this was way more fun for me than highlander even if they forced the mappool to be very similar
a bit of a shame that the admins wanted it to be "highlander with less players" but it was a really fun mode regardless and probably even easier to get into than HL
i still think 6v6 classlimit 1 would've been better but i guess that won't happen and if it did the HL mains behind it would make it on payload maps anyway
Account Details | |
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SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | September 13, 2025 at 5:47 PM |
Posts | 1175 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Steelseries Rival 100 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | Gigabyte G27 144Hz |
16:41:39 ---------: lmao wtf is mumble is it what u do when u talk to a girl
unravhttps://youtu.be/XAgosLLZDx0
im gonna agree with this because i autistically believe that all the rules should be written down instead of just be word of mouth and because i love his accent and he should voice heavy weapons guy
edit:
i mean if the purpose of sandbagging rules is to avoid situations like this, they are clearly overdoing it on HL, and underdoing it in 6v6 where each player counts a lot more. Besides regardless of that theres no clear rules and its up to admins to personally choose
seems like rolling out left side is way better for demo while everyone else should go right side
mid and lobby/last feel great to play on, but 2nd is a bit too big and i wouldnt know where to hold on it
it could be interesting to replace the pillar under the mid point with a small healthpack for some risk-reward
Full playtest
biggest problem of the map is how fast the attacker spawns are when you're defending last, making it extremelly hard to recapture 2nd when the guy you kill spawns in about 6 seconds right next to lobby
example: https://youtu.be/CEWvXXs1PrM?t=1150 (check scoreboard)
theres also a lack of healthkits and ammo in general and the mid feels pretty flat and lacking high ground
i guess you could tell people to run their in-house mixes on mixchamp since its nearly empty most of the time anyway, but they might aswell do it on pugchamp in slow hours
whats the difference with mixchamp anyway? does it autobalance teams or something like that?
did u remember to put the thermal paste?
maybe some of your case fans are aiming the opposite side and keeping hot air in
usually you need to have the fans aim towards the back of the case
https://i.imgur.com/c8BLTqJ.png
ouch, not even promo items for tf2
It would be interesting to have an archive of mapper interviews where they talk about their development process or give advice. Post them here if you find any!
Valve's Dario Casali insight on how they work on maps - tf2maps.net
Valve's Dario Casali on plr_pipeline - tf2maps.net
Valve's Iikka Keronen (Hydro, Badlands, Doublecross) - Impromptu Interview, 2010 - Iika Day Chatlogs, 2011
Icarus from Bioware (Warmfront) - Youtube
Heyo (Junction, Egypt, Harvest, Borneo) - Youtube
Panzer (surf maps) - Youtube
Freyja (Suijin, Mossrock) - Youtube
Phi, FatherBrandon, Mould, Jusa, Hyce, Yrr, Dagger - 2017 New Map Cup interview
Hyce on the evolution of Logjam - Youtube
https://i.imgur.com/M7MqYEa.jpg
Over the past few years, Team Fortress 2 has been receiving far less attention from developers. Yet the game is still very much relevant. We can continue to wait in endless anticipation. But we also can take the initiative in our own hands! The goal of this project is to try and make unofficial updates to our beloved game with the help of community created content and, very importantly – with the authentic Team Fortress 2 spirit in mind.
Lesbian_JakeFeel like I meet loads of nice individual fins but anytime i play against multiple they are some of the most toxic shitbags. Yes I am aware of the irony from a brit. They also love the n word for some reason.
people whose primarly language isnt english often dont realize the "weight" of certain words ^^"
i think speaking a foreign language also forces you to be less toxic because you dont have 100% fluency and cant express your anger that well, while being a native speaker you can curse, mock, and insult with fluency and then laugh when someone else tries to rage with their broken english
EoNsagehttps://i.imgur.com/ADCFVpd.pngDamn why you gotta do me dirty like that-protoI've never played with a dane that wasn't toxicodd, its the exact opposite for me
oh i was thinking of other player, i forgot theres a whole TWO comp players in there :P
Im using a dualcore PC currently because reasons
¿Should I disable any multithreaded/queued stuff or change mat_queue_mode to something specific to get better frames? I know most configs recommend either 2 or -1 (autodetect)