sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted January 13, 2022 at 5:58 PM
Posts 1150 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
800x600
Refresh Rate
110
Hardware Peripherals
Mouse Delux M625
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor NEC MultiSync FE990
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#18 What should be the maximum FOV? in TF2 General Discussion
disengageRofl, 130? Have you guys even played with 120 before? It looks extremely stretched and not to mention your sense of distance is completely thrown off. Tf2 was not made with those high fovs in mind. On QL, 120 looks okay, 100 is great though. I would definitely keep the max at 90. MAYBE 100.

I think something like 100 or even 110 would be good as a max (optional)
110 would be great for meds and raise the skill ceiling and situational awareness for scout

posted about 8 years ago
#9 What should be the maximum FOV? in TF2 General Discussion
Quikeven most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120

why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live

posted about 8 years ago
#1 What should be the maximum FOV? in TF2 General Discussion

With the Gun Mettle and Tough Break update there were a lot of changes.
Similar huge updates and gameplay changes will be happening in the future. If they change the graphical options and other more technical stuff, and they happen to ask YOU, yes you, what should be the maximum Field of View, what would you say ?

Also what graphical options do you think they should add to the game?

posted about 8 years ago
#28 TF2 Poor FPS GTX 970 & i7 3770k w/ fps config in Customization

Not sure if anybody mentioned this, but have you checked your PC for viruses? That could heavily affect your PC performance. You shouldnt need to OC on that setup to get like 200fps or more. (I have a worse PC than that and rarely go under my fps cap of 187)

posted about 8 years ago
#10 AGDQ 2016 in Off Topic

I' much exciting to see this! I watch first time in SGDQ 2015 and loved

posted about 8 years ago
#16 updated quake hud? in Customization
Dave_because you have to install all of the fonts in the resources folder

Gotcha. Works perfectly now thanks for the quick response

posted about 8 years ago
#14 updated quake hud? in Customization
Dave_https://dl.dropboxusercontent.com/u/104031378/Dave_hud_12-30-2015.zip

Hey the hud is pretty cool but I get a wierd problem with my crosshair for some reason where it displays the letter Z in the middle. Do you know what could be causing this and how to get rid of it?
Best regards

posted about 8 years ago
#10 Transfering Comp To New Case in Hardware
Red_What's the best way to clean my parts boys cause they're dusty AF

there are dust removers wich are essentially spray cans with air and a little tube that work very well
alternativelly you can use an airbrush with no ink if you happen to own one

posted about 8 years ago
#15 New TF2 Benchmarks? in TF2 General Discussion
dx81 
4843 frames 38.307 seconds 126.42 fps ( 7.91 ms/f) 16.746 fps variability

dx91
4843 frames 42.029 seconds 115.23 fps ( 8.68 ms/f) 15.303 fps variability

CPU and overclock: AMD FX-8350 @4.10GHz OC /turbo disabled
Graphics Card: Gigabyte Radeon HD 7850 OC
Driver version: 15.11
Resolution: 1024x768
Full-screen or windowed: Fullscreen
FPS configs enabled: chris dx9frames
Shadows enabled/disabled: enabled

posted about 8 years ago
#199 all aboard in TF2 General Discussion
MankyMore in-depth code shows class selection of some kind, with pre-formatted limits(from what I've concluded), as well with spectator update. Maybe potential comp training(?). Hype.

Advanced training would be brilliant. The training arenas they have right now are for absurdly basic stuff.
Something like what Quake Live has for training would be great

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posted about 8 years ago
#704 post your desktop in Off Topic
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Brimstone
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Are you using Rainmeter for this?

posted about 8 years ago
#274 TF2 benchmarks in TF2 General Discussion
crwFor TF2 only should I go with 4 core CPU (e.g. Athlon 860k) or a 2 core with better single core performance (e.g. g3258)?

Buying a dual-core for gaming isn't a good idea since like 2010 and might cause wierd problems in some games like BF3
tbh the way things are going i'd recommend an AMD 6 or 8 core CPU just so that you dont have to upgrade for some time
but yeah TF2 can run on a dual core processor perfectly fine

posted about 8 years ago
#29 hype in TF2 General Discussion
Caspiandirectx 9 came out in 2003

maybe that post would make sense if directx 11 or 12 were the requirement

I believe Valve doesn't like directx 12 much tho and are putting their faith in Vulkan (OpenGL successor)
DirectX 11 would be neat tho since most people dont have Win10 to use dx12 anyway

posted about 8 years ago
#13 ban the looser cannon in TF2 General Discussion

Hitreg of cannonballs the size of a heavy ✓
Doubledonk medics to kill them inmediettly ✓
Basically pyro airblast with a fuckhuge range ✓
make extra jump while mid-air ✓
SEems PRETTY balanced

posted about 8 years ago
#19 Different DPI same sens, feels different in Q/A Help
phraxthe negative accel thing is only if you have raw input off.

not really. you can have negative accel with raw input and i dont think its affected by it
https://www.youtube.com/watch?v=rgbWWTanmQk

posted about 8 years ago
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