Account Details | |
---|---|
SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | March 2, 2024 at 9:28 PM |
Posts | 796 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
AimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.
TF2 isn't open source.
Anyway this plugin works flawlessly and the source and plugin should come soon enough, for now here's a taste:
https://www.youtube.com/watch?v=h-xzuACHzHs
Working on ways to serverside other noises too, maybe with SendProxy or SetTransmit hackery. No progress yet.
Keep in mind - this only fixes decloak atm, no other sounds, including cloak, are touched.
https://www.youtube.com/watch?v=nJFRnAwjH8Q
this might work enough to functionally fix the problem, would need to play the decloak sound server side though
i thought people thought bagel and turbine were cringe lol
striderwhile we're at it can u remove ramjam, coalplant, freight, and cascade from the pool
ok heres most of them. freight is staying though because it's a classic and was in the old dm servers
pretty sure https://melkor.tf has a landing page somewhere for a server list, spaceship has https://sappho.io/spaceship
TFTrue has been updated w/ the following changes:
- Update SDK (fixes TFTrue breaking with latest [9/17/21] TF2 updates)
- Update DLL for windows (fixes TFTrue not working at all on windows)
- nontrivial changes to not reload or redownload the whitelist when unneeded, reducing load on whitelist.tf
- added pause logging and a cvar for verbose pause logging (enabled by default, shoutouts to weithoofd)
- updated restore stats description
- tv_snapshotrate now defaults to 66 instead of 33
and other internal changes.
https://github.com/AnAkkk/TFTrue/releases/latest
Thanks for AnAkkk for reviewing my changes and implementing most of them <3
vibeisveryoif it was a c&d the language everywhere wouldn't say "temporarily" with so much certainty
If it wasn't a C&D then why were they sent "Please remove the infringing content immediately" from Valve's legal team? From the head of their legal team, Liam, no less?
Like I hate to be the bearer of bad news but these projects were using illegally stolen shit that they had no rights to be looking at, let alone utilizing in their projects. It's curtains for these projects unless Valve specifically wants otherwise.
This is fuckin dumb - why not just set sv_maxunlag to like 0.150 and then you essentially nullify any "high ping hitscan advantage" or whatever due to how backtracking works because players can only backtrack 150 ms into the past instead of the default 1 second
Less of a "Valve is getting in contact with mod devs" and more of a "mod devs reach out to valve and valve c&ds them immediately after being made aware of their existence because they are or were using stolen src code and or assets" lol
You likely have a detatched srcds instance running. Kill all running srcds instances with
sudo pkill srcds -9 -e
(assuming bash)
set +tv_port in your startup options so servers dont overlap as well
should fix it
i would also recommend having your tv_port = your server port + 1, as it makes it easy to scale in the future
geckscompletely unrelated but does anyone else's ping spike randomly on the spaceship servers? Happens to me fairly often and it's literally the only servers where i have this issue. I'm guessing a routing thing but what do I know
ddos like the past week, sorry. implemented this so it should be a bit better. also might be me compiling shit eating cpu. whoops. ill try to grab a separate box for projects lol
do u want the market gardener unbanned? i just copied the whitelist from fog like ages ago lol
new server:
elo3.sappho.io -> mge oihguv a12 w/ elo