sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted January 13, 2022 at 5:58 PM
Posts 1150 (0.3 per day)
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Mouse Delux M625
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#12 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion
flatlineprobably a hud issue caused by them adding the create server button to the dropdown menu

give your hud people some time!

edit: actually, omphud doesn't crash. i'm not crashing at all.

Tried removing all of my custom stuff, still crashes

EntropyTFSo far I've verified game cash, cleared out my custom folder and restarted. Ideas?
running tf2 with
-dxlevel 81 -refresh 144 -console -w 1280 -h 720 -novid
and a modified comanglia's config

I was running comanglia too (at dxlevel 95), maybe thats the source of the issue

posted about 7 years ago
#4 TF2 update for 7/14/16 (7/15/16 UTC) in TF2 General Discussion

now my tf2 closes itself when i try to load it up

posted about 7 years ago
#4 TF2 Update for 7/14/2016 in TF2 General Discussion

cool

posted about 7 years ago
#64 TF2 needs optimization in TF2 General Discussion

why does L4D2 at max with hundreds of zombies run much more stable than a TF2 match with 6 players on each team in viaduct?
i drop to 40 fps all the time when MM puts me there

posted about 7 years ago
#10 Matchmaking Servers in TF2 General Discussion
biskuitI guess I'm just waiting for Valve to fix their shit as always.
The TF Team is literally full of retards.

the TF team is full of talented individuals that sometimes try to optimize the horrible framerate they achieved over the years

posted about 7 years ago
#5 How To Watch Competitive TF2: A WIP in Videos

i think you spend too much time explaining the 5cp control points and cap time

other than that this looks great, love the visual design

posted about 7 years ago
#18 can we still use viewmodels now? in Q/A Help
fnmWhat was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

They removed hiding weapons viewmodels and even the viewmodel_fov slider from Adv. Settings for some reason.

Not like they need patch notes for that, right ?
edit: a little too late to say it

posted about 7 years ago
#44 Is Valve overcomplicating weapon stats? in TF2 General Discussion

Major offender: 2012 to now

http://i.imgur.com/PWm0QI9.png

posted about 7 years ago
#67 internet in Hardware

http://www.speedtest.net/result/5466437120.png

posted about 7 years ago
#6 how to not dubai in TF2 General Discussion

We got a match with 11 europeans and 1 american on a Virginia server earlier

how do you get that thing shown on the pic

posted about 7 years ago
#26 Is Valve overcomplicating weapon stats? in TF2 General Discussion
CapuV The problem is that either they think they know better than him or they straight up don't want to hear it.

For us, it's pretty obvious they're wrong in lots of aspects, but not for them, which is why things like these happen.

Does anyone at Valve even like 6v6? I've seen some employees in HL showmatches, but never in actual 6s.

Eitherway, back on topic, this thread is more about the overly detailed weapon stats than actual weapon balance

Look at Natascha when it was introduced:

http://i.imgur.com/x1A8fD6.png

simple, straight forward stats. it was the gun that slows people down, thats it, and thats totally fine.

compare it to the current version on the right

now its the weapon that: slows people down, but is also slower to spinup, and gives you 20% damage resistance if its spun up BUT only if you are below 50% health

god, that was hard to read.

they are making future balance changes harder, and the weapons in general more complicated to understand and remember for everyone

I really hope in the future Valve does simpler changes instead of adding dozens of new variables to a dozen other weapons.

posted about 7 years ago
#4 settings forced in mm in TF2 General Discussion
EoNhow is forcing jigglebones making a 'level playing field'

the only thing i can think of for "level playing field" is ragdolls and gibs will be a distraction and block visoin for everyone now.
also the grass in process second and some other places, that you dont see if you have a FPS config, but thats such a small thing
Maybe what they meant is making the game run like crap for everyone

posted about 7 years ago
#18 Is Valve overcomplicating weapon stats? in TF2 General Discussion

They just dont have a clear direction! They are changing the game a lot with odd out-of-nowhere balance changes.
But for what purpose? I don't think Valve even knows.
It's like what we call in Spanish a headless chicken. It can run in circles for a while but won't actually get anywhere.

I think this update is good in general because it will introduce a lot of people to competitive, but it's just extremelly hard to guess what their reasoning was for some of the balance changes.

posted about 7 years ago
#15 Is Valve overcomplicating weapon stats? in TF2 General Discussion
classicpeople are into hearthstone and that game has some pretty wonky card mechanics and there's quite a large number of cards. Granted its a card game not a fps, but its a similar concept. FPS games probably benefit more from being simple, but a majority of tf2 weapons are silly and gimmicky anyways just like a majority of hearthstone cards are gimmicky and not used in professional play.

well in hearthstone you have a turn to read and see whats going on...
in a tf2 match you could see literally a dozen of different weapons at once

posted about 7 years ago
#1 Is Valve overcomplicating weapon stats? in TF2 General Discussion

I've seen this trend since the Gun Mettle where valve adds "features" to weapons that seem to overcomplicate things unneceseraly.

For me one of the earliest examples is when they gave Backburner an airblast that costed a trillion ammo
The people that play backburner used it because they didnt care about the airblast anyway, and it takes one unique thing it had away.

Same goes for Natascha and Brass Beast on the latest update
"20% damage resistance now only applies when spun up and below 50% max health"

All Flamethrowers
"Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%"

With the huge amount of weapons in this game, I feel like it's just getting harder and harder for beginners to know whats going on around them and deal with the frustration and confusion of dying to a weapon they don't know, or have.

What are your thoughts in this small detailed tweaks that have been going on since Gun Mettle?

http://www.strawpoll.me/10701765

posted about 7 years ago
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