The paulsen fragvids are crazy good and only have around 4k views each
| Account Details | |
|---|---|
| SteamID64 | 76561198011988825 |
| SteamID3 | [U:1:51723097] |
| SteamID32 | STEAM_0:1:25861548 |
| Country | Spain |
| Signed Up | August 12, 2014 |
| Last Posted | September 4, 2026 at 6:24 PM |
| Posts | 1185 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.6 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 100 |
| Keyboard | |
| Mousepad | Zowie P-RF |
| Headphones | |
| Monitor | Gigabyte G27 144Hz |
yamaI don't know if theres enough old maps to do this or if theres even enough to.
loads of old maps
obscure, cp_well, warmfront, freight, yukon, granary, fastlane
but why focus in the past when we can look into the future
there isnt strafing
if you stop holding W mid air you stop... a bit dissapointing
Surprised no one made a thread about this yet
https://www.youtube.com/watch?v=tDQZBoQbLuE
from the trailer it looks like it might have bhopping too
shadowplay is hardware accelerated wich is the reason it doesnt lag at all (except for the moment you press the record key sometimes)
OBS is software accelerated i think ? takes less resources than FRAPS but it will still take some resources
I gotchu
http://ratchetandclank.wikia.com/wiki/Lava_Gun
basically a flaccid lightgun
a literal lightgun wouldnt fit much with the pyro theme, even if it had limited range
Nice
Got a bunch of suggestions after playing rc4 a few times, mostly stuff about 2nd and small details.
http://imgur.com/a/z8eiB
Could you add this mainland Spain mix group to the list in case someone from here finds on your site?
AlfieCan a rule be made for talking non-English during a pug?
Gosh, there are MORE languages than English in Europe? GOODNESS gracious me, if only there was a way to fix that...
In all seriousness, if most of the players in the pug team speak french or another language, i don't see whats wrong with that
Badlands
Snakewater
Gullywash
Viaduct
Metalworks
Process
Sunshine
Granary
the healing rate of the quick-fix is just too much
this shutter door in last goes up a little too much
http://steamcommunity.com/sharedfiles/filedetails/?id=870327264
i kinda wish i could jump to the platform where the electric tower is placed on mid
http://steamcommunity.com/sharedfiles/filedetails/?id=870327289
I feel like this step in 1st forward spawn should be "softened" with a diagonal surface or something
also i saw one guy wondering wich shutter doors would open or lead somewhere and wich wouldnt
it would be good to make forward spawns look more like forward spawns for people that dont know the map much
http://steamcommunity.com/app/440/discussions/0/135509472115112472/
beta branch apparenty gives slightly better fps
there shouldnt be any noticeable changes anywhere else