nearby when this happened I had to take out all three before the mini was built and could shoot me down, which is very hard when not at full health. Alternatively I could go for the mini and quickly retreat and reload, to then come back and harass the running engineer.
However, I would not call it completely broken. I would have preferred not to play socut against it but there was pretty much always a different spot not guarded by the sentry that I could be useful at. Since the pocket pistol/atomizer combo was not banned, I had sufficient HP to deal with sentries and the mobility to get away from one that was being built in front of me. I don't believe this scout set to be completely OP either, at least not in HL where the scout is not the most powerful class anyway.
A useful minisentry strat seemed to be to have a heavy behind/near the building engineer on mid to prevent a pyro or scout from rushing it down before it is built. When no heavy was around I could usually deal with the sentries.
From what I saw the vita-saw was extremely good. Aside from that, I did not miss any of the weapons that were banned either. I believe the gunboats could have been in with no proble, though.
All in all a very fun pug. Will probably be playing again tomorrow.
EDIT: I would like to add that generally I found the pick/ban system to be very, very fun. I could even imagine something similar in 6s. It adds a completely new layer of preparation to the game where strategic decisions are made already before the game starts (using bans to nerf key enemy players).
skyrideWhat I would say to anyone in 6v6 thinking this is a good thing. Valve have just stated unequivocally that what you play is boring and stale, and they are about to take a course of action that will in all likelihood have negative consequences in the medium-to-long term for 6v6.
If you don't mind the idea of switching to HL and the new unlocks system, then great. If you don't, then don't try to delude yourself with the idea that this will have a positive trickle down effect.
This has to be the monst angsty post in the entire thread. What do you even think is going to happen? Big evil valve will destroy our carefully established meta and leagues will bow to Sauron-gaben and shove all the wonky unlocks into sixes against our will (despite the fact that nobody is even talking about sixes at this point), forcing you to switch over to highlander or never play tf2 again?
I think you should calm down have some tea.
defythis is like an awful new york tabloid
The Sun
DrPloxoWeapon balance is definitely not the biggest part of this. People can use sub-standard weapons and sidegrades all they want, and genuinely OP weapons are usually known by the community. If weapon balance truly determined the state of the game, whoever ran the most pomson, the most phlog the most liberty launcher etc, would determine who wins pubs. That's definitely not the case, and I fail to see the point in arguing about weapon balance. It's trivial to argue weapons when they'll determine only higher-level match balance, since ultimately, it will only affect higher level play (which most of you will do in leagues with more defined rules anyway.) So . . . that's a good 200 posts of dick-waving that didn't matter.
Getting matchmaking solidified is definitely the part that will differentiate if this is a success or a failure. This would definitely require a way to qualify skill in-match. That's what should really be discussed.
Or maybe you could think that if we post 200 posts about something, it does indeed matter and you are actually wrong.
It is not about who "wins most games with pomson" in pubs it is about the fact that it would be horrible to play with and/or against the pomson in competitive games which is what all this is about.
Doesn't work with my adder too.