biggest problem of the map is how fast the attacker spawns are when you're defending last, making it extremelly hard to recapture 2nd when the guy you kill spawns in about 6 seconds right next to lobby
example: https://youtu.be/CEWvXXs1PrM?t=1150 (check scoreboard)
theres also a lack of healthkits and ammo in general and the mid feels pretty flat and lacking high ground
Account Details | |
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SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | July 21, 2025 at 12:13 PM |
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Monitor | Gigabyte G27 144Hz |
i guess you could tell people to run their in-house mixes on mixchamp since its nearly empty most of the time anyway, but they might aswell do it on pugchamp in slow hours
whats the difference with mixchamp anyway? does it autobalance teams or something like that?
did u remember to put the thermal paste?
maybe some of your case fans are aiming the opposite side and keeping hot air in
usually you need to have the fans aim towards the back of the case
https://i.imgur.com/c8BLTqJ.png
ouch, not even promo items for tf2
It would be interesting to have an archive of mapper interviews where they talk about their development process or give advice. Post them here if you find any!
Valve's Dario Casali insight on how they work on maps - tf2maps.net
Valve's Dario Casali on plr_pipeline - tf2maps.net
Valve's Iikka Keronen (Hydro, Badlands, Doublecross) - Impromptu Interview, 2010 - Iika Day Chatlogs, 2011
Icarus from Bioware (Warmfront) - Youtube
Heyo (Junction, Egypt, Harvest, Borneo) - Youtube
Panzer (surf maps) - Youtube
Freyja (Suijin, Mossrock) - Youtube
Phi, FatherBrandon, Mould, Jusa, Hyce, Yrr, Dagger - 2017 New Map Cup interview
Hyce on the evolution of Logjam - Youtube
https://i.imgur.com/M7MqYEa.jpg
Over the past few years, Team Fortress 2 has been receiving far less attention from developers. Yet the game is still very much relevant. We can continue to wait in endless anticipation. But we also can take the initiative in our own hands! The goal of this project is to try and make unofficial updates to our beloved game with the help of community created content and, very importantly – with the authentic Team Fortress 2 spirit in mind.
Lesbian_JakeFeel like I meet loads of nice individual fins but anytime i play against multiple they are some of the most toxic shitbags. Yes I am aware of the irony from a brit. They also love the n word for some reason.
people whose primarly language isnt english often dont realize the "weight" of certain words ^^"
i think speaking a foreign language also forces you to be less toxic because you dont have 100% fluency and cant express your anger that well, while being a native speaker you can curse, mock, and insult with fluency and then laugh when someone else tries to rage with their broken english
EoNsagehttps://i.imgur.com/ADCFVpd.pngDamn why you gotta do me dirty like that-protoI've never played with a dane that wasn't toxicodd, its the exact opposite for me
oh i was thinking of other player, i forgot theres a whole TWO comp players in there :P
Im using a dualcore PC currently because reasons
¿Should I disable any multithreaded/queued stuff or change mat_queue_mode to something specific to get better frames? I know most configs recommend either 2 or -1 (autodetect)
https://i.imgur.com/ADCFVpd.png
-protoI've never played with a dane that wasn't toxic
odd, its the exact opposite for me
a small counter-argument to the "arrows take skill" argument:
Arrows lower the skill ceiling of all classes except medic
without arrows you get actually punished for dumb bombs or eating a random pipe or eating spam in general
you can either:
A) Actually dodge and play normally, therefore making it pretty much 100% luck that your med hits arrows on you from medium-long range
B) Simplify your own movement because it doesnt actually matter that you take a 40dmg rocket to the face when you get guaranteed arrows from the clutchbow
Basically the only situations where crossbow takes skill is when you are up in the air jumpin and airstrafing and shit and he hits that epic bow that saves your life. The rest of the time its 50-50 prediction and luck... or just people simplifying their movement to straight lines to get arrowed wich is even more gay AND IM NOT CALLING OUT ANYONE because of course i do this too, because the crossbow is just too good not to use it. It would be dumb to actually want to get punished when theres a "Get out of Jail free" card that is the crossbow and you can just be more retarded than usual and get out of a bad situation for free with arrows
OctalblockJust delete this thread like everyone else or let a mod lock this shit.
just because you dont like my opinion doesnt mean it should be censored and deleted !!
catman1900just buff the syringe guns so they aren't boring pieces of poopoo
its pointless to talk about rebalancing because thats not in our hands, its valve's thing. Unless leagues decide to use a weapon stat mod, the only way to balance items is to outright ban the OP ones.
messiahbut sage if there was a medkit in badlands house, i'm going to break away from the mid fight to grab the medkit kinda the same concept?
medic is essentially shooting medkits
fair point but its different... without crossbow people usually just commit more to fights and bait less, and of course people wouldnt run for medkits as often as they ask for arrows in a match with crossbow
i think the lack of crossbow would encourage to not eat spam so much in lower level play too and therefore waste the less of the medic's time, besides making crit heals more important again instead of just something relevant for overheals.
Twiggyjust make a one night cup with vanilla + medlocks 2012 style
back then, crit heals mattered a lot more than they do today
@sage I don't know why you bother anymore
if there was a cup like that it would be better with modern rulesets and map, to actually test it out with no other variables involved
the base classes and stock weapons have been changed so much that a "retro" cup would be nothing like old TF2 anyway. medigun speed and all.
aierayour first season on etf2l is s19 which was in autumn of 2014 which is a year after the crossbow buff shut the fuck up zoomer
i just realized i sounded quite pretentious in my post sorry
i played since 2 years earlier than that and crossbow wasnt 100% meta at all even in 2013 since it didnt receive all the buffs that it has today. before the "Build uber" thing it was still preferable to use medigun in most situations and it would actually feel special to use the crossbow
i mean crossbow was really good from the get-go, its obvious that something like quick-fix gets banned for its 140% healing rate but crossbow somehow doesn't. i could easily see an alternative timeline where crossbow is the weapon thats banned and all medics use quickfix. "well its not balanced but it makes medic more fun! airstrafing with your soldier takes skill, why would you want to make medic less fun??"
messiahwhen has there been a person or team who said "wow we fucking lost this match because of their medic's arrows!!"
thats not the point at all tho
i just want the matches to be less fucking gay and awkward
just do a test in any 6s match and convince both medics to go needles. midfights resolve way more organically, theres no one standing still like a retard or breaking away from the fight for no reason. its just better gameplay in general imo.
reminds me of the serious competitive L4D players that kick you out of a PUBLIC versus server when you dont know the meta or w/e
unravsagedo you really think people used to break out from fights and ask their medic to beam them for 5 seconds? they just kept fighting or went for a pack[/i]so instead of waiting a second for an arrow, we should instead either keep fighting a fight we are more than likely to lose or even better leave the fight, go pack hunting anywhere from 5 to 20 secs, and re-enter a fight that is either already over or extremely in the other teams favor because your team was effectively playing 5v6. The good old days sound riveting!
You are only seeing your team side, as if the other team kept arrows and you didn't.
The enemy would die more easily, you could call damage and it would actually matter, and saying that an enemy is weak would mean your team picks him off in the next few seconds instead of seeing him back to full health.