consistent flamethrower (not affected by connection)
performance improvements
an airblast hitbox that is not a square
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | August 16, 2025 at 4:42 PM |
Posts | 1173 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Rival 100 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | Gigabyte G27 144Hz |
Has anyone noticed the delay when you switch loadouts or weapons?
Its always a few seconds and its quite annoying for me
Is it because the item server is in north america? Sometimes i change the items and they dont even switch
had 7 comp mm matches in a row where someone either in our team or the enemy team left
most of the time its a few seconds before we win the round
maybe try to keep the match going ? like in csgo...
playing the match itself just for a leaver to invalidate everything in the last minute sucks
the match must go on, its a simple as that
you can make stronger bans but the ban is what happens AFTER the match is ruined
stop the match from being ruined
It's good to have people trying to present this info in other places and simpler ways too.
The best thing would be if Valve added better tutorials to their tutorial menu, but seems like they won't be doing that anytime soon.
If they keep their attitude of "no meta" in comp and don't tell anyone how to rollout or even do simple rocket jumps, the people who want that info will find it anyway, but I feel its really valve's responsibility to do at least basic tutorials for stuff like that, specially now.
Tobsage78i made a short simple guide to basic commands and settings for comp
maybe you can use it
One mistake in there is that hud_combattext_batching_window has a max value of 2. Also lots of people don't even know console is a thing so I recommend putting in a couple of methods for enabling the console
(with ~, with launch options, binding a button to "toggleconsole", some custom huds also give you the option to toggle it in the main menu. Some keyboards can't open console with ~. German keyboards and Belgian keyboards are an example)
I can also make a vpk that people can just put in Custom and it execs all the basic commands like fov_desired 90, m_rawinput 1, etc without people having to go through the process of putting a folder within Custom, adding a cfg map, making an autoexec.cfg etc. Might make that later. Should be very easy but I have exams so I'll do it during a later break today
edit: nvm making it now
also it's tf_dingalingaling 1, you misspelled it
thanks for telling me, will correct
i made a short simple guide to basic commands and settings for comp
maybe you can use it
brilliant animations that happen in comp
crazylegs
gonna try making a lobby with this
damn concurrent lobby limit wont let me for now tho
edit: up now https://tf2center.com/lobbies/741087
people used to put sentry on top of the point or in the slope at the left of the spawn i think
gravelpit 5cp with C as last or 2nd would be s1k imo
you can choose parts quite easily
with AMD its even easier because they only have 2 CPUs worth buying (fx-6300, fx-8350)
Nashari Sound - Summertime
chill reagge-rap for the summer
free download too
1999 and earl are sick too
safrixXXX - danny brown
XXX is a mixtape? whats the definition of mixtape
i always get confused by this terms
mindblowing competitive mode, in the bad way
im surprised they got rid of the big "BETA" letters. they still belong there.
directX isnt for linux
its a propietary windows exclusive software
you are using OpenGL in linux